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[Midnight] Campaign Idea
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<blockquote data-quote="Cardhu" data-source="post: 3308077" data-attributes="member: 41242"><p>The aftermath posed here is completely realistic. The Shadow forces absolutely would exact terrible reprisals for "heroic sacrifices."</p><p></p><p>We need only look into recent history to see the reality. Examples as recent as World War II include:</p><p></p><p>The town of Kalavrita, Greece;</p><p>Oradour-Sur-Glane, France;</p><p>Tulle Village;</p><p>The Ascq train station;</p><p>Izieu Village;</p><p>Fraysinett village;</p><p>The Saulx Valley ...</p><p></p><p>It's one thing to play a character in the "Alamo" scenario, sacrificing oneself for a higher purpose. I've done it. It fit the character and campaign.</p><p></p><p>It's entirely another to realize that victory is impossible, defeat is absolutely certain, and the mere effort guarantees the terrible deaths of all innocents around.</p><p></p><p>We have to remember that the evil of the Nazis was overturned only because there was an ally of tremendous industrial potentiial capable of liberating Europe. The Midnight campaign as conceived by the authors has no such basis for hope.They have released sociological forces that history indicates are unopposed and therefore unstoppable.</p><p></p><p>But perhaps we should be grateful that few, if any, among us have any inkling what it is really like to live in occupation by tyranny, like Europe in the early 1940s, or Stalinist Russia, or Czechloslovakia and Hungary in 1956, or as Shi'ites and Kurds under the Bath regime.</p><p></p><p>But hey, there is NO "right" or "wrong" here. If you like the Midnight campaign, enjoy it. To me, it makes no sense. Here's why. </p><p></p><p>It's only a game.</p></blockquote><p></p>
[QUOTE="Cardhu, post: 3308077, member: 41242"] The aftermath posed here is completely realistic. The Shadow forces absolutely would exact terrible reprisals for "heroic sacrifices." We need only look into recent history to see the reality. Examples as recent as World War II include: The town of Kalavrita, Greece; Oradour-Sur-Glane, France; Tulle Village; The Ascq train station; Izieu Village; Fraysinett village; The Saulx Valley ... It's one thing to play a character in the "Alamo" scenario, sacrificing oneself for a higher purpose. I've done it. It fit the character and campaign. It's entirely another to realize that victory is impossible, defeat is absolutely certain, and the mere effort guarantees the terrible deaths of all innocents around. We have to remember that the evil of the Nazis was overturned only because there was an ally of tremendous industrial potentiial capable of liberating Europe. The Midnight campaign as conceived by the authors has no such basis for hope.They have released sociological forces that history indicates are unopposed and therefore unstoppable. But perhaps we should be grateful that few, if any, among us have any inkling what it is really like to live in occupation by tyranny, like Europe in the early 1940s, or Stalinist Russia, or Czechloslovakia and Hungary in 1956, or as Shi'ites and Kurds under the Bath regime. But hey, there is NO "right" or "wrong" here. If you like the Midnight campaign, enjoy it. To me, it makes no sense. Here's why. It's only a game. [/QUOTE]
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