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<blockquote data-quote="Manzanita" data-source="post: 1004588" data-attributes="member: 10109"><p><strong>Solomon Kreel</strong></p><p></p><p>I should note that Solomon is a bit dumb(INT 8). While, I think it will be a worthwhile roleplay, if this will be a campaign heavy on problem solving and decision making, then perhaps I should rethink him.</p><p></p><p>Solomon Kreel</p><p></p><p>Male Half orc barbarian</p><p></p><p><strong> Character Name :</strong> Solomon Kreel</p><p><strong> Character Race :</strong> Half Orc</p><p><strong> Character Class :</strong> Barbarian</p><p><strong> Alignment :</strong> Neutral Good</p><p><strong> Deity :</strong> </p><p></p><p><strong> Gender :</strong> Male</p><p><strong> Age :</strong> 17</p><p><strong> Height :</strong> 6’4”</p><p><strong> Weight :</strong> 230</p><p><strong> Eyes :</strong> Grey</p><p><strong> Hair :</strong> Black</p><p></p><p><strong> Character Level :</strong> 2</p><p><strong> EXP Points Gained :</strong> 1000</p><p><strong> EXP Needed For Next Level :</strong> 2000</p><p></p><p><strong> Known Languages :</strong> common, orc</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Strength :</strong> 18</p><p><strong> Dexterity :</strong> 14</p><p><strong> Constitution :</strong> 14</p><p><strong> Intelligence :</strong> 8</p><p><strong> Wisdom :</strong> 10</p><p><strong> Charisma :</strong> 8</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Armor Class :</strong> 16</p><p></p><p><strong> Flatfooted Armor Class :</strong> 14</p><p><strong> Touch Armor Class :</strong> 12</p><p></p><p><strong> Special Armor Class Notes :</strong> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Hit Points :</strong> 31</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Save vs. Fortitude :</strong> 5</p><p><strong> Save vs. Reflex :</strong> 2</p><p><strong> Save vs. Will :</strong> 0</p><p></p><p><strong> Special Save Notes :</strong> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Initiative Modifier :</strong> +2</p><p></p><p><strong> Base Attack Bonus :</strong> +2</p><p></p><p><strong> Melee Attack Bonus :</strong> +6</p><p></p><p><strong> Ranged Attack Bonus :</strong> +4</p><p></p><p><strong> Special Combat Notes :</strong> berserk rage</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Weapons :</strong> </p><p>Masterwork Great Sword +6 (2d6)+6</p><p>Mighty +3 comp bow +4 (1d8)+3</p><p>dagger</p><p></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Skills : </strong></p><p></p><p>Name/Total Mod (Ability) ** # Ranks taken</p><p></p><p>+<strong> Handle Animal</strong>/3 (Cha) 4 rank</p><p><strong> Sense Motive</strong>/2 (Wis) ** 2 ranks(CC)</p><p><strong> Swim</strong>/8 (Str) 4 rank</p><p></p><p>* Armor Check Penalty Applies</p><p>** Cross Class Skill</p><p>+Cannot Use Unless Trained</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Feats :</strong> toughness </p><p></p><p></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Racial and Class Skills, Abilities & Features :</strong> darkvision, 40” base move, uncanny dodge</p><p></p><p></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Equipment & Gear (include weight of individual items and total weight) :</strong> </p><p></p><p>Item Cost Weight Location</p><p>Masterwork Greatsword 350 15 back</p><p>chain shirt 100 25 on</p><p>Mighty +3 comp longbow 400 3 over shoulder</p><p>dagger 2 1 </p><p>20 arrows 1 3 Quiver on back</p><p>Backpack 2 2 hand</p><p>Belt Pouch 1 1 </p><p>Travelers Outfit 0 5 pack</p><p>Fishhook 0.2 0 pack</p><p>sack (empty) 0.1 0.5 pack</p><p>Waterskin 1 4 pack</p><p>trail rations(4 days) 2 4 pack</p><p>Horn 5 3 </p><p>50' hemp rope 1 10 </p><p> </p><p> </p><p> </p><p> 865.3 76.5 </p><p></p><p></p><p></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Money :</strong> ___PP ___GP ___SP ___CP</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Base Speed :</strong> </p><p></p><p><strong> Normal Speed (including penalty for armor or encumbrance load) :</strong> </p><p></p><p><strong> AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :</strong> </p><p></p><p><strong> Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :</strong> </p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Character History :</strong> Solomon Kreel was born of an orc slave woman, captured by his barbarian tribe. He doesn’t know who his true father is, no one does, for many of the warriors had their way with his mother after she was captured. This tribe exists on the edge of civilization (Bamph area?), where battles with orcs is a regular occurrence. When he was born, and it was evident that he was only half-orc, the tribe took him from his mother and gave him to a human wet nurse to raise. For a name, they decided to name him after a warrior who had recently died, and who had as good a chance as any to be his father.</p><p></p><p>Solomon grew up fast, as half-orcs do. There were numerous half-orcs in the tribe, so he was not particularly looked down upon. Two things singled him out, his great strength, and his gentle nature. Solomon liked children and animals. He enjoyed the outdoors, but only tolerated all the martial training. Realizing his simple, but good nature, the local priest of Thor took him under his wing. This cleric, Tornwhistle by name, worried that the simple-minded Solomon would be swayed to evil deeds by the less scrupulous members of the tribe. He taught him to be careful of people, and pay attention to their actions more than their words. Solomon grew to love and admire this old man, though he never thought much of all the emphasis on valor and honor. He was much more interested in surviving and helping those less powerful than himself.</p><p></p><p>As often happens in small tribes, the forces of Loki gained the upper hand in the tribe. Tornwhistle was mysteriously slain and Solomon started to feel very uncomfortable with the state of the tribe’s leadership. One night, under the cover of darkness, he took a horse and left, looking for another wise mentor to keep him on the right course, while questing for power and right.</p><p></p><p>Solomon headed west, and was hired on sight as a merchant guard for a prosperous merchant named Sven Leifguard. Sven soon began to trust the gentle giant. He bought his the best armor and weapons he could, and entrusted him with sensitive cargo. But the trust did not go both ways. Sven was a wordly man, fond of fine wine and young women. Solomon soon grew wary of his patron, and his callous treatment of his animals and employees. Upon a trip East, Solomon disembarked at the end of the caravan, to search for a new life and patron.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1004588, member: 10109"] [b]Solomon Kreel[/b] I should note that Solomon is a bit dumb(INT 8). While, I think it will be a worthwhile roleplay, if this will be a campaign heavy on problem solving and decision making, then perhaps I should rethink him. Solomon Kreel Male Half orc barbarian [b] Character Name :[/b] Solomon Kreel [b] Character Race :[/b] Half Orc [b] Character Class :[/b] Barbarian [b] Alignment :[/b] Neutral Good [b] Deity :[/b] [b] Gender :[/b] Male [b] Age :[/b] 17 [b] Height :[/b] 6’4” [b] Weight :[/b] 230 [b] Eyes :[/b] Grey [b] Hair :[/b] Black [b] Character Level :[/b] 2 [b] EXP Points Gained :[/b] 1000 [b] EXP Needed For Next Level :[/b] 2000 [b] Known Languages :[/b] common, orc ------------------------------------------------------- [b] Strength :[/b] 18 [b] Dexterity :[/b] 14 [b] Constitution :[/b] 14 [b] Intelligence :[/b] 8 [b] Wisdom :[/b] 10 [b] Charisma :[/b] 8 ------------------------------------------------------- [b] Armor Class :[/b] 16 [b] Flatfooted Armor Class :[/b] 14 [b] Touch Armor Class :[/b] 12 [b] Special Armor Class Notes :[/b] ------------------------------------------------------- [b] Hit Points :[/b] 31 ------------------------------------------------------- [b] Save vs. Fortitude :[/b] 5 [b] Save vs. Reflex :[/b] 2 [b] Save vs. Will :[/b] 0 [b] Special Save Notes :[/b] ------------------------------------------------------- [b] Initiative Modifier :[/b] +2 [b] Base Attack Bonus :[/b] +2 [b] Melee Attack Bonus :[/b] +6 [b] Ranged Attack Bonus :[/b] +4 [b] Special Combat Notes :[/b] berserk rage ------------------------------------------------------- [b] Weapons :[/b] Masterwork Great Sword +6 (2d6)+6 Mighty +3 comp bow +4 (1d8)+3 dagger ------------------------------------------------------- [b] Skills : [/b] Name/Total Mod (Ability) ** # Ranks taken +[b] Handle Animal[/b]/3 (Cha) 4 rank [b] Sense Motive[/b]/2 (Wis) ** 2 ranks(CC) [b] Swim[/b]/8 (Str) 4 rank * Armor Check Penalty Applies ** Cross Class Skill +Cannot Use Unless Trained ------------------------------------------------------- [b] Feats :[/b] toughness ------------------------------------------------------- [b] Racial and Class Skills, Abilities & Features :[/b] darkvision, 40” base move, uncanny dodge ------------------------------------------------------- [b] Equipment & Gear (include weight of individual items and total weight) :[/b] Item Cost Weight Location Masterwork Greatsword 350 15 back chain shirt 100 25 on Mighty +3 comp longbow 400 3 over shoulder dagger 2 1 20 arrows 1 3 Quiver on back Backpack 2 2 hand Belt Pouch 1 1 Travelers Outfit 0 5 pack Fishhook 0.2 0 pack sack (empty) 0.1 0.5 pack Waterskin 1 4 pack trail rations(4 days) 2 4 pack Horn 5 3 50' hemp rope 1 10 865.3 76.5 ------------------------------------------------------- [b] Money :[/b] ___PP ___GP ___SP ___CP ------------------------------------------------------- [b] Base Speed :[/b] [b] Normal Speed (including penalty for armor or encumbrance load) :[/b] [b] AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :[/b] [b] Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :[/b] ------------------------------------------------------- [b] Character History :[/b] Solomon Kreel was born of an orc slave woman, captured by his barbarian tribe. He doesn’t know who his true father is, no one does, for many of the warriors had their way with his mother after she was captured. This tribe exists on the edge of civilization (Bamph area?), where battles with orcs is a regular occurrence. When he was born, and it was evident that he was only half-orc, the tribe took him from his mother and gave him to a human wet nurse to raise. For a name, they decided to name him after a warrior who had recently died, and who had as good a chance as any to be his father. Solomon grew up fast, as half-orcs do. There were numerous half-orcs in the tribe, so he was not particularly looked down upon. Two things singled him out, his great strength, and his gentle nature. Solomon liked children and animals. He enjoyed the outdoors, but only tolerated all the martial training. Realizing his simple, but good nature, the local priest of Thor took him under his wing. This cleric, Tornwhistle by name, worried that the simple-minded Solomon would be swayed to evil deeds by the less scrupulous members of the tribe. He taught him to be careful of people, and pay attention to their actions more than their words. Solomon grew to love and admire this old man, though he never thought much of all the emphasis on valor and honor. He was much more interested in surviving and helping those less powerful than himself. As often happens in small tribes, the forces of Loki gained the upper hand in the tribe. Tornwhistle was mysteriously slain and Solomon started to feel very uncomfortable with the state of the tribe’s leadership. One night, under the cover of darkness, he took a horse and left, looking for another wise mentor to keep him on the right course, while questing for power and right. Solomon headed west, and was hired on sight as a merchant guard for a prosperous merchant named Sven Leifguard. Sven soon began to trust the gentle giant. He bought his the best armor and weapons he could, and entrusted him with sensitive cargo. But the trust did not go both ways. Sven was a wordly man, fond of fine wine and young women. Solomon soon grew wary of his patron, and his callous treatment of his animals and employees. Upon a trip East, Solomon disembarked at the end of the caravan, to search for a new life and patron. [/QUOTE]
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