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Community
General Tabletop Discussion
*Pathfinder & Starfinder
mid air actions (jumping)
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<blockquote data-quote="melonneko" data-source="post: 392295" data-attributes="member: 7397"><p>I have a bad memory, so i dont remember where i read it, but i didn't make the stay in mid air from one turn to another up.</p><p>anyways, its not necessarilly jumping 30ft. say you attack, move 25 ft and jump 10ft. only 5ft will fit into that first 6 seconds, the last 5 feet go into your next round.</p><p></p><p>also, i know jumps are usually short. but it IS possible to jump hundreds of feet in dnd, and that would give you a considerable hang time.</p><p></p><p>i have been debating, it mostly depends on what the person wants to do. like, i would probably let someone draw a weapon in mid-air, just cus it looks cool. I was mostly thinking of a monk druid and wanted to wildshape in mid-jump.</p><p></p><p>thanks for replying btw =D</p><p></p><p>melon-neko</p></blockquote><p></p>
[QUOTE="melonneko, post: 392295, member: 7397"] I have a bad memory, so i dont remember where i read it, but i didn't make the stay in mid air from one turn to another up. anyways, its not necessarilly jumping 30ft. say you attack, move 25 ft and jump 10ft. only 5ft will fit into that first 6 seconds, the last 5 feet go into your next round. also, i know jumps are usually short. but it IS possible to jump hundreds of feet in dnd, and that would give you a considerable hang time. i have been debating, it mostly depends on what the person wants to do. like, i would probably let someone draw a weapon in mid-air, just cus it looks cool. I was mostly thinking of a monk druid and wanted to wildshape in mid-jump. thanks for replying btw =D melon-neko [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
mid air actions (jumping)
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