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Mid Level Blaster Options?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4997132" data-attributes="member: 35909"><p>You have the right basic idea, but I'd advise dropping focused specialist, it costs too much for what you gain, and I really doubt you'll need those extra spell slots to have things to do all day. I also think energy admixture is overpriced, I'd drop that. Take the cold reserve feat (Wintery Breath, iirc) so you have something to spam in a large encounter day, and also for the +1 cold CL, so at your starting level 5 you're tossing out two <s>Scorching</s> Freezing Rays. I'd drop Eschew Materials for Empower Spell. If flaws are an option, make sure to get Easy Metamagic on Empower. Now at level 5 with the above feats, you can drop 2 ranged touch attacks each for 6d6 cold damage for a 3rd level spell slot.</p><p></p><p>Alternatively, get Focus Caster (dragon mag and crystalkeep) instead of the +1 CL alternate class feature. It delays your awesomeness a level, but gives some nifty abilities you might like more. At Wizard 1, you deal +1 damage with all evocations. At Wizard 7, you ignore the first 5 points of an enemy's energy resistance (as in, treat it like it's 5 less than it is, to a minimum of 0). At Wiz 15 (which you'll never get to, of course) it also lets you 1/day ignore an energy immunity of a creature. I don't know, up to you which benefits you find better.</p><p></p><p>I'd recommend the appropriate veil from Magic Item Compendium, cheap items (part of a set) to 3/day as a swift action do extra damage to a foe you just damaged with energy type x, but unfortunately there isn't one for cold, only lightning, fire, and acid, as they're based on the prismatic spell line.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4997132, member: 35909"] You have the right basic idea, but I'd advise dropping focused specialist, it costs too much for what you gain, and I really doubt you'll need those extra spell slots to have things to do all day. I also think energy admixture is overpriced, I'd drop that. Take the cold reserve feat (Wintery Breath, iirc) so you have something to spam in a large encounter day, and also for the +1 cold CL, so at your starting level 5 you're tossing out two [s]Scorching[/s] Freezing Rays. I'd drop Eschew Materials for Empower Spell. If flaws are an option, make sure to get Easy Metamagic on Empower. Now at level 5 with the above feats, you can drop 2 ranged touch attacks each for 6d6 cold damage for a 3rd level spell slot. Alternatively, get Focus Caster (dragon mag and crystalkeep) instead of the +1 CL alternate class feature. It delays your awesomeness a level, but gives some nifty abilities you might like more. At Wizard 1, you deal +1 damage with all evocations. At Wizard 7, you ignore the first 5 points of an enemy's energy resistance (as in, treat it like it's 5 less than it is, to a minimum of 0). At Wiz 15 (which you'll never get to, of course) it also lets you 1/day ignore an energy immunity of a creature. I don't know, up to you which benefits you find better. I'd recommend the appropriate veil from Magic Item Compendium, cheap items (part of a set) to 3/day as a swift action do extra damage to a foe you just damaged with energy type x, but unfortunately there isn't one for cold, only lightning, fire, and acid, as they're based on the prismatic spell line. [/QUOTE]
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