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Middle Earth/LotR RPGing using Cortex+ Heroic
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<blockquote data-quote="Manbearcat" data-source="post: 7908638" data-attributes="member: 6696971"><p>Awesome stuff!</p><p></p><p>As I mentioned in our prior conversation, your project should show very well how, in a TTRPG that is up to the task, Hobbits can quite happily sit alongside Aragorn, Legolas, who can quite happily sit alongside Gandalf, because it’s about situation framing and leveraging the narrative potency of various thematic resources and relationships (while an individual dice to the pool will be more muted).</p><p></p><p>As I also mentioned, I think that, for LotR, you may want to strongly consider checking out the Smallville part of the Hacker's Guide and subbing out Affiliations and Distinctions (what separates characters from each other) for Relationships and Values (what binds people to one another and brings them together or drives them apart).</p><p></p><p>The Growth Pool and "Rewriting Statements" (about Values and Relationships) is rather kindred to "Reflection" in Dogs, which works quite well for LotR.</p><p></p><p>I think you can get away with 4 Values instead of the stock 6 for LotR. I'm thinking:</p><p></p><p>Hope</p><p>Ambition</p><p>Community</p><p>Power</p><p></p><p>The four of those would quite nicely make for a focused LotR game.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7908638, member: 6696971"] Awesome stuff! As I mentioned in our prior conversation, your project should show very well how, in a TTRPG that is up to the task, Hobbits can quite happily sit alongside Aragorn, Legolas, who can quite happily sit alongside Gandalf, because it’s about situation framing and leveraging the narrative potency of various thematic resources and relationships (while an individual dice to the pool will be more muted). As I also mentioned, I think that, for LotR, you may want to strongly consider checking out the Smallville part of the Hacker's Guide and subbing out Affiliations and Distinctions (what separates characters from each other) for Relationships and Values (what binds people to one another and brings them together or drives them apart). The Growth Pool and "Rewriting Statements" (about Values and Relationships) is rather kindred to "Reflection" in Dogs, which works quite well for LotR. I think you can get away with 4 Values instead of the stock 6 for LotR. I'm thinking: Hope Ambition Community Power The four of those would quite nicely make for a focused LotR game. [/QUOTE]
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