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Microsoft Buying Vivendi (Blizzard)?!?!?!
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<blockquote data-quote="Mortaneus" data-source="post: 637120" data-attributes="member: 485"><p>I'm a big FPS fan, and I absolutely detest controllers for FPS games. I have three major reasons:</p><p></p><p>1. You can't rotate quickly enough, or precisely enough. Your rotation speed is limited by the edge of the analog stick, while on a mouse, it's limited by how fast you can move it.</p><p></p><p>2. Aiming on a mouse is more much more intuitive for me, and more precise. It's the reason why people used to use the mouse on Tie Fighter and X-Wing, because it gives you much better control than a joystick.</p><p></p><p>3. Not enough buttons. Take, for instance, Jedi Knight 2. I want to be able, with a single key/button push, activate any force power I want, without having to cycle through them.</p><p></p><p>Controllers also severely limit the level designers. If you read the info on Halo for the PC, they're talking about adding levels not on the console, because a mouse allows for much freer vertical aiming, and thus they can make the levels more vertically oriented. Look at console FPSs. All the level designs are specifically built to be as flat as possible, and require little vertical aiming. There's a reason for this. I tend to think in three-dimensions, and the levels on console FPSs are way too flat for my taste.</p><p></p><p>The only FPS that I can stand playing on a console is Metroid Prime, and that's because they made the incredibly smart move of adding an accurate auto-aim. Unfortunally, that tactic only really works for single-player games.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 637120, member: 485"] I'm a big FPS fan, and I absolutely detest controllers for FPS games. I have three major reasons: 1. You can't rotate quickly enough, or precisely enough. Your rotation speed is limited by the edge of the analog stick, while on a mouse, it's limited by how fast you can move it. 2. Aiming on a mouse is more much more intuitive for me, and more precise. It's the reason why people used to use the mouse on Tie Fighter and X-Wing, because it gives you much better control than a joystick. 3. Not enough buttons. Take, for instance, Jedi Knight 2. I want to be able, with a single key/button push, activate any force power I want, without having to cycle through them. Controllers also severely limit the level designers. If you read the info on Halo for the PC, they're talking about adding levels not on the console, because a mouse allows for much freer vertical aiming, and thus they can make the levels more vertically oriented. Look at console FPSs. All the level designs are specifically built to be as flat as possible, and require little vertical aiming. There's a reason for this. I tend to think in three-dimensions, and the levels on console FPSs are way too flat for my taste. The only FPS that I can stand playing on a console is Metroid Prime, and that's because they made the incredibly smart move of adding an accurate auto-aim. Unfortunally, that tactic only really works for single-player games. [/QUOTE]
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