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<<Midnight>> Calling all Midnight DMs
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<blockquote data-quote="StalkingBlue" data-source="post: 1440700" data-attributes="member: 645"><p>CJ73 - </p><p></p><p>Looks like you hve plenty of ideas for scenarios already. If you run an episodic-style game you'll have opportunity to experiment and find out what suits your group. Sounds like fun! </p><p>Maybe look at Crown of Shadow for even more ideas when you get it. The campaign itself is a railroad from beginning to end (personally I wouldn't want to run it, nor play in it), but it has various nifty locales and colourful encounters only waiting to be mined. </p><p></p><p>And although I've never run or played Robotech, I can definitely see how you might borrow mood elements from another setting or genre. If running those settings worked for your players and for you, you must have been doing something right! In which case, returning in your mind to that old successful game can't be wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Btw when I said that I couldn't see FR character concepts working so well in Midnight, I wasn't thinking about rules so much, I was thinking about PC personalities and motivations. IMO Midnight can really inspire players to think in new directions and make highly heroic characters - much more so than in the Realms, where adventuring is just another day job basically. </p><p>I don't mean to say porting characters over can't work, only that it might be cool for your players to have the options to think fresh thoughts (ie make a new, MN-tailored PC) if they liked. </p><p></p><p></p><p></p><p>Quick thought on starting out: I have six players in my Midnight game but for a number of reasons, I didn't want six PCs in the first session I ran - amongst other things I wanted the vulnerable, outnumbered feel that you get only in a small group. So I split them up. What with a couple of people having to drop out one night but being able to play on another, I ended up with separate first sessions on three nights: three PCs, two PCs and one (!) PC respectively, then on the fourth game night I brought the four survivors from the start-up sessions and the two replacement PCs together. Worked well for us, I'd do it again anytime in a Midnight game for a group of more than 3 PCs.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1440700, member: 645"] CJ73 - Looks like you hve plenty of ideas for scenarios already. If you run an episodic-style game you'll have opportunity to experiment and find out what suits your group. Sounds like fun! Maybe look at Crown of Shadow for even more ideas when you get it. The campaign itself is a railroad from beginning to end (personally I wouldn't want to run it, nor play in it), but it has various nifty locales and colourful encounters only waiting to be mined. And although I've never run or played Robotech, I can definitely see how you might borrow mood elements from another setting or genre. If running those settings worked for your players and for you, you must have been doing something right! In which case, returning in your mind to that old successful game can't be wrong. :) Btw when I said that I couldn't see FR character concepts working so well in Midnight, I wasn't thinking about rules so much, I was thinking about PC personalities and motivations. IMO Midnight can really inspire players to think in new directions and make highly heroic characters - much more so than in the Realms, where adventuring is just another day job basically. I don't mean to say porting characters over can't work, only that it might be cool for your players to have the options to think fresh thoughts (ie make a new, MN-tailored PC) if they liked. Quick thought on starting out: I have six players in my Midnight game but for a number of reasons, I didn't want six PCs in the first session I ran - amongst other things I wanted the vulnerable, outnumbered feel that you get only in a small group. So I split them up. What with a couple of people having to drop out one night but being able to play on another, I ended up with separate first sessions on three nights: three PCs, two PCs and one (!) PC respectively, then on the fourth game night I brought the four survivors from the start-up sessions and the two replacement PCs together. Worked well for us, I'd do it again anytime in a Midnight game for a group of more than 3 PCs. [/QUOTE]
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