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Midnight - ANyone see it on the Streets yet?
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<blockquote data-quote="Tyler Do'Urden" data-source="post: 820547" data-attributes="member: 4601"><p>Heh. It wears it's inspiration on it's sleeve. Not that it's a bad thing- this setting looks like what I've wanted since 3e was released. I'm tired of hodge-podge settings like FR, Greyhawk, Scarred Lands, etc. (No offense to fans of those settings, I've played in all of them and regularly steal material from them...) I wanted something with the coherency and thematic feeling of Dragonlance, Wheel of Time, or Middle Earth, just without being hamstrung by novels all my players had read. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Usually PC's have magic item superiority over NPC's, at least according to the guidelines in the DMG. This makes up for that advantage, in other words... I get it.</p><p></p><p></p><p></p><p>They weren't mentioned above, so I was concerned. Of course, this brings up another question- if humans and fey can't interbreed, can humans take the Feyblooded heroic path? Or could Elder Fey interbreed with humans, but Younger Fey can't?</p><p></p><p></p><p></p><p>Alright, that makes sense. I'm more interested in where, if anywhere, do Demons, Devils, and Celestials fit into the setting, if at all. Giants as well.</p><p></p><p></p><p></p><p>It was mentioned that the Midnight core classes were "balanced against eachother". Since Barbarians, Fighters, and Rogues are unmodified, I take it that Midnight core classes are no more powerful than normal core classes. The Channeler does look pretty potent, but magic has it's own MAJOR drawbacks.</p><p></p><p>Agreed on the Monk vs. Defender. The Defender looks like how I would have designed the Monk- more choice of abilities, rather than a set progression, and a focus on more common weapons (rather than the oriental-tinged ones of the PHB Monk). Also, the fact that they don't have to be Lawful will make at least one of my friends happy (he's wanted to play a Barbarian/Monk for some time now... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Of course, there are only (not counting the evil Legate) six classes, which some players might find stifling. I might modify AEG's Wanderer class and add it to the game. Are there any seafarers? Maybe a modified Pirate might be in order as well... (in the Tolkienesque vein, I immediately thought of the Corsairs of Umbar... since it seems we already of Gondorians (Erlanders) and Rohirrim (Sarcosans)... )</p><p></p><p></p><p></p><p>I'll be picking up Against the Shadow for sure. I'll also be interested in seeing how the Wizard and Druid are handled... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I suppose that most general combat-based classes shouldn't be a problem- Dwarven Defender, Cavalier, Weapon Master, Duelist, just for instance.</p><p></p><p>I'm also a big fan of the Path books though... how well would the Legendary Classes fit with Midnight?</p><p></p><p></p><p></p><p>Speaking of that, is there anywhere on the net that I can order the book yet? Amazon.com doesn't seem to have it up yet.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 820547, member: 4601"] Heh. It wears it's inspiration on it's sleeve. Not that it's a bad thing- this setting looks like what I've wanted since 3e was released. I'm tired of hodge-podge settings like FR, Greyhawk, Scarred Lands, etc. (No offense to fans of those settings, I've played in all of them and regularly steal material from them...) I wanted something with the coherency and thematic feeling of Dragonlance, Wheel of Time, or Middle Earth, just without being hamstrung by novels all my players had read. :) Usually PC's have magic item superiority over NPC's, at least according to the guidelines in the DMG. This makes up for that advantage, in other words... I get it. They weren't mentioned above, so I was concerned. Of course, this brings up another question- if humans and fey can't interbreed, can humans take the Feyblooded heroic path? Or could Elder Fey interbreed with humans, but Younger Fey can't? Alright, that makes sense. I'm more interested in where, if anywhere, do Demons, Devils, and Celestials fit into the setting, if at all. Giants as well. It was mentioned that the Midnight core classes were "balanced against eachother". Since Barbarians, Fighters, and Rogues are unmodified, I take it that Midnight core classes are no more powerful than normal core classes. The Channeler does look pretty potent, but magic has it's own MAJOR drawbacks. Agreed on the Monk vs. Defender. The Defender looks like how I would have designed the Monk- more choice of abilities, rather than a set progression, and a focus on more common weapons (rather than the oriental-tinged ones of the PHB Monk). Also, the fact that they don't have to be Lawful will make at least one of my friends happy (he's wanted to play a Barbarian/Monk for some time now... :) ) Of course, there are only (not counting the evil Legate) six classes, which some players might find stifling. I might modify AEG's Wanderer class and add it to the game. Are there any seafarers? Maybe a modified Pirate might be in order as well... (in the Tolkienesque vein, I immediately thought of the Corsairs of Umbar... since it seems we already of Gondorians (Erlanders) and Rohirrim (Sarcosans)... ) I'll be picking up Against the Shadow for sure. I'll also be interested in seeing how the Wizard and Druid are handled... :) I suppose that most general combat-based classes shouldn't be a problem- Dwarven Defender, Cavalier, Weapon Master, Duelist, just for instance. I'm also a big fan of the Path books though... how well would the Legendary Classes fit with Midnight? Speaking of that, is there anywhere on the net that I can order the book yet? Amazon.com doesn't seem to have it up yet. [/QUOTE]
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