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General Tabletop Discussion
*Dungeons & Dragons
Mid- to high-level Wildshape [Moon Druids]
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<blockquote data-quote="MechaTarrasque" data-source="post: 7538896" data-attributes="member: 6801226"><p>To start with, I would probably replace Thousand Forms with Easier Elemental Wildshaping at level 14 (only takes one use of wildshaping to transform into an elemental)--that would make elemental wildshaping less of a burden.</p><p></p><p>I don't see any strong argument against adding dragons to elemental body, at that point wizards are flying around casting fireballs, so all you are getting is added toughness and better senses. If you are worried about abuse, make them pick elementals or dragons at level 10 (may revisit that at level 14), although I don't think I would be so inclined (at first, though I might regret that after a couple of sessions).</p><p></p><p>Dragons, like beasts, are formulaic (albeit a more interesting formula). Monstrosities are less so. It might be worth it to work with the player on a list of monstrosities that are eligible for general wildshaping (things like a carrion crawler or a minotaur) and ones that are eligible for special wildshaping (like the dragon/elemental bodies wildshaping, things like a medusa).</p><p></p><p>One last thought is that Mike Mearl's homebrew Lolth-patron warlock had a 4e-style transformation at a low level (and which gained more temporary hit points as you level up), so you might custom some spells along that line. See <a href="https://www.sageadvice.eu/2017/11/20/warlock-patron-lolth-the-spider-queen-by-mike-mearls/" target="_blank">https://www.sageadvice.eu/2017/11/20/warlock-patron-lolth-the-spider-queen-by-mike-mearls/</a> for more details.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7538896, member: 6801226"] To start with, I would probably replace Thousand Forms with Easier Elemental Wildshaping at level 14 (only takes one use of wildshaping to transform into an elemental)--that would make elemental wildshaping less of a burden. I don't see any strong argument against adding dragons to elemental body, at that point wizards are flying around casting fireballs, so all you are getting is added toughness and better senses. If you are worried about abuse, make them pick elementals or dragons at level 10 (may revisit that at level 14), although I don't think I would be so inclined (at first, though I might regret that after a couple of sessions). Dragons, like beasts, are formulaic (albeit a more interesting formula). Monstrosities are less so. It might be worth it to work with the player on a list of monstrosities that are eligible for general wildshaping (things like a carrion crawler or a minotaur) and ones that are eligible for special wildshaping (like the dragon/elemental bodies wildshaping, things like a medusa). One last thought is that Mike Mearl's homebrew Lolth-patron warlock had a 4e-style transformation at a low level (and which gained more temporary hit points as you level up), so you might custom some spells along that line. See [url]https://www.sageadvice.eu/2017/11/20/warlock-patron-lolth-the-spider-queen-by-mike-mearls/[/url] for more details. [/QUOTE]
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Mid- to high-level Wildshape [Moon Druids]
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