BookTenTiger
He / Him
For those who don't know, microtransactions are small, often cheap purchases players can make when playing video games. For example, someone playing Fortnite might purchase a custom skin. Someone playing Candy Crushers might purchase extra lives. Often these transactions cost less than a dollar. Overall they are pretty annoying.
That being said, what if you brought Microtransactions... into D&D???
It's a common complaint that 5e Characters have very little to spend their gold on. What would be some things you could entice the characters with at the cost of gold?
100 gp - +1 to an attack roll, saving throw, or ability check.
200 gp - gain resistance against a single attack.
500 gp - turn a successful attack roll into a critical hit.
1,000 gp - your target automatically fails their Saving Throw.
I can just see it now...
Paladin: I swing in with my longsword, striking at the vampire's head! I rolled a... 15.
DM: Oh no, you needed a 16 to hit. You know, for 100 gold, you could add one to that roll.
Paladin: Oh yeah, that seems worth it. Um... yeah, I have more than enough for that.
DM: Okay, you strike the vampire! How much damage?
Paladin: Um... (rolls) 11 slashing damage. Oh, I'm going to use my Divine Strike as well. Let's see, that's... oh man, low roll. Just 6 more damage.
DM: You know, for 500 gold, you could turn that hit into a critical...
Paladin: Do I have enough? Um, wizard, could you lend me 150 gold pieces?
Wizard: No way, I'm saving up to make the vampire fail a Saving Throw!
What are some other Microtransactions you could put into D&D?
(PS: This is a firmly tongue-in-cheek thread.)
That being said, what if you brought Microtransactions... into D&D???
It's a common complaint that 5e Characters have very little to spend their gold on. What would be some things you could entice the characters with at the cost of gold?
100 gp - +1 to an attack roll, saving throw, or ability check.
200 gp - gain resistance against a single attack.
500 gp - turn a successful attack roll into a critical hit.
1,000 gp - your target automatically fails their Saving Throw.
I can just see it now...
Paladin: I swing in with my longsword, striking at the vampire's head! I rolled a... 15.
DM: Oh no, you needed a 16 to hit. You know, for 100 gold, you could add one to that roll.
Paladin: Oh yeah, that seems worth it. Um... yeah, I have more than enough for that.
DM: Okay, you strike the vampire! How much damage?
Paladin: Um... (rolls) 11 slashing damage. Oh, I'm going to use my Divine Strike as well. Let's see, that's... oh man, low roll. Just 6 more damage.
DM: You know, for 500 gold, you could turn that hit into a critical...
Paladin: Do I have enough? Um, wizard, could you lend me 150 gold pieces?
Wizard: No way, I'm saving up to make the vampire fail a Saving Throw!
What are some other Microtransactions you could put into D&D?
(PS: This is a firmly tongue-in-cheek thread.)