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General Tabletop Discussion
Character Builds & Optimization
Mid-level Versatility
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<blockquote data-quote="SailorNash" data-source="post: 6717081" data-attributes="member: 6788401"><p>All very true. But there's still the question of which thing (or things) should you limit yourself to, knowing that you're trying to get the most mileage out of them?</p><p></p><p>For example, I've gotten into the habit of giving just about any build a single Rogue dip if not starting there. I'm not sure if the delayed progression is worth it, but two skills and two levels of expertise makes any character stand out. Monks can get Athletics, Rangers can get Survival and Handle Animal, etc. Seems hard to pass up. </p><p></p><p>As far as skills go, I personally am shying away from the party face role. Persuasion is a great skill, but if an encounter goes really badly it's still memorable, and there has to be a Plan B to keep the campaign from grinding to a halt. On the other hand, Stealth is a must-buy because it opens up an entire new play style unlike any other skill in the game. </p><p></p><p>The thing that most often gets sacrificed, sadly, is Extra Attack. Less powerful in combat, but five levels for only that forces you to only be a guy that hits stuff good. I try to pick that up at some point, but generally rely on scaling cantrip damage (possibly from Magic Initiate) to fill in that gap. </p><p></p><p>Just a few things I've tried so far. Wondering how other people have approached the same.</p></blockquote><p></p>
[QUOTE="SailorNash, post: 6717081, member: 6788401"] All very true. But there's still the question of which thing (or things) should you limit yourself to, knowing that you're trying to get the most mileage out of them? For example, I've gotten into the habit of giving just about any build a single Rogue dip if not starting there. I'm not sure if the delayed progression is worth it, but two skills and two levels of expertise makes any character stand out. Monks can get Athletics, Rangers can get Survival and Handle Animal, etc. Seems hard to pass up. As far as skills go, I personally am shying away from the party face role. Persuasion is a great skill, but if an encounter goes really badly it's still memorable, and there has to be a Plan B to keep the campaign from grinding to a halt. On the other hand, Stealth is a must-buy because it opens up an entire new play style unlike any other skill in the game. The thing that most often gets sacrificed, sadly, is Extra Attack. Less powerful in combat, but five levels for only that forces you to only be a guy that hits stuff good. I try to pick that up at some point, but generally rely on scaling cantrip damage (possibly from Magic Initiate) to fill in that gap. Just a few things I've tried so far. Wondering how other people have approached the same. [/QUOTE]
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