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Midnight Classes?
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<blockquote data-quote="redwing00" data-source="post: 1378397" data-attributes="member: 15067"><p>Thanks for all the ideas! I will have to relook everything over before allowing/disallowing it based upone the story and the world itself not players who want to fight and defeat Izradur!</p><p></p><p>By the way: yes I do post over on the other boards as Beowulf, just thought I'd try and get some more opinions over here becuase there are a lot more people on this board and I see quite a few threads about Midnight.</p><p></p><p>oh and one more question---I might be changing the entire setting here but I just saw a post on this thread that stated that Midnight is not low magic, but rare magic. Does anyone think that it might be better to be both? I think a game without any of the "Greater Spellcasting" feats/schools would be even more stylistic. (not going to actually do that as of now....its my first time running this setting and first time DMing so I'd like to try and stick to most of the rules)</p></blockquote><p></p>
[QUOTE="redwing00, post: 1378397, member: 15067"] Thanks for all the ideas! I will have to relook everything over before allowing/disallowing it based upone the story and the world itself not players who want to fight and defeat Izradur! By the way: yes I do post over on the other boards as Beowulf, just thought I'd try and get some more opinions over here becuase there are a lot more people on this board and I see quite a few threads about Midnight. oh and one more question---I might be changing the entire setting here but I just saw a post on this thread that stated that Midnight is not low magic, but rare magic. Does anyone think that it might be better to be both? I think a game without any of the "Greater Spellcasting" feats/schools would be even more stylistic. (not going to actually do that as of now....its my first time running this setting and first time DMing so I'd like to try and stick to most of the rules) [/QUOTE]
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