Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
[Midnight] Dark Tower's Shadow (Updated 12/10)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paka" data-source="post: 905741" data-attributes="member: 100"><p><strong>Meta-Game</strong></p><p></p><p>Thanks for the praise. I appreciate it .</p><p></p><p>Maybe you care about this stuff and maybe you do not. </p><p></p><p></p><p><strong>House Rules</strong> </p><p></p><p><u>Double 20 Instant Kill Rule</u> - I want combat to always have that danger. Even a dagger should be feared. Every arrow is a possible death. See the 3.0 DMG, page 64, Variant: Instant Kill </p><p></p><p>In the world of Midnight, I think that kind of un-romantic arrow to the throat in the midst of combat works. The players are aware that they can die fast and furious and I've asked them to just keep a secondary character concept in their minds just in case. </p><p></p><p><u>DM Keeps Hit Points Rule</u> - In the Unknown Armies game I played in I was always interested in the way the game pretty much used a hit point system for a modern horror game. </p><p></p><p>The DM kept track of hit points and didn't tell you how many points you were hit for, he just described the hit and the effect it had on your body. </p><p></p><p>In a fantasy game it would keep the players afraid of the edge of the knife, not the piddly 1d4 of a knife's damage. </p><p></p><p>I'm not sure how well it is working since in the intro one of the players threw a knife at the other play but it works well in theory, in my mind. </p><p></p><p><u>Levels</u> - I don't plan on using CR's and all that but will probably just give the players a set number of XP per game. I want levels to advance at a fairly brisk pace, Midnight is a world that demands the heroes grow strong or die . </p><p></p><p>I seem to remember their being a set XP per game rule in Star Wars. I will probably look that over before making any definite house rulings. Maybe Monte Cook's Arcana Unearthed will have something interesting to swipe regarding experience points. </p><p></p><p><u>No Alignment</u> - Detect Evil will be Detect Shadow more like the L5R Detect Taint, detecting a direct link to Shadow. If the players did a Detect Shadow on a cultist who worshipped a Demon not related to Izrador, then I would describe a different darkness than the one they are used to.</p><p></p><p><strong>Who We Are</strong> </p><p></p><p>I've been trying to get a game started with JJ for a while now. He was in a car accident a few months ago and has been mostly bed-ridden and often stuck in his house. If anyone I know needs a game it is him. </p><p></p><p>He had made up two Riddle of Steel characters but the other gamers kept having to stand us up, real life getting in the way of gaming. Grrrr. </p><p></p><p>Finally, I just decided to run a game with just one other player, easier to get both together during the day on Wednesdays after I get off work on the night shift at five in the morning. </p><p></p><p>The nice thing about the game's scheduling is I drive a cab and run the game right after a 12 hour shift (5pm to 5am) means that I've had 12 hours to think about it a bit, mull it over in my brain. The bad thing is that I am often exhausted but I also run some of my best games strung out on caffeine, eyes bloodshot. </p><p></p><p>The players, JJ and Barry are prominent members on a plot comittee of a local LARP, IFRA. They also are veterans of what was probably my best game ever, a Tolkien and Jordan influenced Ars Magica game that ran for about a year before I went abroad and returned to the players scattered to the hills. </p><p></p><p>JJ and Barry have been friends since high school and when Barry get's married in a year or so, JJ will no doubt be the Best Man or at least in the wedding party. I say this only because I think trust is a very important issue for a gaming group and it is nice to know that I think it won't be much of an issue here. </p><p></p><p>Barry's fiancee, Brandy, has also been invited to play and hopefully, she will. She's a loud, fun, dynamic gamer who brings alot to the table and when I pitched the game to her with the standard, "Picture Middle-Earth but Sauron won," her eyes lit up. </p><p></p><p>The game will run every Wednesday and hopefully the Story Hour will be posted in the next 24 to 48 hours or so. </p><p></p><p>For the record, I am a cab driver/frustrated writer, who quit my job working with teenagers so that I could take more time to write. My current project is a modern Arthurian fantasy about the bastard son of Elvis Presley. That has been put on hold far too much while writing this fine crap here. </p><p></p><p>I picture running this game until JJ can walk and/or the PC's take down, lay siege to or take over Theros Obsidia (and maybe they can happen at around the same time, that'd be cool). </p><p></p><p>I like the idea of journaling a game completely and in the end, having a detailed account of what happened as a memento. Hopefully, I'll dig <strong>Crown of Shadows</strong> and will begin running out of that once it comes out. </p><p></p><p>Thanks for reading and thanks again for your kind words.</p></blockquote><p></p>
[QUOTE="Paka, post: 905741, member: 100"] [b]Meta-Game[/b] Thanks for the praise. I appreciate it . Maybe you care about this stuff and maybe you do not. [B]House Rules[/B] [U]Double 20 Instant Kill Rule[/U] - I want combat to always have that danger. Even a dagger should be feared. Every arrow is a possible death. See the 3.0 DMG, page 64, Variant: Instant Kill In the world of Midnight, I think that kind of un-romantic arrow to the throat in the midst of combat works. The players are aware that they can die fast and furious and I've asked them to just keep a secondary character concept in their minds just in case. [U]DM Keeps Hit Points Rule[/U] - In the Unknown Armies game I played in I was always interested in the way the game pretty much used a hit point system for a modern horror game. The DM kept track of hit points and didn't tell you how many points you were hit for, he just described the hit and the effect it had on your body. In a fantasy game it would keep the players afraid of the edge of the knife, not the piddly 1d4 of a knife's damage. I'm not sure how well it is working since in the intro one of the players threw a knife at the other play but it works well in theory, in my mind. [U]Levels[/U] - I don't plan on using CR's and all that but will probably just give the players a set number of XP per game. I want levels to advance at a fairly brisk pace, Midnight is a world that demands the heroes grow strong or die . I seem to remember their being a set XP per game rule in Star Wars. I will probably look that over before making any definite house rulings. Maybe Monte Cook's Arcana Unearthed will have something interesting to swipe regarding experience points. [U]No Alignment[/U] - Detect Evil will be Detect Shadow more like the L5R Detect Taint, detecting a direct link to Shadow. If the players did a Detect Shadow on a cultist who worshipped a Demon not related to Izrador, then I would describe a different darkness than the one they are used to. [B]Who We Are[/B] I've been trying to get a game started with JJ for a while now. He was in a car accident a few months ago and has been mostly bed-ridden and often stuck in his house. If anyone I know needs a game it is him. He had made up two Riddle of Steel characters but the other gamers kept having to stand us up, real life getting in the way of gaming. Grrrr. Finally, I just decided to run a game with just one other player, easier to get both together during the day on Wednesdays after I get off work on the night shift at five in the morning. The nice thing about the game's scheduling is I drive a cab and run the game right after a 12 hour shift (5pm to 5am) means that I've had 12 hours to think about it a bit, mull it over in my brain. The bad thing is that I am often exhausted but I also run some of my best games strung out on caffeine, eyes bloodshot. The players, JJ and Barry are prominent members on a plot comittee of a local LARP, IFRA. They also are veterans of what was probably my best game ever, a Tolkien and Jordan influenced Ars Magica game that ran for about a year before I went abroad and returned to the players scattered to the hills. JJ and Barry have been friends since high school and when Barry get's married in a year or so, JJ will no doubt be the Best Man or at least in the wedding party. I say this only because I think trust is a very important issue for a gaming group and it is nice to know that I think it won't be much of an issue here. Barry's fiancee, Brandy, has also been invited to play and hopefully, she will. She's a loud, fun, dynamic gamer who brings alot to the table and when I pitched the game to her with the standard, "Picture Middle-Earth but Sauron won," her eyes lit up. The game will run every Wednesday and hopefully the Story Hour will be posted in the next 24 to 48 hours or so. For the record, I am a cab driver/frustrated writer, who quit my job working with teenagers so that I could take more time to write. My current project is a modern Arthurian fantasy about the bastard son of Elvis Presley. That has been put on hold far too much while writing this fine crap here. I picture running this game until JJ can walk and/or the PC's take down, lay siege to or take over Theros Obsidia (and maybe they can happen at around the same time, that'd be cool). I like the idea of journaling a game completely and in the end, having a detailed account of what happened as a memento. Hopefully, I'll dig [B]Crown of Shadows[/B] and will begin running out of that once it comes out. Thanks for reading and thanks again for your kind words. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[Midnight] Dark Tower's Shadow (Updated 12/10)
Top