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Midnight: Dawning of the Night Princes (Characters)
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<blockquote data-quote="Toric_Arthendain" data-source="post: 1436521" data-attributes="member: 9833"><p>Character Name:  Galathir Celegond</p><p>Character Race:  Caransil</p><p>Character Class: Channeler</p><p>Heroic Path: Dragonblooded</p><p>Alignment:  CG</p><p></p><p>Gender:  Male</p><p>Age:  124</p><p>Height:  5'2"</p><p>Weight:  110#</p><p>Eyes:  Dark Blue</p><p>Hair:  Black</p><p></p><p>Character Level: 2</p><p></p><p>Languages:  High Elven*, Erenlander*, Trader's Tongue*, Orcish*, Old Dwarven</p><p>* = Can read and write these languages</p><p></p><p>-------------------------------------------------------</p><p></p><p>Str:  12</p><p>Dex:  18</p><p>Con:  14</p><p>Int:  18</p><p>Wis:  10</p><p>Cha:  8</p><p></p><p>-------------------------------------------------------</p><p></p><p>AC:  14</p><p>HP: 15 (including Constitution bonus)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Saves: </p><p>Fort:  +2</p><p>Ref:  +4</p><p>Will:  +3</p><p></p><p>-------------------------------------------------------</p><p></p><p>Init:  +4</p><p>BAB: +1</p><p>MAB:  +2</p><p>RAB:  +5</p><p></p><p>-------------------------------------------------------</p><p></p><p>Weapons:</p><p>Unarmed Attack (Light, 1d3+1, 20/x2, Bludgeoning, 0#)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Skills:</p><p>Bluff - 1 (Cha -1, 2 ranks)</p><p>Concentration - 6 (Con +2, 4 ranks)</p><p>Handle Animal - 2 (Cha -1, 3 ranks)</p><p>Heal - 5 (Wis +0, 5 ranks)</p><p>Knowledge (Caraheen) - 7 (Int +4, 3 ranks)</p><p>Knowledge (nature) - 7 (Int +4, 3 ranks) 9 (when in forest or woodlands, Caransil bonus)</p><p>Knowledge (arcana) - 7 (Int +4, 3 ranks)</p><p>Listen - 4 (Wis +0, 4 cc-ranks, +2 Caransil bonus) </p><p>Profession (herbalist) - 4 (Wis +0, 4 ranks)</p><p>Search - 8 (Int +4, 4 cc-ranks, +2 Caransil bonus)</p><p>Spellcraft - 8 (Int +4, 4 ranks)</p><p>Spot - 4 (Wis +0, 4 cc-ranks, +2 Caransil bonus)</p><p>Survival - 5 (Wis +0, 5 ranks) 7 (when in forest or woodlands, Caransil bonus)</p><p> </p><p>Language - 4 (4 ranks)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Feats:  Natural Healer</p><p></p><p>-------------------------------------------------------</p><p></p><p>Racial Features:</p><p>+2 Dex, -2 Con</p><p>Medium size</p><p>Base Speed 30 feet</p><p>+2 saving throw bonus against enchantment spells or effects</p><p>1 extra skill point per class level</p><p>Low-Light Vision</p><p>Proficient with long sword or short sword; proficient with long bows and short bows;</p><p>proficient with all elven exotic weapons as if they were martial weapons</p><p>+2 bonus to Listen, Search and Spot</p><p>+4 on Climb checks when climbing trees</p><p>Knowledge (nature) class skill</p><p>Knowledge (Caraheen) class skill</p><p>+2 bonus on Knowledge (nature) and Survival rolls in woodlands and forests</p><p>3 extra points of spell energy</p><p>Can cast 3 0 level spells per day as inherent spell-like ability with no spell energy cost</p><p>Languages: High Elven; Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth, </p><p>Old Dwarven, Orcish, Trader's Tongue</p><p>Favored Class: Channeler</p><p></p><p>Class Features:</p><p>1st Level - Magecraft, Bonus School, Bonus Spells, Art of Magic, Channeler Gift (Lorebook)</p><p>2nd Level - Summon Familiar</p><p>3rd Level - None</p><p>4th Level - Bonus School</p><p>5th Level - Bonus Feat, Art of Magic</p><p>6th Level - None</p><p>7th Level - None</p><p>8th Level - Bonus School</p><p></p><p>Heroic Path Features:</p><p>1st Level - Bonus Spell</p><p>2nd Level - Bolster Spell</p><p>3rd Level - Bonus Spell Energy +2</p><p>4th Level - Quickened Counterspelling</p><p>5th Level - Bonus Spell</p><p>6th Level - Improved Spellcasting</p><p>7th Level - Bolster Spell</p><p>8th Level - Bonus Spell Energy +4</p><p></p><p>-------------------------------------------------------</p><p></p><p>Magic:  Detect Magic, Daze and Ray of Frost 1/day</p><p></p><p>Schools: Universal, Transmutation, Lesser Conjuration</p><p>0-level spells/day: 7</p><p>Spell Energy: 9</p><p>0 - 5 Cure Minor Wounds, Create Water, Mending, Mage Hand, Arcane Mark</p><p>1 - 4 Cure Light Wounds, Mage Armor, Entangle, Stone Soup, Obscuring Mist, Pass Without Trace</p><p></p><p>-------------------------------------------------------</p><p></p><p>Equipment & Gear:</p><p>None</p><p></p><p>Light Load:  43#</p><p>Medium Load:  86#</p><p>Heavy Load:  130#</p><p></p><p>-------------------------------------------------------</p><p></p><p>Base Speed:  30</p><p>Normal Speed:  30</p><p></p><p>-------------------------------------------------------</p><p></p><p>Character History:</p><p>Unknown</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 1436521, member: 9833"] Character Name: Galathir Celegond Character Race: Caransil Character Class: Channeler Heroic Path: Dragonblooded Alignment: CG Gender: Male Age: 124 Height: 5'2" Weight: 110# Eyes: Dark Blue Hair: Black Character Level: 2 Languages: High Elven*, Erenlander*, Trader's Tongue*, Orcish*, Old Dwarven * = Can read and write these languages ------------------------------------------------------- Str: 12 Dex: 18 Con: 14 Int: 18 Wis: 10 Cha: 8 ------------------------------------------------------- AC: 14 HP: 15 (including Constitution bonus) ------------------------------------------------------- Saves: Fort: +2 Ref: +4 Will: +3 ------------------------------------------------------- Init: +4 BAB: +1 MAB: +2 RAB: +5 ------------------------------------------------------- Weapons: Unarmed Attack (Light, 1d3+1, 20/x2, Bludgeoning, 0#) ------------------------------------------------------- Skills: Bluff - 1 (Cha -1, 2 ranks) Concentration - 6 (Con +2, 4 ranks) Handle Animal - 2 (Cha -1, 3 ranks) Heal - 5 (Wis +0, 5 ranks) Knowledge (Caraheen) - 7 (Int +4, 3 ranks) Knowledge (nature) - 7 (Int +4, 3 ranks) 9 (when in forest or woodlands, Caransil bonus) Knowledge (arcana) - 7 (Int +4, 3 ranks) Listen - 4 (Wis +0, 4 cc-ranks, +2 Caransil bonus) Profession (herbalist) - 4 (Wis +0, 4 ranks) Search - 8 (Int +4, 4 cc-ranks, +2 Caransil bonus) Spellcraft - 8 (Int +4, 4 ranks) Spot - 4 (Wis +0, 4 cc-ranks, +2 Caransil bonus) Survival - 5 (Wis +0, 5 ranks) 7 (when in forest or woodlands, Caransil bonus) Language - 4 (4 ranks) ------------------------------------------------------- Feats: Natural Healer ------------------------------------------------------- Racial Features: +2 Dex, -2 Con Medium size Base Speed 30 feet +2 saving throw bonus against enchantment spells or effects 1 extra skill point per class level Low-Light Vision Proficient with long sword or short sword; proficient with long bows and short bows; proficient with all elven exotic weapons as if they were martial weapons +2 bonus to Listen, Search and Spot +4 on Climb checks when climbing trees Knowledge (nature) class skill Knowledge (Caraheen) class skill +2 bonus on Knowledge (nature) and Survival rolls in woodlands and forests 3 extra points of spell energy Can cast 3 0 level spells per day as inherent spell-like ability with no spell energy cost Languages: High Elven; Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth, Old Dwarven, Orcish, Trader's Tongue Favored Class: Channeler Class Features: 1st Level - Magecraft, Bonus School, Bonus Spells, Art of Magic, Channeler Gift (Lorebook) 2nd Level - Summon Familiar 3rd Level - None 4th Level - Bonus School 5th Level - Bonus Feat, Art of Magic 6th Level - None 7th Level - None 8th Level - Bonus School Heroic Path Features: 1st Level - Bonus Spell 2nd Level - Bolster Spell 3rd Level - Bonus Spell Energy +2 4th Level - Quickened Counterspelling 5th Level - Bonus Spell 6th Level - Improved Spellcasting 7th Level - Bolster Spell 8th Level - Bonus Spell Energy +4 ------------------------------------------------------- Magic: Detect Magic, Daze and Ray of Frost 1/day Schools: Universal, Transmutation, Lesser Conjuration 0-level spells/day: 7 Spell Energy: 9 0 - 5 Cure Minor Wounds, Create Water, Mending, Mage Hand, Arcane Mark 1 - 4 Cure Light Wounds, Mage Armor, Entangle, Stone Soup, Obscuring Mist, Pass Without Trace ------------------------------------------------------- Equipment & Gear: None Light Load: 43# Medium Load: 86# Heavy Load: 130# ------------------------------------------------------- Base Speed: 30 Normal Speed: 30 ------------------------------------------------------- Character History: Unknown [/QUOTE]
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