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<blockquote data-quote="TheNoremac42" data-source="post: 7144177" data-attributes="member: 6889146"><p>Here's a variant of the Zombie monster that allows for a possible undead plague. I used aspects of the <a href="http://www.dandwiki.com/wiki/Zombie_Rules_(D20_Modern_Variant_Rule)" target="_blank">D20 Modern Variant Rule</a> when implementing these.</p><p></p><p><span style="font-size: 15px">ZOMBIE</span></p><p><em>Medium undead, neutral evil</em></p><p></p><p><strong>AC:</strong> 8 (10% chance of wearing armor: 1-4 leather, 5-6 chain shirt)</p><p><strong>HP:</strong> 22 (3d8 + 9)</p><p><strong>Speed:</strong> 20 ft.</p><p></p><p><u>STR:</u> 13 (+1)</p><p><u>DEX:</u> 6 (-2)</p><p><u>CON:</u> 16 (+3)</p><p><u>INT:</u> 3 (-4)</p><p><u>WIS:</u> 6 (-2)</p><p><u>CHA:</u> 5 (-3)</p><p></p><p><strong>Damage Immunities:</strong> poison</p><p><strong>Condition Immunities:</strong> poisoned, exhaustion</p><p><strong>Senses:</strong> darkvision 60 ft., Passive Perception 8</p><p><strong>Languages:</strong> understands the languages it knew in life but can't speak</p><p><strong>Challenge:</strong> 1/2 (100 XP)</p><p></p><p><strong>Undead Fortitude:</strong> If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point in stead.</p><p></p><p><strong>Improved Grab:</strong> If the zombie hits with a Slam, they get a free grapple attack against the same target.</p><p></p><p>ACTIONS</p><p>----------</p><p></p><p><em>Slam:</em> Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.</p><p></p><p><em>Bite:</em> Melee Weapon Attack. +3 to hit, reach 5ft., one target that is grappled by the zombie, incapacitated, or restrained. Hit: (1d6 + 1) piercing damage. Creatures other than undead and constructs must make a CON save (DC 8 + damage inflicted) or be infected by the plague.</p></blockquote><p></p>
[QUOTE="TheNoremac42, post: 7144177, member: 6889146"] Here's a variant of the Zombie monster that allows for a possible undead plague. I used aspects of the [URL="http://www.dandwiki.com/wiki/Zombie_Rules_(D20_Modern_Variant_Rule)"]D20 Modern Variant Rule[/URL] when implementing these. [SIZE=4]ZOMBIE[/SIZE] [I]Medium undead, neutral evil[/I] [B]AC:[/B] 8 (10% chance of wearing armor: 1-4 leather, 5-6 chain shirt) [B]HP:[/B] 22 (3d8 + 9) [B]Speed:[/B] 20 ft. [U]STR:[/U] 13 (+1) [U]DEX:[/U] 6 (-2) [U]CON:[/U] 16 (+3) [U]INT:[/U] 3 (-4) [U]WIS:[/U] 6 (-2) [U]CHA:[/U] 5 (-3) [B]Damage Immunities:[/B] poison [B]Condition Immunities:[/B] poisoned, exhaustion [B]Senses:[/B] darkvision 60 ft., Passive Perception 8 [B]Languages:[/B] understands the languages it knew in life but can't speak [B]Challenge:[/B] 1/2 (100 XP) [B]Undead Fortitude:[/B] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point in stead. [B]Improved Grab:[/B] If the zombie hits with a Slam, they get a free grapple attack against the same target. ACTIONS ---------- [I]Slam:[/I] Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. [I]Bite:[/I] Melee Weapon Attack. +3 to hit, reach 5ft., one target that is grappled by the zombie, incapacitated, or restrained. Hit: (1d6 + 1) piercing damage. Creatures other than undead and constructs must make a CON save (DC 8 + damage inflicted) or be infected by the plague. [/QUOTE]
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