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<blockquote data-quote="Banshee16" data-source="post: 3270828" data-attributes="member: 7883"><p>I agree...somewhat. I think the core differences are the fluff, and the magic. Plus it appears to be a relatively low-magic item density world.</p><p></p><p>Heck, they've even got red and blue and gold and bronze and silver dragons. I mean, how D&D-based is that? The only differences are that, similar to Eberron, the colours aren't tied to particular alignments.</p><p></p><p>I think you could use regular D&D, but add:</p><p></p><p>1-Lower hp or massive damage threshold. Even famous, experienced characters in the novels can get killed by a lucky shot, which isn't compatible with regular D&D.</p><p></p><p>2-Reduce magic item density....similar to what's done in Midnight.</p><p></p><p>3-Change the magic system. Lesser Path and Greater Path magic are very different from each other. It's not like Lesser Path magicians are just weaker....their magic is very different. I'd probably make the Lesser Path magicians some sort of blend of the Eberron Artificer and the Birthright magician class. Greater Path magicians might be some sort of blend of Sorcerer and AU magister. Or use the True Sorcery system.</p><p></p><p>4-Lots of fluff....city and NPC descriptions, stats, etc.</p><p></p><p>5-I might make magic feat based...as in, you need a feat (sort of like Force Sensitive) before gaining access to the magician class. That feat might provide the Detect Magic ability....in Midkemia, it seems that magic is detectable, naturally, by magicians, depending on how powerful the magic was being cast. A 9th lvl spell might be detectable hundreds or thousands of miles away, whereas a 1st lvl spell might only be detected a few feet away.</p><p></p><p>Heck, I'd be willing to undertake some sort of web project for this....but Feist, as I understand it, is not afraid to issue cease and desist notices when protecting his IP....and I think the guy's a great author, so I'd not want to piss him off. That really limits the ability to work on it.</p><p></p><p>I think they actually shut down a MUD or something, or someone trying to do an unofficial adaptation, because they asked him for advice, and he said that it was one thing when he didn't know about it, but as soon as he became aware of their project, because it was unlicensed, and he was trying to negotiate an official version, he had to put a stop to it.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3270828, member: 7883"] I agree...somewhat. I think the core differences are the fluff, and the magic. Plus it appears to be a relatively low-magic item density world. Heck, they've even got red and blue and gold and bronze and silver dragons. I mean, how D&D-based is that? The only differences are that, similar to Eberron, the colours aren't tied to particular alignments. I think you could use regular D&D, but add: 1-Lower hp or massive damage threshold. Even famous, experienced characters in the novels can get killed by a lucky shot, which isn't compatible with regular D&D. 2-Reduce magic item density....similar to what's done in Midnight. 3-Change the magic system. Lesser Path and Greater Path magic are very different from each other. It's not like Lesser Path magicians are just weaker....their magic is very different. I'd probably make the Lesser Path magicians some sort of blend of the Eberron Artificer and the Birthright magician class. Greater Path magicians might be some sort of blend of Sorcerer and AU magister. Or use the True Sorcery system. 4-Lots of fluff....city and NPC descriptions, stats, etc. 5-I might make magic feat based...as in, you need a feat (sort of like Force Sensitive) before gaining access to the magician class. That feat might provide the Detect Magic ability....in Midkemia, it seems that magic is detectable, naturally, by magicians, depending on how powerful the magic was being cast. A 9th lvl spell might be detectable hundreds or thousands of miles away, whereas a 1st lvl spell might only be detected a few feet away. Heck, I'd be willing to undertake some sort of web project for this....but Feist, as I understand it, is not afraid to issue cease and desist notices when protecting his IP....and I think the guy's a great author, so I'd not want to piss him off. That really limits the ability to work on it. I think they actually shut down a MUD or something, or someone trying to do an unofficial adaptation, because they asked him for advice, and he said that it was one thing when he didn't know about it, but as soon as he became aware of their project, because it was unlicensed, and he was trying to negotiate an official version, he had to put a stop to it. Banshee [/QUOTE]
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