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Midnight - ANyone see it on the Streets yet?
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<blockquote data-quote="NeghVar" data-source="post: 819086" data-attributes="member: 139"><p>Introduction and Credits - pages 1-16</p><p>All color - introduces players and game masters to the setting.</p><p></p><p>Chapter 1: Characters - pages 17-72</p><p>Covers character races, new core classes, new feats, and new weapons.</p><p></p><p>Chapter 2: Magic - pages 73-89</p><p>Covers the Midnight magic sysem, magic/spell points, ritual magic, and magic items.</p><p></p><p>Chapter 3: Eredane - pages 90-111</p><p>Chapter 4: Erethor - pages 112-139</p><p>Chapter 5: Northern Erenland - pages 140-154</p><p>Chapter 6: Southern Erenland - pages 155-168</p><p>Chapter 7: Central Erenland - pages 169-174</p><p>Chapter 8: The Eren River Valley - pages 175-181</p><p>Chapter 9: The Kaladrun Mountains - pages 182-192</p><p>Each of these sections covers the location on Aryth and provides the following details; regional history, languages and reading/writing, goods and barter, religion, trade and craft, sites and features, personalities, governance, ways and traditions, and Against the Shadow notes for the region.</p><p></p><p>Chapter 10: The Shadow in the North - pages 193-218</p><p>Covers quite a bit about the Shadow and his minions...some of the best reading in the book.</p><p></p><p>Chapter 11: Midnight Campaigns - pages 219-227</p><p>Covers how to set the mood and maintain it for a Midnight campaign, as well as, the mechanics of Midnight.</p><p></p><p>Chapter 12: Monsters - pages 228-237</p><p>Covers the Astirax (the Legates' companion I mentioned in a previous post), the Dragon - Xixci, the Dragon - Verlathis, the Dragon - Anaximath, the Oruks (Orc/Ogre crossbreeds), the Wogren (intelligent halfling hunting dogs?), and the Fell. The Fell have three stages; Ungral (recently dead), Faengral (dead a while), and Maelgral (dead even longer). As the Fell progress they get stronger and stronger, but at the price of the levle of intelligence they had in life.</p><p></p><p>Chapter 13: On the Run - pages 238-250</p><p>An adventure for four 1st level characters.</p><p></p><p>Spell List - pages 251-252</p><p>A compilation of the spells by school/level that are available in the Midnight setting.</p><p></p><p>Index - pages 253-254</p><p></p><p>This enough for now?</p></blockquote><p></p>
[QUOTE="NeghVar, post: 819086, member: 139"] Introduction and Credits - pages 1-16 All color - introduces players and game masters to the setting. Chapter 1: Characters - pages 17-72 Covers character races, new core classes, new feats, and new weapons. Chapter 2: Magic - pages 73-89 Covers the Midnight magic sysem, magic/spell points, ritual magic, and magic items. Chapter 3: Eredane - pages 90-111 Chapter 4: Erethor - pages 112-139 Chapter 5: Northern Erenland - pages 140-154 Chapter 6: Southern Erenland - pages 155-168 Chapter 7: Central Erenland - pages 169-174 Chapter 8: The Eren River Valley - pages 175-181 Chapter 9: The Kaladrun Mountains - pages 182-192 Each of these sections covers the location on Aryth and provides the following details; regional history, languages and reading/writing, goods and barter, religion, trade and craft, sites and features, personalities, governance, ways and traditions, and Against the Shadow notes for the region. Chapter 10: The Shadow in the North - pages 193-218 Covers quite a bit about the Shadow and his minions...some of the best reading in the book. Chapter 11: Midnight Campaigns - pages 219-227 Covers how to set the mood and maintain it for a Midnight campaign, as well as, the mechanics of Midnight. Chapter 12: Monsters - pages 228-237 Covers the Astirax (the Legates' companion I mentioned in a previous post), the Dragon - Xixci, the Dragon - Verlathis, the Dragon - Anaximath, the Oruks (Orc/Ogre crossbreeds), the Wogren (intelligent halfling hunting dogs?), and the Fell. The Fell have three stages; Ungral (recently dead), Faengral (dead a while), and Maelgral (dead even longer). As the Fell progress they get stronger and stronger, but at the price of the levle of intelligence they had in life. Chapter 13: On the Run - pages 238-250 An adventure for four 1st level characters. Spell List - pages 251-252 A compilation of the spells by school/level that are available in the Midnight setting. Index - pages 253-254 This enough for now? [/QUOTE]
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