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<blockquote data-quote="Maerdwyn" data-source="post: 1144073" data-attributes="member: 835"><p>The severally mentioned <em>Once Upon a Time</em> is great for this - at least for the cooperative story telling aspect of RPGs.</p><p> </p><p>I'd also highly recommend <em>Chrononauts</em>, a cardgame in which each history has gone wrong at a series of points, and the players have to travel through time setting things right. Of course, "right" is from their own perspective, as each player has a secret mission, which might be anything from preventing the start of WWII to ensuring the destruction of the world.</p><p> </p><p>Troll Lord Games is coming out with a d20 Lite system sometime soon which may be worth a look. </p><p> </p><p>There's also the <em>D&D Adventure Game</em> (the $10 boxed set), or if you can find it somewhere cheap, the D&D Basic (Either in boxed sets or the <em>Rules Cyclopedia</em>)</p><p> </p><p>Any game in which players can be encouraged to take on a persona works, though. <em>Diplomacy</em>, for example, can be a just a straight strategy game in which none of the players communicate except through movements of their forces. On the other hand, players can also make up and assume the character of their country's foreign minister when meeting with other countries, complete with mannerisms and outrageous accents. <em>Diplomacy</em> can get a little tense though, so it depends on your particular group as to whether this would be appropriate or not.</p><p> </p><p>Other games I've played that encourage this sort of identification with your game chracter (beyond that which you get playing the thimble in Monopoly) are: <em>Illuminati</em> (older middle schoolers might get some of the jokes, but the puns are funny for all of them); <em>Family Business</em> (Thematic elements might nix this one for you - each player is the leader of a mob during the depression - fun, but brutal), <em>Clue</em> (Perhaps last year's <em>D&D Clue</em>?), <em>Acquire</em> (Be a corporate baron!), and pretty much any game that involves a trading phase, like <em>Settlers</em>.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1144073, member: 835"] The severally mentioned [i]Once Upon a Time[/i] is great for this - at least for the cooperative story telling aspect of RPGs. I'd also highly recommend [i]Chrononauts[/i], a cardgame in which each history has gone wrong at a series of points, and the players have to travel through time setting things right. Of course, "right" is from their own perspective, as each player has a secret mission, which might be anything from preventing the start of WWII to ensuring the destruction of the world. Troll Lord Games is coming out with a d20 Lite system sometime soon which may be worth a look. There's also the [i]D&D Adventure Game[/i] (the $10 boxed set), or if you can find it somewhere cheap, the D&D Basic (Either in boxed sets or the [i]Rules Cyclopedia[/i]) Any game in which players can be encouraged to take on a persona works, though. [i]Diplomacy[/i], for example, can be a just a straight strategy game in which none of the players communicate except through movements of their forces. On the other hand, players can also make up and assume the character of their country's foreign minister when meeting with other countries, complete with mannerisms and outrageous accents. [i]Diplomacy[/i] can get a little tense though, so it depends on your particular group as to whether this would be appropriate or not. Other games I've played that encourage this sort of identification with your game chracter (beyond that which you get playing the thimble in Monopoly) are: [i]Illuminati[/i] (older middle schoolers might get some of the jokes, but the puns are funny for all of them); [i]Family Business[/i] (Thematic elements might nix this one for you - each player is the leader of a mob during the depression - fun, but brutal), [i]Clue[/i] (Perhaps last year's [i]D&D Clue[/i]?), [i]Acquire[/i] (Be a corporate baron!), and pretty much any game that involves a trading phase, like [i]Settlers[/i]. [/QUOTE]
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