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<blockquote data-quote="KahlessNestor" data-source="post: 7543658" data-attributes="member: 6801311"><p>It's a storytelling game (no dice, no GM) in which you make a history. The basic elements are nested PERIOD-EVENT-SCENE. It is meant to be non-collaborative, meaning when it's your turn, you can't get help or ideas from any other players. This way everyone builds on and expands on everyone else's unique contributions.</p><p></p><p>PERIODS are long stretches of time, like THE AGE OF DISCOVERY. This is a birds eye view.</p><p>EVENTS are the things that happened during that period, say DISCOVERY OF THE NEW WORLD. This is sort of an on the ground, outsider's view.</p><p>SCENES are where we role play out specific situations in an event, from within a character, and try to answer a question. HOW DID THE NATIVES RECEIVE THE STRANGE NEW ARRIVALS? for example. This is more insider views.</p><p></p><p>Once we'd played for a while, we would have a nice history to use as a start for a campaign.</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7543658, member: 6801311"] It's a storytelling game (no dice, no GM) in which you make a history. The basic elements are nested PERIOD-EVENT-SCENE. It is meant to be non-collaborative, meaning when it's your turn, you can't get help or ideas from any other players. This way everyone builds on and expands on everyone else's unique contributions. PERIODS are long stretches of time, like THE AGE OF DISCOVERY. This is a birds eye view. EVENTS are the things that happened during that period, say DISCOVERY OF THE NEW WORLD. This is sort of an on the ground, outsider's view. SCENES are where we role play out specific situations in an event, from within a character, and try to answer a question. HOW DID THE NATIVES RECEIVE THE STRANGE NEW ARRIVALS? for example. This is more insider views. Once we'd played for a while, we would have a nice history to use as a start for a campaign. [/QUOTE]
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