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<blockquote data-quote="Smoke Jaguar" data-source="post: 6091035" data-attributes="member: 91252"><p>They all enjoy getting together. We want to get together more but due to schedules it can't happen.</p><p></p><p>The theme is they need to travel to the 4 corners of the land racing against a wizard's anti-adventure party who foils them and is their rival at every turn. At the four corner's of the earth there are the 4 elemental titan's that the wizard is trying to unlock to overthrow a kingdom that is already in turmoil with a recent death of the king. The Water/Ice and Air titans have been released and captured by the wizard. The Earth and Fire remain. They fell from the sky and landed in water at the end of the last session. The party has been captured by pirates and have to escape or join the crew of the ship in the next session (or whatever they want). I want to try and do a pirate style battle ship v ship and trying to over take a ship. Little do they know that the ship will be an airship. Ultimately, the wizard will capture the remaining two elements and the party will need to find his tower to try and foil his plans. I do give them some freedom on the direction of the story.</p><p></p><p>While they aren't a veteran D&D group, they do know their fantasy stories well. For fun one night I did a play on Hansel and Gretel, they saw right through it pretty quickly, although everybody thoroughly enjoyed it. We haven't laughed so hard in a longtime. Everybody texted me afterwards saying that it was awesome.</p></blockquote><p></p>
[QUOTE="Smoke Jaguar, post: 6091035, member: 91252"] They all enjoy getting together. We want to get together more but due to schedules it can't happen. The theme is they need to travel to the 4 corners of the land racing against a wizard's anti-adventure party who foils them and is their rival at every turn. At the four corner's of the earth there are the 4 elemental titan's that the wizard is trying to unlock to overthrow a kingdom that is already in turmoil with a recent death of the king. The Water/Ice and Air titans have been released and captured by the wizard. The Earth and Fire remain. They fell from the sky and landed in water at the end of the last session. The party has been captured by pirates and have to escape or join the crew of the ship in the next session (or whatever they want). I want to try and do a pirate style battle ship v ship and trying to over take a ship. Little do they know that the ship will be an airship. Ultimately, the wizard will capture the remaining two elements and the party will need to find his tower to try and foil his plans. I do give them some freedom on the direction of the story. While they aren't a veteran D&D group, they do know their fantasy stories well. For fun one night I did a play on Hansel and Gretel, they saw right through it pretty quickly, although everybody thoroughly enjoyed it. We haven't laughed so hard in a longtime. Everybody texted me afterwards saying that it was awesome. [/QUOTE]
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