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Midnight: A Lost Faith's Shadow [Recruiting Alternates]
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2821106" data-attributes="member: 15651"><p>Bobitron: I beleive what I post below is the more updated version of your character sheet pulled from the Google cache, but it looks like it is still missing those items Hrothgar mentioned. I also found the story thread in the Google cache, but only through early February. If anyone thinks we should, I can post the contents of it here.</p><p></p><p>Kaela</p><p></p><p><a href="http://i5.photobucket.com/albums/y169/Bobitron/560cropped.jpg" target="_blank">http://i5.photobucket.com/albums/y169/Bobitron/560cropped.jpg</a></p><p></p><p>1st level Erenlander Channeler </p><p></p><p>Age: 17</p><p>Height: 5’5”</p><p>Weight: 90</p><p>Hair: Brown</p><p>Eyes: Green</p><p>Class: Charismatic Channeler</p><p>Level: 2</p><p>Experience: ?</p><p>Alignment: NG</p><p></p><p>Statistics:</p><p></p><p>STR: 10 (-2 racial adjustment)</p><p>DEX: 14</p><p>CON: 14</p><p>INT: 12</p><p>WIS: 14</p><p>CHA: 16 (+2 racial adjustment)</p><p></p><p>Hit Points: 13</p><p></p><p>Saving Throws: </p><p>Fortitude: +2 (base +0, CON +2)</p><p>Reflex: +2 (base +0, DEX +2)</p><p>Will: +5 (base +3, WIS +2)</p><p></p><p>Armor Class: 12 (Base 10 + 2 DEX)</p><p></p><p>Base Attack Bonus: +1</p><p></p><p>Weapons/attacks:</p><p>Dagger (+1, 1d4 piercing damage, 19-20/x2 Crit)</p><p></p><p>Skills: (24 +8 racial)</p><p></p><p>Appraise </p><p>Balance +2</p><p>Bluff* +11 (5 ranks, +3 Cha, +3 Skill Focus)</p><p>Climb +0</p><p>Concentration* +9 (5 ranks, +2 Con, +2 Master Adventurer)</p><p>Craft (Alchemy) +6 (4 ranks, +2 Int)</p><p>Decipher Script* +4 (2 ranks, +2 Int)</p><p>Diplomacy* +8 (3 ranks, +3 Cha, +2 Negotiator feat)</p><p>Disguise +3</p><p>Forgery +2</p><p>Gather Information* +6 (3 ranks, +3 Cha)</p><p>Heal* +7 (5 ranks, +2 Wis)</p><p>Hide +2</p><p>Intimidate* +3</p><p>Jump +0</p><p>Knowledge (arcana)* +8 (4 ranks, +2 Int, +2 Master Adventurer)</p><p>Knowledge (spirits)* +3 (1 rank, +2 Int)</p><p>Listen +2</p><p>Move Silently +2</p><p>Perform +3</p><p>Profession (Herbalist) +7 (5 ranks, +2 Wis)</p><p>Ride* +2</p><p>Search* +2</p><p>Sense Motive* +9 (4 ranks, +3 Cha, +2 Negotiator feat)</p><p>Speak Language* 1 (Norther)</p><p>Spellcraft* +8 (4 ranks, +2 Int, +2 Master Adventurer)</p><p>Spot +2</p><p>Survival +2</p><p>Swim +0</p><p></p><p>Heroic Path: Pureblood</p><p>Heroic Abilties: Master Adventurer +2, applied to Spellcraft, Knowledge (arcana), and Concentration)</p><p>Feats:</p><p>Negotiator (starting feat, +2 bonus to Diplomacy and Sense Motive)</p><p>Spellcasting (racial bonus feat, Enchantment)</p><p>Skill Focus: Bluff (racial bonus feat, +3 to Bluff checks)</p><p>Magecraft: Charismatic (1st level Channeler feat)</p><p>Spellcraft (2nd level Channeler feat, Conjuration)</p><p></p><p>Spells:</p><p>Prestidigitation (<a href="http://www.d20srd.org/srd/spells/prestidigitation.htm" target="_blank">http://www.d20srd.org/srd/spells/prestidigitation.htm</a>)</p><p>Read Magic (<a href="http://www.d20srd.org/srd/spells/readMagic.htm" target="_blank">http://www.d20srd.org/srd/spells/readMagic.htm</a>)</p><p>Ghost Sound (<a href="http://www.d20srd.org/srd/spells/ghostSound.htm" target="_blank">http://www.d20srd.org/srd/spells/ghostSound.htm</a>)</p><p>Mage Hand (<a href="http://www.d20srd.org/srd/spells/mageHand.htm" target="_blank">http://www.d20srd.org/srd/spells/mageHand.htm</a>)</p><p>Charm Person (<a href="http://www.d20srd.org/srd/spells/charmPerson.htm" target="_blank">http://www.d20srd.org/srd/spells/charmPerson.htm</a>)</p><p>Sleep (<a href="http://www.d20srd.org/srd/spells/sleep.htm" target="_blank">http://www.d20srd.org/srd/spells/sleep.htm</a>)</p><p>Obscuring Mist (<a href="http://www.d20srd.org/srd/spells/obscuringMist.htm" target="_blank">http://www.d20srd.org/srd/spells/obscuringMist.htm</a>)</p><p>Mage Armor (<a href="http://www.d20srd.org/srd/spells/mageArmor.htm" target="_blank">http://www.d20srd.org/srd/spells/mageArmor.htm</a>)</p><p></p><p>Spell Points:</p><p>6 0 level</p><p>5 1st level</p><p></p><p>Racial Features: </p><p>Two bonus feats at first level</p><p>+2 to Cha, -2 to Str</p><p>8 extra skill points at first level, 2 extra skill points at each additional level</p><p>4 bonus ranks in Profession</p><p></p><p>Languages:</p><p>Erenlander, Norther</p><p></p><p>Equipment:</p><p>Dagger, kept hidden in the back of her loft wrapped in cloth</p><p>Small, flat tipped knife for cutting herbs</p><p>Light blue dress, dulled by age to a flat color</p><p>Leather Apron</p><p>Belt w/ pouch</p><p>sack containing herbs worth 50vp, kept in her loft</p><p>Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Poison)</p><p>Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Disease)</p><p>Gnaw root, 5 (+2 Bonus to Spot checks)</p><p>Gnaw root, 5 (+2 Bonus to Listen checks)</p><p></p><p>Background: Kaela was born to loving parents just south of Erenhead in a tiny village called Farmer’s Rest. The orcs finally took notice of her father’s skill as a smith four years ago, and he was sent in chains to work, spending his days making crude implements of war for the forces of the Shadow. Kaela’s mother broke down, unable to live such a life any longer, and drowned herself in the town’s small lake within weeks of his departure. The locals didn’t take kindly to keeping Kaela, now 13, as she had a reputation for being strange. Betrayed by a member of the community, Durfen, to an orc patrol, she fled to the woods and never returned to Farmer’s Rest again. It haunts her dreams still, with Durfen’s leering face and the bleak, dark waters that took her mother’s life visiting her nightly.</p><p></p><p>After a week in the woods, living off what berries and what little she was passed on from her mother, an herbalist and natural healer, she decided to move on. Chopping off her hair and wearing a boy’s filthy clothes, she fled north, hoping to find a place far from the constant patrols of the region. After three years of travel and scrapping out an existence in the south, she reached the farming community of Caft, far to the north.</p><p></p><p>Caft has been the closest thing Kaela has to a home. While she still hasn’t been accepting by all the population, she has found a place in the small town. Honing her abilities as an herbalist and healer, she trades the oils and gnawsticks she makes from local plants for shelter in a farmer’s barn. She also trades herbs to The Plough and Stars, a small inn in Caft, to season their bland food. It gives her enough food to live without having to work the fields. </p><p></p><p>In the last four months, Kaela has discovered she holds a natural talent for spellcasting. Since unearthing her abilities, she avoids town completely when the patrols come through. While few patrols contain a legate, it’s not something she is willing to risk. </p><p></p><p>Personality: The primary reason Kaela is accepted in the town is her mild and gentle character. She is a ray of sunshine in a dark land, a friend of all people, and always holds a smile for the over-worked and repressed Dorns of Caft. She also is quick to find friends among the wanderers, refugees, and slaves that work the fields, caring for them when nobody else can spare the effort. Kaela tends to raise protective feelings in those who know her.</p><p></p><p>Appearance: A small, youthful teen with a soft smile and gentle voice, Kaela sticks out like a sore thumb among the Dorns of Caft. She has brown hair and eyes, and normally wears a blue dress torn and stained from years of use. She has a leather apron that covers the front, but only wears it when in the woods or working.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2821106, member: 15651"] Bobitron: I beleive what I post below is the more updated version of your character sheet pulled from the Google cache, but it looks like it is still missing those items Hrothgar mentioned. I also found the story thread in the Google cache, but only through early February. If anyone thinks we should, I can post the contents of it here. Kaela [url]http://i5.photobucket.com/albums/y169/Bobitron/560cropped.jpg[/url] 1st level Erenlander Channeler Age: 17 Height: 5’5” Weight: 90 Hair: Brown Eyes: Green Class: Charismatic Channeler Level: 2 Experience: ? Alignment: NG Statistics: STR: 10 (-2 racial adjustment) DEX: 14 CON: 14 INT: 12 WIS: 14 CHA: 16 (+2 racial adjustment) Hit Points: 13 Saving Throws: Fortitude: +2 (base +0, CON +2) Reflex: +2 (base +0, DEX +2) Will: +5 (base +3, WIS +2) Armor Class: 12 (Base 10 + 2 DEX) Base Attack Bonus: +1 Weapons/attacks: Dagger (+1, 1d4 piercing damage, 19-20/x2 Crit) Skills: (24 +8 racial) Appraise Balance +2 Bluff* +11 (5 ranks, +3 Cha, +3 Skill Focus) Climb +0 Concentration* +9 (5 ranks, +2 Con, +2 Master Adventurer) Craft (Alchemy) +6 (4 ranks, +2 Int) Decipher Script* +4 (2 ranks, +2 Int) Diplomacy* +8 (3 ranks, +3 Cha, +2 Negotiator feat) Disguise +3 Forgery +2 Gather Information* +6 (3 ranks, +3 Cha) Heal* +7 (5 ranks, +2 Wis) Hide +2 Intimidate* +3 Jump +0 Knowledge (arcana)* +8 (4 ranks, +2 Int, +2 Master Adventurer) Knowledge (spirits)* +3 (1 rank, +2 Int) Listen +2 Move Silently +2 Perform +3 Profession (Herbalist) +7 (5 ranks, +2 Wis) Ride* +2 Search* +2 Sense Motive* +9 (4 ranks, +3 Cha, +2 Negotiator feat) Speak Language* 1 (Norther) Spellcraft* +8 (4 ranks, +2 Int, +2 Master Adventurer) Spot +2 Survival +2 Swim +0 Heroic Path: Pureblood Heroic Abilties: Master Adventurer +2, applied to Spellcraft, Knowledge (arcana), and Concentration) Feats: Negotiator (starting feat, +2 bonus to Diplomacy and Sense Motive) Spellcasting (racial bonus feat, Enchantment) Skill Focus: Bluff (racial bonus feat, +3 to Bluff checks) Magecraft: Charismatic (1st level Channeler feat) Spellcraft (2nd level Channeler feat, Conjuration) Spells: Prestidigitation ([url]http://www.d20srd.org/srd/spells/prestidigitation.htm[/url]) Read Magic ([url]http://www.d20srd.org/srd/spells/readMagic.htm[/url]) Ghost Sound ([url]http://www.d20srd.org/srd/spells/ghostSound.htm[/url]) Mage Hand ([url]http://www.d20srd.org/srd/spells/mageHand.htm[/url]) Charm Person ([url]http://www.d20srd.org/srd/spells/charmPerson.htm[/url]) Sleep ([url]http://www.d20srd.org/srd/spells/sleep.htm[/url]) Obscuring Mist ([url]http://www.d20srd.org/srd/spells/obscuringMist.htm[/url]) Mage Armor ([url]http://www.d20srd.org/srd/spells/mageArmor.htm[/url]) Spell Points: 6 0 level 5 1st level Racial Features: Two bonus feats at first level +2 to Cha, -2 to Str 8 extra skill points at first level, 2 extra skill points at each additional level 4 bonus ranks in Profession Languages: Erenlander, Norther Equipment: Dagger, kept hidden in the back of her loft wrapped in cloth Small, flat tipped knife for cutting herbs Light blue dress, dulled by age to a flat color Leather Apron Belt w/ pouch sack containing herbs worth 50vp, kept in her loft Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Poison) Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Disease) Gnaw root, 5 (+2 Bonus to Spot checks) Gnaw root, 5 (+2 Bonus to Listen checks) Background: Kaela was born to loving parents just south of Erenhead in a tiny village called Farmer’s Rest. The orcs finally took notice of her father’s skill as a smith four years ago, and he was sent in chains to work, spending his days making crude implements of war for the forces of the Shadow. Kaela’s mother broke down, unable to live such a life any longer, and drowned herself in the town’s small lake within weeks of his departure. The locals didn’t take kindly to keeping Kaela, now 13, as she had a reputation for being strange. Betrayed by a member of the community, Durfen, to an orc patrol, she fled to the woods and never returned to Farmer’s Rest again. It haunts her dreams still, with Durfen’s leering face and the bleak, dark waters that took her mother’s life visiting her nightly. After a week in the woods, living off what berries and what little she was passed on from her mother, an herbalist and natural healer, she decided to move on. Chopping off her hair and wearing a boy’s filthy clothes, she fled north, hoping to find a place far from the constant patrols of the region. After three years of travel and scrapping out an existence in the south, she reached the farming community of Caft, far to the north. Caft has been the closest thing Kaela has to a home. While she still hasn’t been accepting by all the population, she has found a place in the small town. Honing her abilities as an herbalist and healer, she trades the oils and gnawsticks she makes from local plants for shelter in a farmer’s barn. She also trades herbs to The Plough and Stars, a small inn in Caft, to season their bland food. It gives her enough food to live without having to work the fields. In the last four months, Kaela has discovered she holds a natural talent for spellcasting. Since unearthing her abilities, she avoids town completely when the patrols come through. While few patrols contain a legate, it’s not something she is willing to risk. Personality: The primary reason Kaela is accepted in the town is her mild and gentle character. She is a ray of sunshine in a dark land, a friend of all people, and always holds a smile for the over-worked and repressed Dorns of Caft. She also is quick to find friends among the wanderers, refugees, and slaves that work the fields, caring for them when nobody else can spare the effort. Kaela tends to raise protective feelings in those who know her. Appearance: A small, youthful teen with a soft smile and gentle voice, Kaela sticks out like a sore thumb among the Dorns of Caft. She has brown hair and eyes, and normally wears a blue dress torn and stained from years of use. She has a leather apron that covers the front, but only wears it when in the woods or working. [/QUOTE]
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