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<blockquote data-quote="Laurefindel" data-source="post: 7297493" data-attributes="member: 67296"><p>Hum, which one?</p><p></p><p>The most recent iterations are Cubicle 7's The One Ring, which uses its own original system, and Adventures in Middle Earth, which uses D&D 5e mechanics.</p><p></p><p>I can only speak for the former (The One Ring), and I can't praise this game enough. IMO, it is the first game that truly captures the genre and feel of Tolkien's books. The game emphasizes on the cultures and people of the Rhovanion region and sets the default timeline 5 years after the death of Smaug the dragon (So 55-ish years before the war of the ring).</p><p></p><p>The system has become one of my favourites ever; mostly a skill-based systems with a few little quirks, just enough the give some "crunch" without being rule-heavy.</p><p></p><p>TOR however is more an analogue to the books, whereas D&D would be closer to the movies. D&D remains a faster-paced, more action-oriented game with crunchy mechanics and lots of character customization. Oh, and much more magic-heavy. TOR does have magic, but it makes a big deal about magic that would be the equivalent of a cantrip in D&D. ADventures in Middle Earth is most likely closer to D&D, sharing its mechanics and all, but I'm not familiar with that game.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7297493, member: 67296"] Hum, which one? The most recent iterations are Cubicle 7's The One Ring, which uses its own original system, and Adventures in Middle Earth, which uses D&D 5e mechanics. I can only speak for the former (The One Ring), and I can't praise this game enough. IMO, it is the first game that truly captures the genre and feel of Tolkien's books. The game emphasizes on the cultures and people of the Rhovanion region and sets the default timeline 5 years after the death of Smaug the dragon (So 55-ish years before the war of the ring). The system has become one of my favourites ever; mostly a skill-based systems with a few little quirks, just enough the give some "crunch" without being rule-heavy. TOR however is more an analogue to the books, whereas D&D would be closer to the movies. D&D remains a faster-paced, more action-oriented game with crunchy mechanics and lots of character customization. Oh, and much more magic-heavy. TOR does have magic, but it makes a big deal about magic that would be the equivalent of a cantrip in D&D. ADventures in Middle Earth is most likely closer to D&D, sharing its mechanics and all, but I'm not familiar with that game. [/QUOTE]
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