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[Midnight] Campaign Idea
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<blockquote data-quote="Yair" data-source="post: 3307686" data-attributes="member: 10913"><p>I like the Midnight setting. I never accepted the premise of playing it as a "lost" war, however. I always took the bleak setting as an opportunity to achieve an epic victory. I never played out such a story, however. I'm currently planning a Midnight/Iron-Heroes game that will feature pretty mundane wars against the Shadow, wars that will culminate in the side of good triumphant (if all goes well). My Midnight will be less hopeless and less magical than the official one.</p><p></p><p>The idea of finding a way to pierce the veil covering Midnight and bring back the Old Gods is certainly one of my favorites too. Another good idea is to go the path of the Shaman, discovering a way to work shamanic (rather than divine) magic in the world, a force that counterbalances the divine magic of Izrador. Or Psionics, for a similar effect, but a bit less fitting to the setting.</p><p></p><p>The idea that all is basically lost and at best you can delay the end, which is what the official Midnight seems to be largely about, is the one way to play Midnight that I don't like.</p></blockquote><p></p>
[QUOTE="Yair, post: 3307686, member: 10913"] I like the Midnight setting. I never accepted the premise of playing it as a "lost" war, however. I always took the bleak setting as an opportunity to achieve an epic victory. I never played out such a story, however. I'm currently planning a Midnight/Iron-Heroes game that will feature pretty mundane wars against the Shadow, wars that will culminate in the side of good triumphant (if all goes well). My Midnight will be less hopeless and less magical than the official one. The idea of finding a way to pierce the veil covering Midnight and bring back the Old Gods is certainly one of my favorites too. Another good idea is to go the path of the Shaman, discovering a way to work shamanic (rather than divine) magic in the world, a force that counterbalances the divine magic of Izrador. Or Psionics, for a similar effect, but a bit less fitting to the setting. The idea that all is basically lost and at best you can delay the end, which is what the official Midnight seems to be largely about, is the one way to play Midnight that I don't like. [/QUOTE]
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