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Microsoft Surface. Wow!
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<blockquote data-quote="hexgrid" data-source="post: 3557732" data-attributes="member: 14355"><p>Of course, this would mean that before you can run any encounter, large amounts of data have to be entered into the system, and you become limited by what the software has been programmed to handle (no new spells or classes, for example.) It would also be very difficult to create an interface that doesn't get in the way. These issues have been the downfall of any existing rpg software I've tried.</p><p></p><p>Instead, I think it would work best if it just emulated what a real table already does- give you maps and "pieces" of terrain to move around, and leave the actual mechanics to paper and dice.</p><p></p><p>Of course, a nice middle ground could probably be found between the software doing very little and trying to do too much.</p></blockquote><p></p>
[QUOTE="hexgrid, post: 3557732, member: 14355"] Of course, this would mean that before you can run any encounter, large amounts of data have to be entered into the system, and you become limited by what the software has been programmed to handle (no new spells or classes, for example.) It would also be very difficult to create an interface that doesn't get in the way. These issues have been the downfall of any existing rpg software I've tried. Instead, I think it would work best if it just emulated what a real table already does- give you maps and "pieces" of terrain to move around, and leave the actual mechanics to paper and dice. Of course, a nice middle ground could probably be found between the software doing very little and trying to do too much. [/QUOTE]
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