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Midkemia Character Builder for D&D 4.0
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<blockquote data-quote="bobcat_grad" data-source="post: 4916373" data-attributes="member: 69786"><p><strong>I see what you're saying</strong></p><p></p><p>To be honest, I've spent the bulk of my time getting the features and functions of the application working and not as much time on the details of race design (beyond making the choice).</p><p></p><p>You make some good points regarding the Tsurani and I will revisit the race. One of the reasons I'm doing the preview posts (and why I did the races first) is to get feedback from Midkemia fans to point out inconsistencies or offer advice. Regarding the elven races, I know moredhel and eledhel are indistinguishable once they return, but if I didn't sub-divide them, I'd have about 5 races. So, I'm trying to make them similar, but with some different options to give them something unique.</p><p></p><p>Regarding backgrounds, I actually implemented a background similar to what you mentioned. A more detailed explanation will be put out in a few days on the blog, but here's a summary. Each character has 10 background points to spend. Those points are used to 'purchase' a Geographical, Occupational, Societal, and Player's Choice background. Depending on the benefit conferred by a background, the cost ranges from 1-6. So you could take a really great Occupational background, but you'd have to skimp on the other three. It's up to the player. While many of these backgrounds are open to all races and classes, about half of the ones I've come up with so far are only available to certain races and classes - so actually, 'Dog Soldier' is one of the background choices for Keshian (along with Trueblood and some others off the top of my head I can't think of right now.)</p><p></p><p>Check back in a day or so. I'm doing the write up for classes today, backgrounds are probably going to be tomorrow.</p></blockquote><p></p>
[QUOTE="bobcat_grad, post: 4916373, member: 69786"] [b]I see what you're saying[/b] To be honest, I've spent the bulk of my time getting the features and functions of the application working and not as much time on the details of race design (beyond making the choice). You make some good points regarding the Tsurani and I will revisit the race. One of the reasons I'm doing the preview posts (and why I did the races first) is to get feedback from Midkemia fans to point out inconsistencies or offer advice. Regarding the elven races, I know moredhel and eledhel are indistinguishable once they return, but if I didn't sub-divide them, I'd have about 5 races. So, I'm trying to make them similar, but with some different options to give them something unique. Regarding backgrounds, I actually implemented a background similar to what you mentioned. A more detailed explanation will be put out in a few days on the blog, but here's a summary. Each character has 10 background points to spend. Those points are used to 'purchase' a Geographical, Occupational, Societal, and Player's Choice background. Depending on the benefit conferred by a background, the cost ranges from 1-6. So you could take a really great Occupational background, but you'd have to skimp on the other three. It's up to the player. While many of these backgrounds are open to all races and classes, about half of the ones I've come up with so far are only available to certain races and classes - so actually, 'Dog Soldier' is one of the background choices for Keshian (along with Trueblood and some others off the top of my head I can't think of right now.) Check back in a day or so. I'm doing the write up for classes today, backgrounds are probably going to be tomorrow. [/QUOTE]
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