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Middle-earth Hobbits and D&D Halflings in 5e
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<blockquote data-quote="haakon1" data-source="post: 5909930" data-attributes="member: 25619"><p>There's a high degree of overlap between the Tolkien hobbit characteristics you enumerated, and the 3e rules for halflings.</p><p></p><p>I ignored the illustrations and the fluff in 3e, and assumed halfling = hobbit. The rules work VERY well for that.</p><p></p><p>Let's compare 3e rules v. Tolkien characteristics, shall we?</p><p></p><p><u>3e characteristics of a halfling:</u></p><p>•+2 Dexterity, -2 Strength.</p><p></p><p>•Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.</p><p></p><p>•Halfling base land speed is 20 feet.</p><p></p><p>•+2 racial bonus on Climb, Jump, Listen, and Move Silently checks.</p><p>•+1 racial bonus on all saving throws.</p><p>•+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.</p><p>•+1 racial bonus on attack rolls with thrown weapons and slings.</p><p></p><p>•Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.</p><p></p><p>•Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.</p><p></p><p></p><p><u>Tolkien halfling characteristics</u>:</p><p></p><p>- In Touch with Nature; Close Friendship with the Earth (no)</p><p></p><p>- Skilled in Crafts and Tools (no)</p><p></p><p>- Quick of Hearing (+2 racial bonus to Listen)</p><p></p><p>- Sharp-eyed/Keen-eyed (not directly, but Rogue is the favored class)</p><p></p><p>- Difficult to Daunt (+2 morale bonus to save v. Fear, stacks with +1 racial bonus on all saves)</p><p></p><p>- Difficult to Kill (+1 size bonus to AC, +2 Dex (increases AC), +1 racial bonus on all saves)</p><p></p><p>- Curiously Tough; Tough as Old Tree-Roots; Survive Rough Handling by Grief, Foe, or Weather; Recover Wonderfully from Falls and Bruises (+1 racial bonus on all saves, but no Con bonus)</p><p></p><p>- Free from Ambition; Free from Greed of Wealth (no)</p><p></p><p>- Elusiveness; The Art of Disappearing; Hide Easily (+4 size bonus to Hide checks; Rogue is favored class)</p><p></p><p>- Move Very Quietly (+2 racial bonus on Move Silently; Rogue is favored class)</p><p></p><p>- Doughty at Bay; Amazing and Unexpected Heroism "At a Pinch" (+1 size bonus on attacks, +1 size bonus on AC, +2 morale bonus on saves v. fear, +1 racial bonus on all saves)</p><p></p><p>- Sure at the Mark - throwing and shooting. (+1 racial bonus on thrown weapons and slings)</p><p></p><p>- Sense of Direction Underground (no)</p><p>- Work Like Bees (no, though could be roleplayed this way if desired)</p><p>- Fund of Wisdom and Wise Sayings (no)</p><p></p><p><u>Halfling characteristics in 3e that don't come from Tolkien</u>:</p><p>•+2 racial bonus on Climb, Jump</p></blockquote><p></p>
[QUOTE="haakon1, post: 5909930, member: 25619"] There's a high degree of overlap between the Tolkien hobbit characteristics you enumerated, and the 3e rules for halflings. I ignored the illustrations and the fluff in 3e, and assumed halfling = hobbit. The rules work VERY well for that. Let's compare 3e rules v. Tolkien characteristics, shall we? [U]3e characteristics of a halfling:[/U] •+2 Dexterity, -2 Strength. •Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. •Halfling base land speed is 20 feet. •+2 racial bonus on Climb, Jump, Listen, and Move Silently checks. •+1 racial bonus on all saving throws. •+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. •+1 racial bonus on attack rolls with thrown weapons and slings. •Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. •Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. [U]Tolkien halfling characteristics[/U]: - In Touch with Nature; Close Friendship with the Earth (no) - Skilled in Crafts and Tools (no) - Quick of Hearing (+2 racial bonus to Listen) - Sharp-eyed/Keen-eyed (not directly, but Rogue is the favored class) - Difficult to Daunt (+2 morale bonus to save v. Fear, stacks with +1 racial bonus on all saves) - Difficult to Kill (+1 size bonus to AC, +2 Dex (increases AC), +1 racial bonus on all saves) - Curiously Tough; Tough as Old Tree-Roots; Survive Rough Handling by Grief, Foe, or Weather; Recover Wonderfully from Falls and Bruises (+1 racial bonus on all saves, but no Con bonus) - Free from Ambition; Free from Greed of Wealth (no) - Elusiveness; The Art of Disappearing; Hide Easily (+4 size bonus to Hide checks; Rogue is favored class) - Move Very Quietly (+2 racial bonus on Move Silently; Rogue is favored class) - Doughty at Bay; Amazing and Unexpected Heroism "At a Pinch" (+1 size bonus on attacks, +1 size bonus on AC, +2 morale bonus on saves v. fear, +1 racial bonus on all saves) - Sure at the Mark - throwing and shooting. (+1 racial bonus on thrown weapons and slings) - Sense of Direction Underground (no) - Work Like Bees (no, though could be roleplayed this way if desired) - Fund of Wisdom and Wise Sayings (no) [U]Halfling characteristics in 3e that don't come from Tolkien[/U]: •+2 racial bonus on Climb, Jump [/QUOTE]
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