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General Tabletop Discussion
*Pathfinder & Starfinder
mid air actions (jumping)
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<blockquote data-quote="DanMcS" data-source="post: 392067" data-attributes="member: 6530"><p>Hmm. Physically speaking, a jump consists of two components. Vertical velocity, and horizonal velocity. Vertical velocity determines your hang time- due to gravity, you go up, and come straight back down. Horizontal velocity determines the distance you travel per second in the air.</p><p></p><p>Most people are in the air for less than a second. Even an olympic long jumper doesn't have much more hang time than that, certainly not a full 6-second round. You cover longer distances when you jump by having more horizontal velocity on takeoff, but you're still not in the air very long. IE, if you have a 1 second hang time, and cover 30 feet, your horizontal velocity is 30 ft/second- this is approximately the world record long jump. If you jump farther, you don't get much more time, but you take off a bit harder and have a greater horizonal velocity.</p><p></p><p>OK, screw the math, it's boring anyway. Long story short, no, you wouldn't hang in the air for a full round, you'd be up for a second or two max, and you wouldn't really be able to take an action while you were up there. If they tried, give them a -20 or -30 circumstance penalty to the action- it should be nigh impossible, but the game is about heroes, right?</p></blockquote><p></p>
[QUOTE="DanMcS, post: 392067, member: 6530"] Hmm. Physically speaking, a jump consists of two components. Vertical velocity, and horizonal velocity. Vertical velocity determines your hang time- due to gravity, you go up, and come straight back down. Horizontal velocity determines the distance you travel per second in the air. Most people are in the air for less than a second. Even an olympic long jumper doesn't have much more hang time than that, certainly not a full 6-second round. You cover longer distances when you jump by having more horizontal velocity on takeoff, but you're still not in the air very long. IE, if you have a 1 second hang time, and cover 30 feet, your horizontal velocity is 30 ft/second- this is approximately the world record long jump. If you jump farther, you don't get much more time, but you take off a bit harder and have a greater horizonal velocity. OK, screw the math, it's boring anyway. Long story short, no, you wouldn't hang in the air for a full round, you'd be up for a second or two max, and you wouldn't really be able to take an action while you were up there. If they tried, give them a -20 or -30 circumstance penalty to the action- it should be nigh impossible, but the game is about heroes, right? [/QUOTE]
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mid air actions (jumping)
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