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<blockquote data-quote="Shayuri" data-source="post: 3804558" data-attributes="member: 4936"><p>The other controversy is wild shape itself. There's about...three different versions floating around, and everyone has their favorite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's the 3.0, where you pretty much gained all the "natural" abilities of the animal. So bats can fly and get blindsense. Wolves get Tracking. Etc. You take on the physical stats, but keep your own mental...etc etc.</p><p></p><p>Then there's early 3.5, where you don't get special qualities, but you do get Ex special attacks, so you can Pounce, or Trip, but you don't get Scent or low light vision. Otherwise similar to 3.0, and the changes were largely due to changes in Polymorph, which both were based on.</p><p></p><p>Then they decided Wild Shape was based on Alternate Form, not Polymorph. Consequently, it works a lot like early 3.5, only item melding got a lot more involved. Basically, before, items only melded if the shape you turned into couldn't use it. Which let clever druids use things like amulets and bracers and such in multiple forms. But with this change, doesn't matter...all items meld. This is the current canon, though some magic items are specifically written so their effects work in animal shape (are are noted as such in their descriptions). </p><p></p><p>THEN there's the Shapeshifter variant, in PHB II, where the druid can shapechange freely at will from level 1, but their abilities are determined by level, not by form. So you can look like a wolf or a cougar, but your Combat Shape always has the same stat adjustments and so on. Items, unless otherwise noted, still meld I believe.</p><p></p><p>Just wondering which you prefer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 3804558, member: 4936"] The other controversy is wild shape itself. There's about...three different versions floating around, and everyone has their favorite. :) There's the 3.0, where you pretty much gained all the "natural" abilities of the animal. So bats can fly and get blindsense. Wolves get Tracking. Etc. You take on the physical stats, but keep your own mental...etc etc. Then there's early 3.5, where you don't get special qualities, but you do get Ex special attacks, so you can Pounce, or Trip, but you don't get Scent or low light vision. Otherwise similar to 3.0, and the changes were largely due to changes in Polymorph, which both were based on. Then they decided Wild Shape was based on Alternate Form, not Polymorph. Consequently, it works a lot like early 3.5, only item melding got a lot more involved. Basically, before, items only melded if the shape you turned into couldn't use it. Which let clever druids use things like amulets and bracers and such in multiple forms. But with this change, doesn't matter...all items meld. This is the current canon, though some magic items are specifically written so their effects work in animal shape (are are noted as such in their descriptions). THEN there's the Shapeshifter variant, in PHB II, where the druid can shapechange freely at will from level 1, but their abilities are determined by level, not by form. So you can look like a wolf or a cougar, but your Combat Shape always has the same stat adjustments and so on. Items, unless otherwise noted, still meld I believe. Just wondering which you prefer. :) [/QUOTE]
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