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<blockquote data-quote="tglassy" data-source="post: 7583906" data-attributes="member: 6855204"><p>We are trying to determine the beginning of our setting and the end of our setting. It can be huge or small </p><p></p><p>For example. Our setting could span ten years. It begins with a rebellion and ends with a dictator taking over. </p><p></p><p>Or it can span thousands of years, which is what I would go for. It begins with a kingdom falling and ends when the world rediscovers it. </p><p></p><p>The rest of the game would be figuring out what happens in between. </p><p></p><p>In this case, we are going with a celestial event that happens during the peak of civilization. We are trying to figure out if that is the end or the beginning. </p><p></p><p>I vote beginning. I would like to explore a world that had to survive without a sun. Then we would pick an end, like someone figures out how to turn the sun back on and does so. The rest of the game would be figuring out what happens between the sun going out and turning back on.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7583906, member: 6855204"] We are trying to determine the beginning of our setting and the end of our setting. It can be huge or small For example. Our setting could span ten years. It begins with a rebellion and ends with a dictator taking over. Or it can span thousands of years, which is what I would go for. It begins with a kingdom falling and ends when the world rediscovers it. The rest of the game would be figuring out what happens in between. In this case, we are going with a celestial event that happens during the peak of civilization. We are trying to figure out if that is the end or the beginning. I vote beginning. I would like to explore a world that had to survive without a sun. Then we would pick an end, like someone figures out how to turn the sun back on and does so. The rest of the game would be figuring out what happens between the sun going out and turning back on. [/QUOTE]
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