Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Midgard Saga-OOC (FULL)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daiymo" data-source="post: 1010847" data-attributes="member: 2539"><p>Thanks Uriel-nice name on your Wiz. Sorry about the bard, but mad characters are always good.</p><p></p><p>Manz- looking at it I should have figured out 3k minus 1k equals 2k.</p><p></p><p>As for some setting info I was going to try to keep things delibertely vague. But heres some background:</p><p></p><p>The world is divided between the old world of Scandanavia (Ostland) , and the new world (Vestland). Until the recent past, Men have lived in small communities, as their father's fathers did, free to enjoy the liberty accorded them by right and custom. They long lived in peace with the elves of the forests and dwarves from the deep mountains of the world.</p><p></p><p>Then a decade ago, a noble named Harald Fairhair rose to prominence and began a series of campaigns to conquer the old world. A powerful warrior who weilded a great black axe, his influence spread across Ostland like a wildfire. Through deceit and assasination, Harald made war on freemen and nobles, conquering much of Ostland and crowning himself as High King. </p><p></p><p>Power hungry and without honor, Harald sought aid from sources dark and evil in his quest for kingship. Hidden necromantic cults, undead minions, alliances with orcs and giants from the east, and other, darker things too unsavory to contemplate all aided his conquests. And wherever Harald extended his rule, the old freedoms and rights of men were replaced by tyranny.</p><p></p><p>Many good men opposed this evil, and defeated, were forced to retreat first to the western islands of Britain. But Harald followed there and conquered those lands, forcing his opponents to take refuge in the harsher lands of Iceland and Greenland, as well as in the frontier lands of Vestland-Helluland, Markland, and Vinland. </p><p></p><p>Harald, now flush with his new power, turned his gaze eastward to consolidate his new gains. In the west, the folk of Vestland worked hard to live life as before in their new lands, living free despite the harshness of their new settlements.</p><p></p><p>Ten years have now passed since the retreat, years of watchful peace. But now rumors reach the freemen of warlike preperations in Ostland, of a building of a great fleet of boats, and of plans to attack when winter is gone.</p><p></p><p>It is now early October. The PCs have come to the south of Greenland into the realm of Magnus Forkbeard, Jarl of Thule. Magnus is well known, a respected noble whose hospitality is famous and the PC come seeking temporary shelter from the elements.</p><p></p><p>With this in mind, I guess the thing to know is that this world is one where honor and personal freedom are held as sacred, and it is a society of relative mobility (no rigid fuedal system here). </p><p></p><p>Iceland and Greenland are very harsh lands, and the new world, while lightly settled on the eastern coasts, is very much a wilderness. And of course, the threat from Ostland looms always on the horizon.</p><p></p><p>Also, for purposes of the game, the default clothing of the PCs is the cold winter gear. Normal gear is optional for warmer weather.</p><p></p><p>EDIT EDIT EDIT: fixed grammar a little and added to the end.</p></blockquote><p></p>
[QUOTE="Daiymo, post: 1010847, member: 2539"] Thanks Uriel-nice name on your Wiz. Sorry about the bard, but mad characters are always good. Manz- looking at it I should have figured out 3k minus 1k equals 2k. As for some setting info I was going to try to keep things delibertely vague. But heres some background: The world is divided between the old world of Scandanavia (Ostland) , and the new world (Vestland). Until the recent past, Men have lived in small communities, as their father's fathers did, free to enjoy the liberty accorded them by right and custom. They long lived in peace with the elves of the forests and dwarves from the deep mountains of the world. Then a decade ago, a noble named Harald Fairhair rose to prominence and began a series of campaigns to conquer the old world. A powerful warrior who weilded a great black axe, his influence spread across Ostland like a wildfire. Through deceit and assasination, Harald made war on freemen and nobles, conquering much of Ostland and crowning himself as High King. Power hungry and without honor, Harald sought aid from sources dark and evil in his quest for kingship. Hidden necromantic cults, undead minions, alliances with orcs and giants from the east, and other, darker things too unsavory to contemplate all aided his conquests. And wherever Harald extended his rule, the old freedoms and rights of men were replaced by tyranny. Many good men opposed this evil, and defeated, were forced to retreat first to the western islands of Britain. But Harald followed there and conquered those lands, forcing his opponents to take refuge in the harsher lands of Iceland and Greenland, as well as in the frontier lands of Vestland-Helluland, Markland, and Vinland. Harald, now flush with his new power, turned his gaze eastward to consolidate his new gains. In the west, the folk of Vestland worked hard to live life as before in their new lands, living free despite the harshness of their new settlements. Ten years have now passed since the retreat, years of watchful peace. But now rumors reach the freemen of warlike preperations in Ostland, of a building of a great fleet of boats, and of plans to attack when winter is gone. It is now early October. The PCs have come to the south of Greenland into the realm of Magnus Forkbeard, Jarl of Thule. Magnus is well known, a respected noble whose hospitality is famous and the PC come seeking temporary shelter from the elements. With this in mind, I guess the thing to know is that this world is one where honor and personal freedom are held as sacred, and it is a society of relative mobility (no rigid fuedal system here). Iceland and Greenland are very harsh lands, and the new world, while lightly settled on the eastern coasts, is very much a wilderness. And of course, the threat from Ostland looms always on the horizon. Also, for purposes of the game, the default clothing of the PCs is the cold winter gear. Normal gear is optional for warmer weather. EDIT EDIT EDIT: fixed grammar a little and added to the end. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Midgard Saga-OOC (FULL)
Top