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<<Midnight>> Calling all Midnight DMs
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<blockquote data-quote="mac1504" data-source="post: 1440875" data-attributes="member: 774"><p>I too recently bought up all the books available for Midnight and have been reading them all cover to cover. Unfortunately (or forunately, depending on how you look at it) my regular gaming group is playing in another campaign, so it will be some time before I get a chance to run a Midnight adventure.</p><p></p><p>Fortunately however, this has given me plenty of time to become an expert on Midnight and to begin working on some plot/subplot arcs. The beginning to the campaign is what I am most excited about. Although I can't recall the authors name right now, he has posted several story hours over Against the Shadow about a campaign he is running. In the story hour campaign, the group starts out play in Theros Obsidia, the capitol of the conquering forces of Izrador. This idea really intrigued me, and it got me thinking on how something along those lines could be run. I also purchased a PDF of the City of Skulls, an old (1st or 2nd, not sure) GreyHawk adventure that someone on the FFG boards had recommended for a Midnight-conversion. The adventure revolves around freeing an imprisoned NPC in the heart of the evil side's Kingdom (IIRC, Iuz). I think kicking the campaign off with the PCs escaping/fleeing Theros Obsidia, a City of Skulls conversion would make for a good climactic ending to the campaign- namely the PCs having to return to Theros Obsidia.</p></blockquote><p></p>
[QUOTE="mac1504, post: 1440875, member: 774"] I too recently bought up all the books available for Midnight and have been reading them all cover to cover. Unfortunately (or forunately, depending on how you look at it) my regular gaming group is playing in another campaign, so it will be some time before I get a chance to run a Midnight adventure. Fortunately however, this has given me plenty of time to become an expert on Midnight and to begin working on some plot/subplot arcs. The beginning to the campaign is what I am most excited about. Although I can't recall the authors name right now, he has posted several story hours over Against the Shadow about a campaign he is running. In the story hour campaign, the group starts out play in Theros Obsidia, the capitol of the conquering forces of Izrador. This idea really intrigued me, and it got me thinking on how something along those lines could be run. I also purchased a PDF of the City of Skulls, an old (1st or 2nd, not sure) GreyHawk adventure that someone on the FFG boards had recommended for a Midnight-conversion. The adventure revolves around freeing an imprisoned NPC in the heart of the evil side's Kingdom (IIRC, Iuz). I think kicking the campaign off with the PCs escaping/fleeing Theros Obsidia, a City of Skulls conversion would make for a good climactic ending to the campaign- namely the PCs having to return to Theros Obsidia. [/QUOTE]
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