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Middle-earth Hobbits and D&D Halflings in 5e
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<blockquote data-quote="Mengu" data-source="post: 5912114" data-attributes="member: 65726"><p>I think 4e rules captured classic Halflings pretty well, barring imagery.</p><p></p><p>In Touch with Nature; Close Friendship with the Earth - not directly, but feats like Riverborn Ritualist certainly can support this.</p><p></p><p>Skilled in Crafts and Tools - nothing</p><p></p><p>Quick of Hearing/Sharp-eyed/Keen-eyed - not directly, but can be established through backgrounds like River Guardian</p><p></p><p>Difficult to Daunt - +5 racial bonus to saving throws against fear, and some additional support via tools like Halfling Scoundrel paragon path.</p><p></p><p>Difficult to Kill - Second Chance</p><p></p><p>Curiously Tough; Tough as Old Tree-Roots; Survive Rough Handling by Grief, Foe, or Weather; - Optional +2 Con, Second Chance, myriad of Second Chance improving feats</p><p></p><p>Recover Wonderfully from Falls and Bruises - +2 bonus to Acrobatics</p><p></p><p>Free from Ambition; Free from Greed of Wealth - nothing, though these are mostly just role playing aspects</p><p></p><p>Elusiveness - +2 AC against opportunity attacks, racial feats like Lost in the Crowd, and Underfoot, racial powers like Happy Feet</p><p></p><p>The Art of Disappearing; Hide Easily; Move Very Quietly - +2 Dex helps stealth, racial powers such as Minor Threat, and a variety of backgrounds support this</p><p></p><p>Doughty at Bay; Amazing and Unexpected Heroism "At a Pinch" - not much there, everyone is heroic in 4e.</p><p></p><p>Sure at the Mark (throwing and shooting) - +2 Dex, and feat support, such as Deft Hurler</p><p></p><p>Sense of Direction Underground - nothing</p><p></p><p>Work Like Bees - nothing</p><p></p><p>Fund (Fond?) of Wisdom and Wise Sayings - nothing there, but there is something to be said for their love of singing and story telling supported by the optional +2 charisma.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5912114, member: 65726"] I think 4e rules captured classic Halflings pretty well, barring imagery. In Touch with Nature; Close Friendship with the Earth - not directly, but feats like Riverborn Ritualist certainly can support this. Skilled in Crafts and Tools - nothing Quick of Hearing/Sharp-eyed/Keen-eyed - not directly, but can be established through backgrounds like River Guardian Difficult to Daunt - +5 racial bonus to saving throws against fear, and some additional support via tools like Halfling Scoundrel paragon path. Difficult to Kill - Second Chance Curiously Tough; Tough as Old Tree-Roots; Survive Rough Handling by Grief, Foe, or Weather; - Optional +2 Con, Second Chance, myriad of Second Chance improving feats Recover Wonderfully from Falls and Bruises - +2 bonus to Acrobatics Free from Ambition; Free from Greed of Wealth - nothing, though these are mostly just role playing aspects Elusiveness - +2 AC against opportunity attacks, racial feats like Lost in the Crowd, and Underfoot, racial powers like Happy Feet The Art of Disappearing; Hide Easily; Move Very Quietly - +2 Dex helps stealth, racial powers such as Minor Threat, and a variety of backgrounds support this Doughty at Bay; Amazing and Unexpected Heroism "At a Pinch" - not much there, everyone is heroic in 4e. Sure at the Mark (throwing and shooting) - +2 Dex, and feat support, such as Deft Hurler Sense of Direction Underground - nothing Work Like Bees - nothing Fund (Fond?) of Wisdom and Wise Sayings - nothing there, but there is something to be said for their love of singing and story telling supported by the optional +2 charisma. [/QUOTE]
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