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<blockquote data-quote="Fundin Strongarm" data-source="post: 1895744" data-attributes="member: 11383"><p>Thanks for some of the tips. I've read <em>The Silmarillion</em> and knew the Middle Earth "Gods" were closer to demi-gods than what D&D would consider Gods. However, they are relatively close to the Greek and Norse pantheons in some ways. Also, Middle Earth had no organized religion beyond some of what Sauron did in the Second Age.</p><p></p><p>I've decided to use Middle Earth as the setting mostly because I'm very familiar with it's history. However, this being D&D, I've had to adjust Middle Earth a little -- for example there is way more magic in D&D than Middle Earth. There will still be no Gnomes (although if a PC wanted to be one that's fine -- it would just be a sub-race of Dwarves) and Half-Orcs are mostly "queer eyed" humans. Half-Elves will be Dunedain (although I'm still working on that). There will be Clerical orders and temples as in a typical D&D realm. Also, Melkor has somehow come out of the Void and is attempting to influence Middle Earth once again (so that evil clerics can get spells).</p><p></p><p>Anyways, this is what I've come up with. Does anything seem out of whack?</p><p></p><p>God............Alignment...............Domains</p><p>Manwe.....Lawful Good............Air, Good, Knowledge, Law, Strength, Sun</p><p>Varda.......Neutral Good...........Good, Luck, Magic, Sun</p><p>Ulmo.......Chaotic Good...........Chaos, Good, Strength, Water</p><p>Aule........Lawful Good............Earth, Fire, Good, Law, Magic, Protection</p><p>Yavanna..Neutral Good............Animal, Earth, Good, Plant</p><p>Namo........Neutral.................Death, Knowledge, Magic, Protection</p><p>Nienna.....Neutral Good...........Good, Knowledge</p><p>Orome.....Chaotic Good...........Animal, Chaos, Good, Strength</p><p>Vana.......Neutral Good............Fire, Good, Plant</p><p>Tulkas.....Lawful Good.............Good, Law, Strength, War</p><p>Nessa.....Chaotic Good............Good, Luck, Magic</p><p>Irmo.........Neutral..................Knowledge, Magic, Travel</p><p>Este........Neutral Good...........Good, Healing, Luck</p><p>Vaire........Neutral..................Knowledge, Luck, Trickery</p><p></p><p>Melkor.......Neutral Evil.....Chaos, Death, Destruction, Earth, Evil, Fire, Magic, Trickery, War</p></blockquote><p></p>
[QUOTE="Fundin Strongarm, post: 1895744, member: 11383"] Thanks for some of the tips. I've read [I]The Silmarillion[/I] and knew the Middle Earth "Gods" were closer to demi-gods than what D&D would consider Gods. However, they are relatively close to the Greek and Norse pantheons in some ways. Also, Middle Earth had no organized religion beyond some of what Sauron did in the Second Age. I've decided to use Middle Earth as the setting mostly because I'm very familiar with it's history. However, this being D&D, I've had to adjust Middle Earth a little -- for example there is way more magic in D&D than Middle Earth. There will still be no Gnomes (although if a PC wanted to be one that's fine -- it would just be a sub-race of Dwarves) and Half-Orcs are mostly "queer eyed" humans. Half-Elves will be Dunedain (although I'm still working on that). There will be Clerical orders and temples as in a typical D&D realm. Also, Melkor has somehow come out of the Void and is attempting to influence Middle Earth once again (so that evil clerics can get spells). Anyways, this is what I've come up with. Does anything seem out of whack? God............Alignment...............Domains Manwe.....Lawful Good............Air, Good, Knowledge, Law, Strength, Sun Varda.......Neutral Good...........Good, Luck, Magic, Sun Ulmo.......Chaotic Good...........Chaos, Good, Strength, Water Aule........Lawful Good............Earth, Fire, Good, Law, Magic, Protection Yavanna..Neutral Good............Animal, Earth, Good, Plant Namo........Neutral.................Death, Knowledge, Magic, Protection Nienna.....Neutral Good...........Good, Knowledge Orome.....Chaotic Good...........Animal, Chaos, Good, Strength Vana.......Neutral Good............Fire, Good, Plant Tulkas.....Lawful Good.............Good, Law, Strength, War Nessa.....Chaotic Good............Good, Luck, Magic Irmo.........Neutral..................Knowledge, Magic, Travel Este........Neutral Good...........Good, Healing, Luck Vaire........Neutral..................Knowledge, Luck, Trickery Melkor.......Neutral Evil.....Chaos, Death, Destruction, Earth, Evil, Fire, Magic, Trickery, War [/QUOTE]
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