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<blockquote data-quote="FungiMuncher" data-source="post: 1143098" data-attributes="member: 1094"><p>Yup, right here! I run a homebrew D&D campaign on Sunday's and have had a couple students participate (there are also a couple kids who are not my students). </p><p></p><p>I've also just became involved in the "Strategy Club" at school. The kids asked one of their other teachers for an opportunity to play Axis & Allies at school, so that's what they're playing. Definitely NOT a friendly set-up/tear down game (and our sessions are only 60 minutes). I'm hoping to introduce them to some other games later. I have a copy of Robo Rally for the school - we'll be starting that in two weeks. That should be a lot easier to set up each time.</p><p></p><p>I haven't broached the topic of playing RPGs at school, though. I guess mainly due to my own (negative) experiences when I was in school. I am wondering about how well the new D&D minitures game might run.</p><p></p><p>FM</p></blockquote><p></p>
[QUOTE="FungiMuncher, post: 1143098, member: 1094"] Yup, right here! I run a homebrew D&D campaign on Sunday's and have had a couple students participate (there are also a couple kids who are not my students). I've also just became involved in the "Strategy Club" at school. The kids asked one of their other teachers for an opportunity to play Axis & Allies at school, so that's what they're playing. Definitely NOT a friendly set-up/tear down game (and our sessions are only 60 minutes). I'm hoping to introduce them to some other games later. I have a copy of Robo Rally for the school - we'll be starting that in two weeks. That should be a lot easier to set up each time. I haven't broached the topic of playing RPGs at school, though. I guess mainly due to my own (negative) experiences when I was in school. I am wondering about how well the new D&D minitures game might run. FM [/QUOTE]
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