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Middle Earth and aSoIaF martial campaign
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<blockquote data-quote="GMforPowergamers" data-source="post: 7531604" data-attributes="member: 67338"><p>Global Enhancements as Treasure</p><p></p><p>Ok, so I have been working on a few new campaign settings for upcoming games (my current game is not over yet) and I had an idea to run by. I am ‘spam/cross posting’ this in my middle earth thread and a new one…the reason is this may be used for that but maybe for others too.</p><p></p><p>Here is what I asked my players:</p><p>[sblock=from group chat] What would you guys think of a truly Global enhancement as treasure. I don't mean "All the PCs gain +1 to x or y" I mean literally by unlocking X the entire campaign world gains a new enhancement...something that you can all use, but so to could NPC allies, and maybe even some NPC antagonist. (I use antagonist not bad guy because for it to work there would have to be limits on it...)</p><p>Example: If you go to the shrine of light and unlock the font of power, all good aligned people of the world gain +1 AC</p><p>or</p><p>If you go to the pillar of dragon fire and rekindle the magic pyre all fire magic in the world gains +3 damage</p><p>what would you think of that? Also keep in mind it would be a choice IN campaign, something you could decide to do or not do (so may cause some gridlock like we have seen before). So in the above examples you would know "Hey if we unlock this font of power all those of pure heart will be protected" or "Hey if we fix this fire, then fire magic will become more deadly." [/sblock]</p><p></p><p>Do you think this kind of magic changing of the campaign world could work, or is it a bit too much? </p><p></p><p>The idea would be to seed the location early in a campaign. My first idea was since my Martial only game based on a mix of A Song of Ice and Fire, Thundercats, and Middle Earth would be a Points of Light setting, so I was thinking of taking from deadlands and torg.</p><p></p><p>In deadlands you can tell stories and beat dark monsters to lighten the mood, and bring light back to the world. </p><p></p><p>In torg they have a mechanic called ‘laws of reality’ and the earth laws make a circle of power where being the underdog and winning a fight inspires other underdogs and makes them more likely to win there fights…</p><p></p><p>glory spreads hope. hope inspires more underdogs and underdogs become heroes...</p><p>Optimisun and Positivity can and will embolden the people...</p><p></p><p>Ok, so my idea is to unlock a place of power. A place that has the ability to send ‘shards of light’ into the world that can be kindled with heroic actions. Then as they travel from point of light to point of light they can enhance all the good people to push back against the shadow…</p><p>I don’t have real rules yet, but I was thinking of some kind of extra effect that PCs could call on to do amazing things, but it only recharged when they did good and showed the world good could still be in the world.</p><p></p><p>The problem is that this may make the world too cartoony.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7531604, member: 67338"] Global Enhancements as Treasure Ok, so I have been working on a few new campaign settings for upcoming games (my current game is not over yet) and I had an idea to run by. I am ‘spam/cross posting’ this in my middle earth thread and a new one…the reason is this may be used for that but maybe for others too. Here is what I asked my players: [sblock=from group chat] What would you guys think of a truly Global enhancement as treasure. I don't mean "All the PCs gain +1 to x or y" I mean literally by unlocking X the entire campaign world gains a new enhancement...something that you can all use, but so to could NPC allies, and maybe even some NPC antagonist. (I use antagonist not bad guy because for it to work there would have to be limits on it...) Example: If you go to the shrine of light and unlock the font of power, all good aligned people of the world gain +1 AC or If you go to the pillar of dragon fire and rekindle the magic pyre all fire magic in the world gains +3 damage what would you think of that? Also keep in mind it would be a choice IN campaign, something you could decide to do or not do (so may cause some gridlock like we have seen before). So in the above examples you would know "Hey if we unlock this font of power all those of pure heart will be protected" or "Hey if we fix this fire, then fire magic will become more deadly." [/sblock] Do you think this kind of magic changing of the campaign world could work, or is it a bit too much? The idea would be to seed the location early in a campaign. My first idea was since my Martial only game based on a mix of A Song of Ice and Fire, Thundercats, and Middle Earth would be a Points of Light setting, so I was thinking of taking from deadlands and torg. In deadlands you can tell stories and beat dark monsters to lighten the mood, and bring light back to the world. In torg they have a mechanic called ‘laws of reality’ and the earth laws make a circle of power where being the underdog and winning a fight inspires other underdogs and makes them more likely to win there fights… glory spreads hope. hope inspires more underdogs and underdogs become heroes... Optimisun and Positivity can and will embolden the people... Ok, so my idea is to unlock a place of power. A place that has the ability to send ‘shards of light’ into the world that can be kindled with heroic actions. Then as they travel from point of light to point of light they can enhance all the good people to push back against the shadow… I don’t have real rules yet, but I was thinking of some kind of extra effect that PCs could call on to do amazing things, but it only recharged when they did good and showed the world good could still be in the world. The problem is that this may make the world too cartoony. [/QUOTE]
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