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<blockquote data-quote="KahlessNestor" data-source="post: 7595416" data-attributes="member: 6801311"><p>Okay, so we will move on to Step 3 of the Game Setup. This is called THE PALETTE.</p><p></p><p>There are two columns in the Palette: YES and NO.</p><p></p><p>1) Each player can add one thing, either a Yes or No. Add something to the Yes column if you think the other players would not expect it to be in the history, but you want to be able to include it. Add something to the No column if you think the other players would expect it to be in the history, but you don’t want it included. Players can go in any order. You don’t have to add anything to the Palette if you don’t want to.</p><p></p><p>2) If every player did add something (either a Yes or No), repeat step 1: each player has the option to go again. If someone opted not to add something, stop: your Palette is done. In the end, no player will have added two things more than anyone else.</p><p></p><p>If there is any disagreement about what gets added to either list, we will pause and discuss/negotiate about it. No one should be unhappy about the Palette. The Palette is your last chance to freely negotiate and build group consensus about your history. Your choices tell the other players what kind of game you want to play, helping you avoid bad surprises and misunderstandings later on. If there’s a big disagreement about the kind of things you want in your history, now’s the time to find out and talk about it.</p><p></p><p>If something is in the Yes column, then during the rest of the game it’s okay to introduce it into the history even if it doesn’t seem like it fits. You’ve all agreed it belongs.</p><p></p><p>If something is in the No column, it’s never okay to bring into the game, no matter what. You’ve all agreed it’s not part of the history.</p><p></p><p>You don't HAVE to end up using something in the YES column during play. It isn't an exhaustive list of the history. It is mostly used to include or ban things that might be expected or not expected in a setting. For example, wizards in a fantasy setting might be expected. In a sci-fi setting, they might not be.</p><p></p><p>So we will now go around and everyone put out one idea for the Palette.</p><p></p><p><a href="https://docs.google.com/document/d/1B8czpk2Mr_nFtPtlce7N0APmw8KPtY-5hDKabCkJSmI/edit?usp=sharing" target="_blank">Link to the brainstorming document.</a></p><p></p><p>Players:</p><p> [MENTION=6801311]KahlessNestor[/MENTION]</p><p> [MENTION=4936]Shayuri[/MENTION]</p><p> [MENTION=6855545]Archon Basileus[/MENTION]</p><p> [MENTION=59816]FitzTheRuke[/MENTION]</p><p> [MENTION=79926]ART![/MENTION]</p><p> [MENTION=6855204]tglassy[/MENTION]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7595416, member: 6801311"] Okay, so we will move on to Step 3 of the Game Setup. This is called THE PALETTE. There are two columns in the Palette: YES and NO. 1) Each player can add one thing, either a Yes or No. Add something to the Yes column if you think the other players would not expect it to be in the history, but you want to be able to include it. Add something to the No column if you think the other players would expect it to be in the history, but you don’t want it included. Players can go in any order. You don’t have to add anything to the Palette if you don’t want to. 2) If every player did add something (either a Yes or No), repeat step 1: each player has the option to go again. If someone opted not to add something, stop: your Palette is done. In the end, no player will have added two things more than anyone else. If there is any disagreement about what gets added to either list, we will pause and discuss/negotiate about it. No one should be unhappy about the Palette. The Palette is your last chance to freely negotiate and build group consensus about your history. Your choices tell the other players what kind of game you want to play, helping you avoid bad surprises and misunderstandings later on. If there’s a big disagreement about the kind of things you want in your history, now’s the time to find out and talk about it. If something is in the Yes column, then during the rest of the game it’s okay to introduce it into the history even if it doesn’t seem like it fits. You’ve all agreed it belongs. If something is in the No column, it’s never okay to bring into the game, no matter what. You’ve all agreed it’s not part of the history. You don't HAVE to end up using something in the YES column during play. It isn't an exhaustive list of the history. It is mostly used to include or ban things that might be expected or not expected in a setting. For example, wizards in a fantasy setting might be expected. In a sci-fi setting, they might not be. So we will now go around and everyone put out one idea for the Palette. [url=https://docs.google.com/document/d/1B8czpk2Mr_nFtPtlce7N0APmw8KPtY-5hDKabCkJSmI/edit?usp=sharing]Link to the brainstorming document.[/url] Players: [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6855545]Archon Basileus[/MENTION] [MENTION=59816]FitzTheRuke[/MENTION] [MENTION=79926]ART![/MENTION] [MENTION=6855204]tglassy[/MENTION] [/QUOTE]
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