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Middle Earth [TA 2997]: The Phantom of the Northern Marches
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<blockquote data-quote="Inez Hull" data-source="post: 1423740" data-attributes="member: 5114"><p>After another hour or two the hubbub of chatter dies down in the hall and a few of the locals ask about your company, word having obviously spread around the room over your plans. It seems many of the woodsmen and women live in the hall, at least periodically and you are all assigned hammocks amongst the regulars. The sleeping arrangements are far from luxurious but after several weeks with nothing but bare earth they seem lodgings fit for a king. </p><p></p><p>After a restful nights sleep the company trickles over to the tables to breakfast alongside the other hunters and find Artos already there and waiting, in converstation with one of the elders. After a meal is taken amongst the companionable locals, you prepare yourselves to travel on once more, those of you on foot wishing for perhaps a day <em>or ten </em> of rest but realising that time is of the essence. </p><p></p><p>The weather is good for travelling as you head off to Gersebroc, leaving civilisation behind once more. You pass scattered farms in the morning but by midday there is little sign of habitation other than the regularly used road. As you travel, the eastern eadge of the Witbeamwyd is visible off to your left throughout the day, about a mile away for much of your travel but slowly edging closer as you move northward. In the early afternoon you pass a break in the woods and then travel for a couple of hours alongside the northern Drebiwyd, once more passing scattered farms and steadings. As the sun begins to lower in the sky you at last walk into the hamlet of Gersebroc, a small cluster of buildings centred around an eastward bend in the old highway, marked by a weathered old standing stone. </p><p></p><p>As you look about the settlement, most of the houses seem to be small farm steadings and the one larger building appears to be the shrine to Gerse by its high whitewashed stone walls.</p></blockquote><p></p>
[QUOTE="Inez Hull, post: 1423740, member: 5114"] After another hour or two the hubbub of chatter dies down in the hall and a few of the locals ask about your company, word having obviously spread around the room over your plans. It seems many of the woodsmen and women live in the hall, at least periodically and you are all assigned hammocks amongst the regulars. The sleeping arrangements are far from luxurious but after several weeks with nothing but bare earth they seem lodgings fit for a king. After a restful nights sleep the company trickles over to the tables to breakfast alongside the other hunters and find Artos already there and waiting, in converstation with one of the elders. After a meal is taken amongst the companionable locals, you prepare yourselves to travel on once more, those of you on foot wishing for perhaps a day [I]or ten [/I] of rest but realising that time is of the essence. The weather is good for travelling as you head off to Gersebroc, leaving civilisation behind once more. You pass scattered farms in the morning but by midday there is little sign of habitation other than the regularly used road. As you travel, the eastern eadge of the Witbeamwyd is visible off to your left throughout the day, about a mile away for much of your travel but slowly edging closer as you move northward. In the early afternoon you pass a break in the woods and then travel for a couple of hours alongside the northern Drebiwyd, once more passing scattered farms and steadings. As the sun begins to lower in the sky you at last walk into the hamlet of Gersebroc, a small cluster of buildings centred around an eastward bend in the old highway, marked by a weathered old standing stone. As you look about the settlement, most of the houses seem to be small farm steadings and the one larger building appears to be the shrine to Gerse by its high whitewashed stone walls. [/QUOTE]
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