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<blockquote data-quote="Byronic" data-source="post: 4916356" data-attributes="member: 56829"><p>I don't have the time for an elaborate feedback but I found some possible mistakes.</p><p></p><p>1) Your races do not seem balanced. I don't know whether that was your design goal or not though.</p><p></p><p>2) When one compares the "races" in Medkemia when it comes to the fighter role it's </p><p></p><p>Dwarf > Tsurani > Keshian.</p><p></p><p>I've taken three of the more traditional martial "races" for comparison. I've only taken 3 for ease of analysis.</p><p></p><p> Dwarves can fight longer and better then humans, which is one of the factors that allow a smaller number of Dwarves to fight against a larger group. For their smaller size they are stronger and durable then humans.</p><p></p><p>If you have read the Empire trilogy you would understand that Tsurani soldiers are ridiculously diligent in their training, treating everything like some life and death struggle.</p><p></p><p>Keshians on the other hand are not necessarily that martial, have you read Prince of the Blood? Its really only the "Dogs of War" that are martial. For the most part Keshians resemble more the Eastern side of the Kingdom rather then the more frontier parts such as Crydee.</p><p></p><p>However when looking at your race bonuses Keshians seem to be overpowered as a choice for fighter. They get +2 to Str and Con, they have more skill bonuses (+9 in total) again all to skills fighters find important. Furthermore they get a natural armour bonus, better charging abilities AND an encounter power for extra hitting and damage.</p><p></p><p>Dwarves on the other hand aren't physically as strong as them. This means that in certain cases they will be at a -1 to hitting and damaging when they use strength. And they only slightly outshine Keshians in their legendary Dwarven Endurance. On another note whatever you do, give them the power to never get lost underground. It's a minor, but very telling difference in their race</p><p></p><p>Tsurani are peculiar in your game. In the novels their military strategies usually revolve around going head first into the enemy. No guile, no real strategy. However in your game they seem to be the "Rogue race". It's an interesting choice. However the thought of Tsurani armed almost solely with short swords bothers me for some reason, and daggers seem laughable. </p><p></p><p>3) Eledhel, Moredhel and Glamredhel are not three different races. You might want to read the chapter where the Elf "returns", he fits right in for a reason. The change was mostly internal. It's nice if you want more diverse races but it doesn't reflect the stories as well.</p><p></p><p>Also Tsurani have more innate dexterity and stealth then Elves and can therefore, on average outshoot them. Except of course in the forest where Elves have a stealth advantage, but only about half the one Tsurani usually have</p><p></p><p>4) Perhaps you'll want to strip ability and certain other bonusses away from the races. Instead of that give each race a choice of Backgrounds that only that race can have. This means that 2 Keshians can be totally difference since one has a "Dog of War" background which resembles the bonuses you gave them while a "Noble" background would resemble some of the more refined Keshians. Do of course allow people access to the mechanical aspects of the background while ignoring the "fluff" around it. A Keshian Noble or Courtesan background might have the right mechanics for a Keshian rogue for instance.</p><p></p><p>This would require more knowledge of the books however but would allow for a more versatile system to truly mirror the books.</p><p></p><p>Hmm, not too bad for an idea I thought up while writing this post.</p></blockquote><p></p>
[QUOTE="Byronic, post: 4916356, member: 56829"] I don't have the time for an elaborate feedback but I found some possible mistakes. 1) Your races do not seem balanced. I don't know whether that was your design goal or not though. 2) When one compares the "races" in Medkemia when it comes to the fighter role it's Dwarf > Tsurani > Keshian. I've taken three of the more traditional martial "races" for comparison. I've only taken 3 for ease of analysis. Dwarves can fight longer and better then humans, which is one of the factors that allow a smaller number of Dwarves to fight against a larger group. For their smaller size they are stronger and durable then humans. If you have read the Empire trilogy you would understand that Tsurani soldiers are ridiculously diligent in their training, treating everything like some life and death struggle. Keshians on the other hand are not necessarily that martial, have you read Prince of the Blood? Its really only the "Dogs of War" that are martial. For the most part Keshians resemble more the Eastern side of the Kingdom rather then the more frontier parts such as Crydee. However when looking at your race bonuses Keshians seem to be overpowered as a choice for fighter. They get +2 to Str and Con, they have more skill bonuses (+9 in total) again all to skills fighters find important. Furthermore they get a natural armour bonus, better charging abilities AND an encounter power for extra hitting and damage. Dwarves on the other hand aren't physically as strong as them. This means that in certain cases they will be at a -1 to hitting and damaging when they use strength. And they only slightly outshine Keshians in their legendary Dwarven Endurance. On another note whatever you do, give them the power to never get lost underground. It's a minor, but very telling difference in their race Tsurani are peculiar in your game. In the novels their military strategies usually revolve around going head first into the enemy. No guile, no real strategy. However in your game they seem to be the "Rogue race". It's an interesting choice. However the thought of Tsurani armed almost solely with short swords bothers me for some reason, and daggers seem laughable. 3) Eledhel, Moredhel and Glamredhel are not three different races. You might want to read the chapter where the Elf "returns", he fits right in for a reason. The change was mostly internal. It's nice if you want more diverse races but it doesn't reflect the stories as well. Also Tsurani have more innate dexterity and stealth then Elves and can therefore, on average outshoot them. Except of course in the forest where Elves have a stealth advantage, but only about half the one Tsurani usually have 4) Perhaps you'll want to strip ability and certain other bonusses away from the races. Instead of that give each race a choice of Backgrounds that only that race can have. This means that 2 Keshians can be totally difference since one has a "Dog of War" background which resembles the bonuses you gave them while a "Noble" background would resemble some of the more refined Keshians. Do of course allow people access to the mechanical aspects of the background while ignoring the "fluff" around it. A Keshian Noble or Courtesan background might have the right mechanics for a Keshian rogue for instance. This would require more knowledge of the books however but would allow for a more versatile system to truly mirror the books. Hmm, not too bad for an idea I thought up while writing this post. [/QUOTE]
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