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Midgard Heroes Handbook for 5th Edition
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<blockquote data-quote="Jester David" data-source="post: 7400435" data-attributes="member: 37579"><p><strong>5 out of 5 rating for Midgard Heroes Handbook for 5th Edition</strong></p><p></p><p>A lot of gamers have been anxious for more character options for 5th Edition, with the official releases just whetting the appetite. Even <em>Xanathar’s Guide to Everything</em> barely quenched the continual desire for splat. The <em>Heroes Handbook</em> should help alleviate that, providing a wealth of balanced options for the game. A couple year back, when I was looking at the couple racial PDFs from Kobold Press and wishing they’d do more rules options… well, they delivered what I was hoping and more. Oh so much more.</p><p></p><p>This book isn’t perfect and there are some small quirks and imperfect rules. A few bits of awkward design. But it’s close enough and nothing should break your game. And if anything proves to be a tad imbalanced, it should be easy enough to tweak at the table.</p><p></p><p>This is simply a must have book for any 5th Edition table. (Excluding those running Adventurer’s League.) It’s great if you’re running Midgard, but there’s also more than enough to make it a solid purchase for games using other setting. And, for DMs, the options here can enrich your world with new people and factions. You might buy it and decide to add ley lines to your world. Or gearforged and related cyborg mercenaries.</p><p>Or a god of alcoholic drink. Because every setting with an adventurers needs a deity of beer and spirits.</p><p></p><p>Read my full review here: <a href="http://www.5mwd.com/archives/4719" target="_blank">http://www.5mwd.com/archives/4719</a></p></blockquote><p></p>
[QUOTE="Jester David, post: 7400435, member: 37579"] [b]5 out of 5 rating for Midgard Heroes Handbook for 5th Edition[/b] A lot of gamers have been anxious for more character options for 5th Edition, with the official releases just whetting the appetite. Even [I]Xanathar’s Guide to Everything[/I] barely quenched the continual desire for splat. The [I]Heroes Handbook[/I] should help alleviate that, providing a wealth of balanced options for the game. A couple year back, when I was looking at the couple racial PDFs from Kobold Press and wishing they’d do more rules options… well, they delivered what I was hoping and more. Oh so much more. This book isn’t perfect and there are some small quirks and imperfect rules. A few bits of awkward design. But it’s close enough and nothing should break your game. And if anything proves to be a tad imbalanced, it should be easy enough to tweak at the table. This is simply a must have book for any 5th Edition table. (Excluding those running Adventurer’s League.) It’s great if you’re running Midgard, but there’s also more than enough to make it a solid purchase for games using other setting. And, for DMs, the options here can enrich your world with new people and factions. You might buy it and decide to add ley lines to your world. Or gearforged and related cyborg mercenaries. Or a god of alcoholic drink. Because every setting with an adventurers needs a deity of beer and spirits. Read my full review here: [URL]http://www.5mwd.com/archives/4719[/URL] [/QUOTE]
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