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Midnight: A Lost Faith's Shadow PbP Cast of Characters
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<blockquote data-quote="maddmic" data-source="post: 2735946" data-attributes="member: 9989"><p>Character Name: Herger Vorand - played by Maddmic </p><p>Race: Dorn</p><p>5th level </p><p>Class: Fighter (Giantblooded) </p><p>Alignment: NG</p><p>Age: 22</p><p>Height: 8'9"</p><p>Weight: 305#</p><p>Hair: Red</p><p>Eyes: Blue</p><p></p><p><strong>Ability Scores</strong> </p><p>STR: 20 (+5) </p><p>DEX: 14 (+2) </p><p>CON: 15 (+2) </p><p>INT: 10 </p><p>WIS: 12 (+1) </p><p>CHA: 8 (-1)</p><p></p><p>BAB: +5</p><p>Hit Points: 48</p><p></p><p><strong>Saves</strong></p><p>Fortitude: +7 (+4 base, +2 Con, +1 Dorn) </p><p>Reflex: +3 (+1 base, +2 Dex) </p><p>Will: +4 (+1 base, +1 Wis, +2 Iron Will) </p><p></p><p>Speed: 35’</p><p></p><p>Initiative: +2 (+2 dex) </p><p>Armor Class: +17 (+5 armor, +2 Dex)</p><p>Black Breastplate (+5 to AC) </p><p></p><p><strong>Attacks</strong></p><p></p><p>Greataxe +12 (3d6 + 9, x3) (+5 BAB, +5 St, +1 WF, +1 Dorn melee 2handed, +2 dmg (weapon specialization))</p><p>Club (used 2 handed) +11 (1d8 +7, x2) (+5 BAB, +5 St, +1 Dorn 2handed) </p><p></p><p>Rock +7 (1d10 + 5, x2) 30’ (+5 BAB, +2 Dx)</p><p></p><p><strong>Class Abilities</strong></p><p>Bonus feat every 2 levels</p><p>Way of warrior at 4th level </p><p></p><p><strong>Giantblooded</strong></p><p>1st - Size Features </p><p>2nd - Rock Throwing (30', 1d10)</p><p>3rd - Intimidating Size +2 (+2 to intimidate checks)</p><p>4th - Fast Movement +5ft.</p><p>5th - +1 Strength</p><p></p><p><strong>Feats</strong> </p><p>Power Attack</p><p>Combat Expertise</p><p>Weapon Focus: Greataxe</p><p>Die Hard (Herger's Pain)</p><p>2nd - (Fighter Bonus) Cleave</p><p>3rd - Iron Will</p><p>4th - (Fighter Bonus) Weapon specialization: Greataxe</p><p>4th - (Warrior's Way) Endurance</p><p></p><p><strong>Skills</strong> 40</p><p>Skill +- (ranks, +modifiers) </p><p>Climb +11 (7 ranks, +4)</p><p>Craft: Blacksmith +3 (3 ranks, +0)</p><p>Craft: Weaponsmith +1 (1 rank, +0)</p><p>Intimidate +10 (8 ranks, +0, +2 Intimidating Size)</p><p>Knowledge (Shadow) +6 (6 ranks, +0)</p><p>Knowledge (Northlands) +3 (3 ranks, +0)</p><p>Jump +12 (8 ranks, +4)</p><p>Swim +8 (4 ranks, +4)</p><p></p><p><strong>Languages</strong> </p><p>Erenlander</p><p>Nother</p><p></p><p><strong>Covenant Item</strong></p><p>Herger's Pain</p><p>Grants Feat - Die Hard</p><p>4th - Cast Bear's Endurance once per day</p><p></p><p><strong>Equipment and Treasure</strong></p><p></p><p>Elven bread and fruit (9 meals worth) - +2 to Str based skill checks for 8 hours after eaten</p><p></p><p></p><p><strong>Appearance</strong></p><p></p><p>Herger dresses plainly in tattered, patchwork clothing. His shear size is what most people recognize first. After that his bright red hair, accompanied by his red moustache which grows past his chin, are the next most noticable features. Topping off this giant Dorn is his large great axe that is strapped across his back when not carried at the ready.</p><p></p><p><strong>Background</strong></p><p></p><p>Herger does not know where he was born. He only knows that he has spent his entire life in the Northlands, constantly roaming from place to place. He had been a large child. significantly bigger than those his age. His mother passed away while giving birth to his twin sisters. He was 8 then, but looked more like a boy in his teens. His family was very poor, not unlike others during these times. The one difference was that his father had a knack for making his way in life. The man traded his home for food, ale and a warm place in the local inn. Once those things had vanished, Herger's father realized that the 2 girls were far too young for him to take care of as well as far too valuable for him to not get rid of. </p><p></p><p>Having traded the girls away for more provisions and ale, he set out with Herger who was now 10 and almost as big as a full grown man. His idea was that they'd travel from town to town and he would live off of his son's ability to seemingly move anything. The boy had a knack for physical labor, which could easily be traded for food, ale, and a warm place to live. Once Herger reached the age of 16, it was apparent that something was indeed different about him. He had grown larger than any man that his father had seen. Of course, this only fuelled the man's desire to put his son to work. Herger was now able to move many things by himself that would normally take 2 or 3 men.</p><p></p><p>One day, they entered a town named Caft. They had been here before and Herger had worked for the blacksmith, among others in the past. He began to work for the blacksmith on one fatful day when an orc patrol entered town. They proceeded to the Plough and Stars for their regular drinking binge. Shortly thereafter, his father was thrown out into the street by a very large orc. Things were said in a tongue that Herger did not understand. His father was clearly drunk and could not stand, let alone fight for himself. Herger made a move towards the seen, leaving the forge, but the blacksmith placed a hand on his wrist and shook his head. The last Herger saw of his father was his headless body being shredded by the troop of orcs and his broken bones being gnawed upon. </p><p></p><p>Herger had made eye contact with the large orc who had slain his father. Strangely though, he felt little remorse that his father had been killed by Izradors minions. The blacksmith, insert name, ended up allowing Herger to stay on with him and do some apprentice work over the next year. The large Dorn then disappeared one day. He has been back to Caft every so often on his wandering, but he never stays in one place too long. He has since leaned the art of crafting weapons, but he will not say from where. Some look at his axe and believe that he could've stayed with a clan of dwarves at some point.</p><p></p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=25803" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>Edit:</p><p>level 2 bump</p><p>+1 bab, +1 Fort, +9 HP (7 +2 con), +5 SPs (+1 to Intimidate, +1 to Climb, +1 to Jump, +1 to Knowledge: Shadow, +1 Swim), + Fighter Bonus Feat (Cleave), + Rock Throwing (Heroic Path)</p><p></p><p>level 3 bump</p><p>+1 bab, +1 Ref, +1 Will, +9 HP (7 +2 con), +5 SPs (+1 to Intimidate, +1 to Climb, +1 to Jump, +1 to Knowledge: Shadow, +1 Swim), + Feat (Iron Will), + Intimidating Size +2 (Heroic Path)</p><p></p><p>level 4 bump</p><p>+1 st, +1 bab, +1 Fort, +8 HP (6 +2 con), +5 SPs (+1 to Intimidate, +1 to Climb, +1 to Jump, +1 to Knowledge: Shadow, +1 Swim), + Fighter Bonus Feat (Weapon Specialization: Greataxe), + Fast Movement +5ft. (Heroic Path), + Endurance Feat (Warriors way: Survivor)</p><p></p><p>level 5 bump</p><p>+1 bab, +10 HP (8 +2 con), +5 SPs (+1 to Intimidate, +1 to Climb, +2 to Jump, +1 to Knowledge: Shadow), +1 St. (Heroic Path)</p></blockquote><p></p>
[QUOTE="maddmic, post: 2735946, member: 9989"] Character Name: Herger Vorand - played by Maddmic Race: Dorn 5th level Class: Fighter (Giantblooded) Alignment: NG Age: 22 Height: 8'9" Weight: 305# Hair: Red Eyes: Blue [b]Ability Scores[/b] STR: 20 (+5) DEX: 14 (+2) CON: 15 (+2) INT: 10 WIS: 12 (+1) CHA: 8 (-1) BAB: +5 Hit Points: 48 [b]Saves[/b] Fortitude: +7 (+4 base, +2 Con, +1 Dorn) Reflex: +3 (+1 base, +2 Dex) Will: +4 (+1 base, +1 Wis, +2 Iron Will) Speed: 35’ Initiative: +2 (+2 dex) Armor Class: +17 (+5 armor, +2 Dex) Black Breastplate (+5 to AC) [b]Attacks[/b] Greataxe +12 (3d6 + 9, x3) (+5 BAB, +5 St, +1 WF, +1 Dorn melee 2handed, +2 dmg (weapon specialization)) Club (used 2 handed) +11 (1d8 +7, x2) (+5 BAB, +5 St, +1 Dorn 2handed) Rock +7 (1d10 + 5, x2) 30’ (+5 BAB, +2 Dx) [b]Class Abilities[/b] Bonus feat every 2 levels Way of warrior at 4th level [b]Giantblooded[/b] 1st - Size Features 2nd - Rock Throwing (30', 1d10) 3rd - Intimidating Size +2 (+2 to intimidate checks) 4th - Fast Movement +5ft. 5th - +1 Strength [b]Feats[/b] Power Attack Combat Expertise Weapon Focus: Greataxe Die Hard (Herger's Pain) 2nd - (Fighter Bonus) Cleave 3rd - Iron Will 4th - (Fighter Bonus) Weapon specialization: Greataxe 4th - (Warrior's Way) Endurance [b]Skills[/b] 40 Skill +- (ranks, +modifiers) Climb +11 (7 ranks, +4) Craft: Blacksmith +3 (3 ranks, +0) Craft: Weaponsmith +1 (1 rank, +0) Intimidate +10 (8 ranks, +0, +2 Intimidating Size) Knowledge (Shadow) +6 (6 ranks, +0) Knowledge (Northlands) +3 (3 ranks, +0) Jump +12 (8 ranks, +4) Swim +8 (4 ranks, +4) [b]Languages[/b] Erenlander Nother [b]Covenant Item[/b] Herger's Pain Grants Feat - Die Hard 4th - Cast Bear's Endurance once per day [b]Equipment and Treasure[/b] Elven bread and fruit (9 meals worth) - +2 to Str based skill checks for 8 hours after eaten [b]Appearance[/b] Herger dresses plainly in tattered, patchwork clothing. His shear size is what most people recognize first. After that his bright red hair, accompanied by his red moustache which grows past his chin, are the next most noticable features. Topping off this giant Dorn is his large great axe that is strapped across his back when not carried at the ready. [b]Background[/b] Herger does not know where he was born. He only knows that he has spent his entire life in the Northlands, constantly roaming from place to place. He had been a large child. significantly bigger than those his age. His mother passed away while giving birth to his twin sisters. He was 8 then, but looked more like a boy in his teens. His family was very poor, not unlike others during these times. The one difference was that his father had a knack for making his way in life. The man traded his home for food, ale and a warm place in the local inn. Once those things had vanished, Herger's father realized that the 2 girls were far too young for him to take care of as well as far too valuable for him to not get rid of. Having traded the girls away for more provisions and ale, he set out with Herger who was now 10 and almost as big as a full grown man. His idea was that they'd travel from town to town and he would live off of his son's ability to seemingly move anything. The boy had a knack for physical labor, which could easily be traded for food, ale, and a warm place to live. Once Herger reached the age of 16, it was apparent that something was indeed different about him. He had grown larger than any man that his father had seen. Of course, this only fuelled the man's desire to put his son to work. Herger was now able to move many things by himself that would normally take 2 or 3 men. One day, they entered a town named Caft. They had been here before and Herger had worked for the blacksmith, among others in the past. He began to work for the blacksmith on one fatful day when an orc patrol entered town. They proceeded to the Plough and Stars for their regular drinking binge. Shortly thereafter, his father was thrown out into the street by a very large orc. Things were said in a tongue that Herger did not understand. His father was clearly drunk and could not stand, let alone fight for himself. Herger made a move towards the seen, leaving the forge, but the blacksmith placed a hand on his wrist and shook his head. The last Herger saw of his father was his headless body being shredded by the troop of orcs and his broken bones being gnawed upon. Herger had made eye contact with the large orc who had slain his father. Strangely though, he felt little remorse that his father had been killed by Izradors minions. The blacksmith, insert name, ended up allowing Herger to stay on with him and do some apprentice work over the next year. The large Dorn then disappeared one day. He has been back to Caft every so often on his wandering, but he never stays in one place too long. He has since leaned the art of crafting weapons, but he will not say from where. Some look at his axe and believe that he could've stayed with a clan of dwarves at some point. [img]http://www.enworld.org/attachment.php?attachmentid=25803[/img] Edit: level 2 bump +1 bab, +1 Fort, +9 HP (7 +2 con), +5 SPs (+1 to Intimidate, +1 to Climb, +1 to Jump, +1 to Knowledge: Shadow, +1 Swim), + Fighter Bonus Feat (Cleave), + Rock Throwing (Heroic Path) level 3 bump +1 bab, +1 Ref, +1 Will, +9 HP (7 +2 con), +5 SPs (+1 to Intimidate, +1 to Climb, +1 to Jump, +1 to Knowledge: Shadow, +1 Swim), + Feat (Iron Will), + Intimidating Size +2 (Heroic Path) level 4 bump +1 st, +1 bab, +1 Fort, +8 HP (6 +2 con), +5 SPs (+1 to Intimidate, +1 to Climb, +1 to Jump, +1 to Knowledge: Shadow, +1 Swim), + Fighter Bonus Feat (Weapon Specialization: Greataxe), + Fast Movement +5ft. (Heroic Path), + Endurance Feat (Warriors way: Survivor) level 5 bump +1 bab, +10 HP (8 +2 con), +5 SPs (+1 to Intimidate, +1 to Climb, +2 to Jump, +1 to Knowledge: Shadow), +1 St. (Heroic Path) [/QUOTE]
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