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Midnight: Dawning of the Night Princes (OOC) [Full]
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<blockquote data-quote="Guest 11456" data-source="post: 1427320"><p>Brother Shatterstone, please verify your skill points for forth level.</p><p>Here is what I show for your character:</p><p></p><p>Character Name: Aldric Shadetree</p><p>Character Race: Erenlander</p><p>Character Class: Wildlander</p><p>Heroic Path: Pureblood</p><p>Alignment: CG</p><p></p><p>Gender: Male</p><p>Age: 21</p><p>Height: 6'2"</p><p>Weight: 214 lbs.</p><p>Eyes: Blue</p><p>Hair: Brown</p><p></p><p>Character Level: 1 (2) {4} [8]</p><p></p><p>Language: Erenlander</p><p>-------------------------------------------------------</p><p></p><p>Str: 14 </p><p>Dex: 18 {19} [20] Ability Bonus</p><p>Con: 16</p><p>Int: 14</p><p>Wis: 14</p><p>Cha: 11 [12] Heroic </p><p></p><p>-------------------------------------------------------</p><p></p><p>Skills: 44 (54) {74} [114]</p><p>Name - Ranks taken</p><p>Climb - 0 (0) {0} [7]</p><p>Craft: Bowmaking – 4 (5) {7} [7]</p><p>Handle Animal – 4 (4) {7} [7]</p><p>Heal – 4 (4) {5} [11]</p><p>Hide – 4 (5) {7} [11] * ~</p><p>Knowledge: Central Erenland – 4 (4) {6} [8]</p><p>Knowledge: Nature – 4 (4) {6} [8]</p><p>Listen – 4 (5) {7} [11]</p><p>Move Silently – 4 (5) {7} [11] * ~</p><p>Ride – 4 (4) {5} [7]</p><p>Spot – 4 (5) {7} [11] *</p><p>Swim – 0 (4) {4} [4]</p><p>Survival – 4 (5) {7} [11]</p><p></p><p>-------------------------------------------------------</p><p></p><p>Feats:</p><p>Combat Expert (1st level)</p><p>Improved Initiative (extra)</p><p>Dodge (extra)</p><p>Point Blank Shot (3rd level)</p><p>Quick Draw (Heroic Path)</p><p>Leadership (6th level)</p><p>Rapid Shot (Heroic Path)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Racial Features:</p><p>+2 any ability (Dex), -2 any other ability (Cha)</p><p>2 extra feats</p><p>8 extra skill points and 2 per level</p><p>4 bonus ranks in Craft or Profession skill (Craft: Bowmaking)</p><p>Knowledge (central Erenland) class skill</p><p>Languages: Erenlander; Bonus Languages: Any</p><p>Favored Class: Any</p><p></p><p>Class Features:</p><p>1st Level – Wildlander Trait (Stealthy)</p><p>1st Level - Wild Empathy: 1 (2) {4} [9]</p><p>2nd Level - Wildlander Trait (Ghost Walk)</p><p>3rd Level - Danger Sense (Bonus to Spot Enemies)</p><p>4th Level – Smite 1/Day</p><p>5th Level - Wildlander Trait (Tracking)</p><p>6th Level – Danger Sense (Never Surprised)</p><p>7th Level - None</p><p>8th Level - Wildlander Trait (Quick Stride)</p><p></p><p>Heroic Path Features:</p><p>1st Level – Master Adventurer +2</p><p>2nd Level – Blood of Kings +2</p><p>3rd Level – Bonus Feat</p><p>4th Level – Skill Mastery </p><p>5th Level – Ability Increase</p><p>6th Level - Master Adventurer +4</p><p>7th Level - Blood of Kings +4</p><p>8th Level - Bonus Feat</p><p></p><p>==================================================</p><p></p><p>Toric_Arthendain, please verify your skill points at all four levels.</p><p>Note I added a spot for "Language" to keep track of points spent on languages.</p><p>You had the same feat chosen twice, so you still need one more feat.</p><p>Check your three inherent spells for being a wood elf with INT of 10 or higher. Those have to come from the Wizard's spell list.</p><p>Here is what I show for your character:</p><p></p><p>Character Name: Galathir Celegond</p><p>Character Race: Caransil</p><p>Character Class: Channeler (Hermetic)</p><p>Heroic Path: Dragonblooded</p><p>Alignment: CG</p><p></p><p>Gender: M</p><p>Age: 18</p><p>Height: 5'2"</p><p>Weight: 110#</p><p>Eyes: Dark Blue</p><p>Hair: Black</p><p></p><p>Character Level: 1 (2) {4} [8]</p><p></p><p>Language: High Elven*, Erenlander*, Trader's Tongue*, Orcish*, Old Dwarven, [Halfling]</p><p>* = Can read and write these languages</p><p>-------------------------------------------------------</p><p></p><p>Str: 12 </p><p>Dex: 18</p><p>Con: 14</p><p>Int: 18 {19} [20]</p><p>Wis: 10</p><p>Cha: 8</p><p></p><p>-------------------------------------------------------</p><p></p><p>Skills: 40 (50) {70} [111]</p><p>Name - Ranks taken</p><p>Bluff - 2 (2) {2} [2]</p><p>Concentration - 2 (4) {7} [11]</p><p>Handle Animal - 2 (3) {5} [9]</p><p>Heal - 3 (5) {7} [11]</p><p>Knowledge (Caraheen) - 2 (4) {6} [10]</p><p>Knowledge (nature) - 2 (3) {5} [9]</p><p>Knowledge (arcana) - 2 (4) {7} [11]</p><p>Listen - 2 (2) {4} [4]</p><p>Profession (herbalist) - 4 (5) {7} [11]</p><p>Search - 2 (2) {3} [3]</p><p>Spellcraft - 3 (5) {7} [11]</p><p>Spot - 2 (2) {3} [4]</p><p>Survival - 3 (5) {7} [11]</p><p>Language - 8 (8) {8} [10]</p><p></p><p>-------------------------------------------------------</p><p></p><p>Feats:</p><p>Natural Healer</p><p>{Brew Herbal Concoctions}</p><p>[Craft Spell Talisman]</p><p></p><p>-------------------------------------------------------</p><p></p><p>Racial Features:</p><p>+2 Dex, -2 Con</p><p>Medium size</p><p>Base Speed 30 feet</p><p>+2 saving throw bonus against enchantment spells or effects</p><p>1 extra skill point per class level</p><p>Low-Light Vision</p><p>Proficient with long sword or short sword; proficient with long bows and short bows;</p><p>proficient with all elven exotic weapons as if they were martial weapons</p><p>+2 bonus to Listen, Search and Spot</p><p>+4 on Climb checks when climbing trees</p><p>Knowledge (nature) class skill</p><p>Knowledge (Caraheen) class skill</p><p>+2 bonus on Knowledge (nature) and Survival rolls in woodlands and forests</p><p>3 extra points of spell energy</p><p>Can cast 3 0 level spells per day as inherent spell-like ability with no spell energy cost</p><p>Languages: High Elven; Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth, </p><p>Old Dwarven, Orcish, Trader's Tongue</p><p>Favored Class: Channeler</p><p></p><p>Class Features:</p><p>1st Level - Magecraft, Bonus School, Bonus Spells, Art of Magic, Channeler Gift (Lorebook)</p><p>2nd Level - Summon Familiar</p><p>3rd Level - None</p><p>4th Level - Bonus School</p><p>5th Level - Bonus Feat, Art of Magic</p><p>6th Level - None</p><p>7th Level - None</p><p>8th Level - Bonus School</p><p></p><p>Heroic Path Features:</p><p>1st Level - Bonus Spell</p><p>2nd Level - Bolster Spell</p><p>3rd Level - Bonus Spell Energy +2</p><p>4th Level - Quickened Counterspelling</p><p>5th Level - Bonus Spell</p><p>6th Level - Improved Spellcasting</p><p>7th Level - Bolster Spell</p><p>8th Level - Bonus Spell Energy +4</p><p></p><p>-------------------------------------------------------</p><p></p><p>Magic:</p><p>Spell-like abilities 1/day: Create Water, Detect Magic, Cure Minor Wounds</p><p>Schools: Universal, Transmutation, Lesser Conjuration, {Enchantment}, [Abjuration]</p><p>0-level spells/day: 7 (7) {7} [8]</p><p>Spell Energy: 8 (9) {13} [20]</p><p>Spells:</p><p>0 - 5 Cure Minor Wounds, Create Water, Mending, Mage Hand, Arcane Mark</p><p>1 - 7 Cure Light Wounds, Mage Armor, Entangle, Stone Soup, (Obscuring Mist), (Pass Without Trace), {Sleep}</p><p>2 - 4 {Silver Blood}, {Cure Moderate Wounds}, {Web}, [Bull's Strength]</p><p>3 - 5 [Halfling Burrow], [Cure Serious Wounds], [Hold Person], [Fly], [Silver Wind]</p><p>4 - 3 [Silver Storm], [Cure Critical Wounds], [Stoneskin]</p><p></p><p>==================================================</p><p></p><p>maddmic, please enter skill points at all four levels.</p><p>Note you only get languages from your dwarven side.</p><p>Here is what I show for your character:</p><p></p><p>Character Name: Kimble Odnar Pipnock of the clan Argnosh</p><p>Character Nickname (preferred): Kopa</p><p>Character Race: Dwarrow</p><p>Character Class: Fighter</p><p>Heroic Path: Quickened</p><p>Alignment: N</p><p></p><p>Gender: Male</p><p>Age: 57</p><p>Height: 3’11”</p><p>Weight: 55#</p><p>Eyes: Green</p><p>Hair: Brown</p><p></p><p>Character Level: 1 (2) {4} [8]</p><p></p><p>Language: Clan Dialect, Old Dwarven Pidgin, Orc Pidgin, Trader’s Tongue, +1 lang, +1 pidgin</p><p>-------------------------------------------------------</p><p></p><p>Str: 18 {19} [20] Ability Bonus </p><p>Dex: 16 [17]</p><p>Con: 16</p><p>Int: 12</p><p>Wis: 10</p><p>Cha: 10 </p><p></p><p>-------------------------------------------------------</p><p></p><p>Skills: 12 (15) {21} [33]</p><p>Name - Ranks taken</p><p>Climb - 2 </p><p>Craft: Weaponsmithing - 2</p><p>Handle Animal - 0</p><p>Intimidate - 2</p><p>Jump - 2</p><p>Ride - 2</p><p>Swim - 2</p><p></p><p>-------------------------------------------------------</p><p></p><p>Feats:</p><p>Power Attack (1st level)</p><p>Cleave (extra)</p><p>(2nd) Weapon Focus (Dwarven Waraxe)</p><p>(3rd) Two Weapon Fighting</p><p>(4th) Weapon Specialization (Dwarven Waraxe)</p><p>(6th) Great Cleave</p><p>(6th) Improved Two-Weapon Fighthing</p><p>(8th) Improved Critical (Dwarven Waraxe)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Racial Features:</p><p>+2 Charisma</p><p>+1 Attack (Size)</p><p>+1 AC (Size)</p><p>+4 to Hide (Size)</p><p>Darkvision 60’</p><p>+2 to saves against spells and spell like effects</p><p>+2 to saves against poison</p><p>+1 natural armor</p><p>Dwarf & Gnome blood</p><p>Raised with Dwarves</p><p>Stonecunning: +2 notice unusual stonework (search)</p><p>+1 dodge bonus to AC against orcs</p><p>Proficient w/ Dwarven exotic weapons</p><p>+2 to Appraise and Craft checks related to stone or metal</p><p>+2 to Climb checks</p><p>Gain Knowledge: Kaladrun Mountains</p><p>Languages: Clan Dialect, Old Dwarven Pidgin, Orcish Pidgin; Bonus Languages: Old Dwarven, Orcish, other Clan Dialect, Trader’s Tongue</p><p></p><p>Class Features:</p><p>1st Level - Bonus Feat</p><p>2nd Level - Bonus Feat</p><p>3rd Level - None</p><p>4th Level - Bonus Feat</p><p>5th Level - None</p><p>6th Level - Bonus Feat</p><p>7th Level - None</p><p>8th Level - Bonus Feat</p><p></p><p>Heroic Path Features:</p><p>1st Level – +2 bonus to initiative</p><p>2nd Level – +1 dodge to AC</p><p>3rd Level – +5 ft. speed</p><p>4th Level – Burst of speed 1/day</p><p>5th Level – +1 Dex</p><p>6th Level – +4 bonus to initiative</p><p>7th Level – +2 dodge bonus to AC</p><p>8th Level - +10 ft. speed</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1427320"] Brother Shatterstone, please verify your skill points for forth level. Here is what I show for your character: Character Name: Aldric Shadetree Character Race: Erenlander Character Class: Wildlander Heroic Path: Pureblood Alignment: CG Gender: Male Age: 21 Height: 6'2" Weight: 214 lbs. Eyes: Blue Hair: Brown Character Level: 1 (2) {4} [8] Language: Erenlander ------------------------------------------------------- Str: 14 Dex: 18 {19} [20] Ability Bonus Con: 16 Int: 14 Wis: 14 Cha: 11 [12] Heroic ------------------------------------------------------- Skills: 44 (54) {74} [114] Name - Ranks taken Climb - 0 (0) {0} [7] Craft: Bowmaking – 4 (5) {7} [7] Handle Animal – 4 (4) {7} [7] Heal – 4 (4) {5} [11] Hide – 4 (5) {7} [11] * ~ Knowledge: Central Erenland – 4 (4) {6} [8] Knowledge: Nature – 4 (4) {6} [8] Listen – 4 (5) {7} [11] Move Silently – 4 (5) {7} [11] * ~ Ride – 4 (4) {5} [7] Spot – 4 (5) {7} [11] * Swim – 0 (4) {4} [4] Survival – 4 (5) {7} [11] ------------------------------------------------------- Feats: Combat Expert (1st level) Improved Initiative (extra) Dodge (extra) Point Blank Shot (3rd level) Quick Draw (Heroic Path) Leadership (6th level) Rapid Shot (Heroic Path) ------------------------------------------------------- Racial Features: +2 any ability (Dex), -2 any other ability (Cha) 2 extra feats 8 extra skill points and 2 per level 4 bonus ranks in Craft or Profession skill (Craft: Bowmaking) Knowledge (central Erenland) class skill Languages: Erenlander; Bonus Languages: Any Favored Class: Any Class Features: 1st Level – Wildlander Trait (Stealthy) 1st Level - Wild Empathy: 1 (2) {4} [9] 2nd Level - Wildlander Trait (Ghost Walk) 3rd Level - Danger Sense (Bonus to Spot Enemies) 4th Level – Smite 1/Day 5th Level - Wildlander Trait (Tracking) 6th Level – Danger Sense (Never Surprised) 7th Level - None 8th Level - Wildlander Trait (Quick Stride) Heroic Path Features: 1st Level – Master Adventurer +2 2nd Level – Blood of Kings +2 3rd Level – Bonus Feat 4th Level – Skill Mastery 5th Level – Ability Increase 6th Level - Master Adventurer +4 7th Level - Blood of Kings +4 8th Level - Bonus Feat ================================================== Toric_Arthendain, please verify your skill points at all four levels. Note I added a spot for "Language" to keep track of points spent on languages. You had the same feat chosen twice, so you still need one more feat. Check your three inherent spells for being a wood elf with INT of 10 or higher. Those have to come from the Wizard's spell list. Here is what I show for your character: Character Name: Galathir Celegond Character Race: Caransil Character Class: Channeler (Hermetic) Heroic Path: Dragonblooded Alignment: CG Gender: M Age: 18 Height: 5'2" Weight: 110# Eyes: Dark Blue Hair: Black Character Level: 1 (2) {4} [8] Language: High Elven*, Erenlander*, Trader's Tongue*, Orcish*, Old Dwarven, [Halfling] * = Can read and write these languages ------------------------------------------------------- Str: 12 Dex: 18 Con: 14 Int: 18 {19} [20] Wis: 10 Cha: 8 ------------------------------------------------------- Skills: 40 (50) {70} [111] Name - Ranks taken Bluff - 2 (2) {2} [2] Concentration - 2 (4) {7} [11] Handle Animal - 2 (3) {5} [9] Heal - 3 (5) {7} [11] Knowledge (Caraheen) - 2 (4) {6} [10] Knowledge (nature) - 2 (3) {5} [9] Knowledge (arcana) - 2 (4) {7} [11] Listen - 2 (2) {4} [4] Profession (herbalist) - 4 (5) {7} [11] Search - 2 (2) {3} [3] Spellcraft - 3 (5) {7} [11] Spot - 2 (2) {3} [4] Survival - 3 (5) {7} [11] Language - 8 (8) {8} [10] ------------------------------------------------------- Feats: Natural Healer {Brew Herbal Concoctions} [Craft Spell Talisman] ------------------------------------------------------- Racial Features: +2 Dex, -2 Con Medium size Base Speed 30 feet +2 saving throw bonus against enchantment spells or effects 1 extra skill point per class level Low-Light Vision Proficient with long sword or short sword; proficient with long bows and short bows; proficient with all elven exotic weapons as if they were martial weapons +2 bonus to Listen, Search and Spot +4 on Climb checks when climbing trees Knowledge (nature) class skill Knowledge (Caraheen) class skill +2 bonus on Knowledge (nature) and Survival rolls in woodlands and forests 3 extra points of spell energy Can cast 3 0 level spells per day as inherent spell-like ability with no spell energy cost Languages: High Elven; Bonus Languages: Colonial, Erenlander, Halfling, Jungle Mouth, Old Dwarven, Orcish, Trader's Tongue Favored Class: Channeler Class Features: 1st Level - Magecraft, Bonus School, Bonus Spells, Art of Magic, Channeler Gift (Lorebook) 2nd Level - Summon Familiar 3rd Level - None 4th Level - Bonus School 5th Level - Bonus Feat, Art of Magic 6th Level - None 7th Level - None 8th Level - Bonus School Heroic Path Features: 1st Level - Bonus Spell 2nd Level - Bolster Spell 3rd Level - Bonus Spell Energy +2 4th Level - Quickened Counterspelling 5th Level - Bonus Spell 6th Level - Improved Spellcasting 7th Level - Bolster Spell 8th Level - Bonus Spell Energy +4 ------------------------------------------------------- Magic: Spell-like abilities 1/day: Create Water, Detect Magic, Cure Minor Wounds Schools: Universal, Transmutation, Lesser Conjuration, {Enchantment}, [Abjuration] 0-level spells/day: 7 (7) {7} [8] Spell Energy: 8 (9) {13} [20] Spells: 0 - 5 Cure Minor Wounds, Create Water, Mending, Mage Hand, Arcane Mark 1 - 7 Cure Light Wounds, Mage Armor, Entangle, Stone Soup, (Obscuring Mist), (Pass Without Trace), {Sleep} 2 - 4 {Silver Blood}, {Cure Moderate Wounds}, {Web}, [Bull's Strength] 3 - 5 [Halfling Burrow], [Cure Serious Wounds], [Hold Person], [Fly], [Silver Wind] 4 - 3 [Silver Storm], [Cure Critical Wounds], [Stoneskin] ================================================== maddmic, please enter skill points at all four levels. Note you only get languages from your dwarven side. Here is what I show for your character: Character Name: Kimble Odnar Pipnock of the clan Argnosh Character Nickname (preferred): Kopa Character Race: Dwarrow Character Class: Fighter Heroic Path: Quickened Alignment: N Gender: Male Age: 57 Height: 3’11” Weight: 55# Eyes: Green Hair: Brown Character Level: 1 (2) {4} [8] Language: Clan Dialect, Old Dwarven Pidgin, Orc Pidgin, Trader’s Tongue, +1 lang, +1 pidgin ------------------------------------------------------- Str: 18 {19} [20] Ability Bonus Dex: 16 [17] Con: 16 Int: 12 Wis: 10 Cha: 10 ------------------------------------------------------- Skills: 12 (15) {21} [33] Name - Ranks taken Climb - 2 Craft: Weaponsmithing - 2 Handle Animal - 0 Intimidate - 2 Jump - 2 Ride - 2 Swim - 2 ------------------------------------------------------- Feats: Power Attack (1st level) Cleave (extra) (2nd) Weapon Focus (Dwarven Waraxe) (3rd) Two Weapon Fighting (4th) Weapon Specialization (Dwarven Waraxe) (6th) Great Cleave (6th) Improved Two-Weapon Fighthing (8th) Improved Critical (Dwarven Waraxe) ------------------------------------------------------- Racial Features: +2 Charisma +1 Attack (Size) +1 AC (Size) +4 to Hide (Size) Darkvision 60’ +2 to saves against spells and spell like effects +2 to saves against poison +1 natural armor Dwarf & Gnome blood Raised with Dwarves Stonecunning: +2 notice unusual stonework (search) +1 dodge bonus to AC against orcs Proficient w/ Dwarven exotic weapons +2 to Appraise and Craft checks related to stone or metal +2 to Climb checks Gain Knowledge: Kaladrun Mountains Languages: Clan Dialect, Old Dwarven Pidgin, Orcish Pidgin; Bonus Languages: Old Dwarven, Orcish, other Clan Dialect, Trader’s Tongue Class Features: 1st Level - Bonus Feat 2nd Level - Bonus Feat 3rd Level - None 4th Level - Bonus Feat 5th Level - None 6th Level - Bonus Feat 7th Level - None 8th Level - Bonus Feat Heroic Path Features: 1st Level – +2 bonus to initiative 2nd Level – +1 dodge to AC 3rd Level – +5 ft. speed 4th Level – Burst of speed 1/day 5th Level – +1 Dex 6th Level – +4 bonus to initiative 7th Level – +2 dodge bonus to AC 8th Level - +10 ft. speed [/QUOTE]
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Midnight: Dawning of the Night Princes (OOC) [Full]
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