Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Midnight] Escape from Shadow – Character thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hbarsquared" data-source="post: 2112811" data-attributes="member: 4550"><p><strong>Abdiel Lyanthra</strong></p><p></p><p>Player: <span style="color: royalblue">Eonthar</span></p><p>Character: <span style="color: royalblue">Abdiel Lyanthra (Mystic Male Erenlander Wildlander 1)</span></p><p style="margin-left: 20px">Alignment: Chaotic Good</p> <p style="margin-left: 20px">Languages: <span style="color: orange">Erenlander</span></p> <p style="margin-left: 20px"></p><p>Status: <span style="color: lime"><strong>Alive</strong></span></p><p></p><p style="margin-left: 20px"></p><p></p><p>[sblock]</p><p></p><p>Medium humanoid</p><p></p><p><strong>Hit Die:</strong> 1d8+1 (hp 9)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC:</strong> 14, touch 14, flat-footed 10</p><p><strong>Base Attack:</strong> +1, grapple +3</p><p></p><p><strong>Attack:</strong> +3 melee (1d3+2/x2, unarmed)</p><p><strong>Full Attack:</strong> +3 melee (1d3+2/x2, unarmed)</p><p></p><p><strong>Saving Throws:</strong> Fortitude +3, Reflex +4, Will +2</p><p><strong>Abilities:</strong> Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 10</p><p></p><p><strong>Skills</strong>: Climb +8, Handle Animal +4, Heal +6, Hide +10, Knowledge (nature) +4, Move Silently +10, Profession (hunter) +6, Spot +6, Survival +6, Swim +8.</p><p><strong>Feats</strong>: Track, Athletic, Stealthy.</p><p></p><p><strong>Heroic Path</strong>:</p><p><em>Burst</em> 1/day: Increase land speed by 10 ft. as a swift action for one round</p><p></p><p><strong>Racial Traits</strong>:</p><p>+2/-2 to any two abilities</p><p>2 Bonus feats at 1st level</p><p>8 extra skill points at 1st level, 2 extra skill points per level</p><p>4 Bonus ranks in one Craft or Profession skill</p><p>Knowledge (Central Erenland) as class skill</p><p></p><p><strong>Class Abilities</strong>:</p><p>Wild Empathy: d20 + wildlander level + Cha bonus to influence animals like Diplomacy</p><p>Wildlander trait: Quick Stride (Ex): +10 ft. speed when wearing light or no armor</p><p></p><p><strong>Physical Description</strong>:</p><p>Abdiel, at 5'11" and 185lbs, is of average height and weight for an Erenlander. He has relatively pale skin that is currently deeply tanned from spending all of his time outside. He has short, wavy auburn hair, and piercing green eyes. Not having access to any blades to shave with, he has a scraggly beard that is finally starting to fill in. His back is covered in scars from the lashings that he has received at the hands of his captors. The upper part of his left forearm is covered in a strange patterned, almost tribal, tattoo, which he has had as long as he can remember. Abdiel is currently 18 years old.</p><p></p><p><strong>Background</strong>:</p><p>[sblock]</p><p>Abdiel does not remember much of his early childhood, he has vague memories of flames engulfing a building, a voyage in a stuffy, cramped and noisy boat, and a long voyage across the plains. His only reminders of that time are the strange tattoo that cover his upper left arm and a slight aversion to fire.</p><p></p><p>His childhood was spent in the refugee hamlet of Merranham, a small collection of buildings just within the Eastern border of Erethor near the Westlands. Since the village was inhabited mainly by children, along with a few, mostly elderly adults, there was very little manpower available to clear the land for farming. This meant that most of the people lived from small plots of vegetables along with whatever they could hunt or gather from their surroundings. Since the hamlet had little impact on the nearby environment, the local elven tribe let them live peacefully.</p><p></p><p>Abdiel spent much of his time running through the woods, climbing trees, swimming in the nearby river, befriending animals, hunting and gathering food. He was a great provider, he seemed to have a knack for being able to catch game that eluded everyone else, climb to the very highest branches of the trees to get the eggs in the nests that no one else could reach, and follow trails that no one else could find. He made many friends, often being the first to greet those that sought the hamlet for refuge.</p><p></p><p>By the time he was 15, Abdiel was the fastest, strongest man in Merranham, and indeed in the entire region. That fall, at the festival of Zimra, the harvest festival, an event where people from all of the nearby villages came to meet, trade and rejoice, a tournament was held for all of the single men of age, in which the winner would be allowed to chose any single woman to have as his wife. The contest was an obstacle course, which involved tree climbing, swimming, foot races, as well as an archery competition [Think of the modern Biathlon]. Abdiel entered and won the competition. As his wife, he selected Brianna, a pretty, sweet freckled girl of 14, with flaming red hair, hazel eyes and a dazzling smile, whom he had fallen in love with the year before.</p><p></p><p>They were very happy, and by the harvest festival of the next year, they were the proud parents of beautiful twin girls, Kiana and Kyra. Life could not get any better. Being the strongest, fastest, wisest male in the village, as well as its best provider, he was, for all intents and purposes, the leader of the village. Life could not get any better.</p><p></p><p>In fact, it got much, much worse.</p><p></p><p>At the zenith of the arc of Hisha, the winter solstice, Abdiel's life changed forever. A patrol of orcs on their way back to their camp came across the hamlet of Merranham. The party of orcs was too much for the valiant, but overmatched, defenders of the village and everyone was either killed or enslaved. Brianna and the twins were captured and sent to a female prison camp, while Abdiel was sent to a male prison camp. This was the last time that he ever saw his wife and children.</p><p></p><p>Abdiel has spent the last two years working in prison camps. He has made a number of unsuccessful attempts to run away and now bears the scars as a reminder of his failures. He believes that he will need partners in order to be able to successfully escape, and stay out of, these prison camps. He is currently searching for like-minded individuals who's abilities will complement his so that he can escape and try to find Briana, Kiana and Kyra.</p><p>[/sblock]</p><p><strong>Personality</strong>:</p><p>Abdiel is a very determined man, anything that he sets his mind to, he will accomplish ... eventually. While he is currently a little depressed, he is an eternal optimist believing that good things come to those who persevere. He believes in personal freedom and the greater good. He is not necessarily looking to defeat the dark lord, he is simply looking for a normal happy life with his family and friend around him.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 2112811, member: 4550"] [b]Abdiel Lyanthra[/b] Player: [color=royalblue]Eonthar[/color] Character: [color=royalblue]Abdiel Lyanthra (Mystic Male Erenlander Wildlander 1)[/color] [indent]Alignment: Chaotic Good Languages: [color=orange]Erenlander[/color] [/indent] Status: [color=lime][b]Alive[/b][/color] [indent][/indent] [sblock] Medium humanoid [B]Hit Die:[/B] 1d8+1 (hp 9) [B]Initiative:[/B] +4 [B]Speed:[/B] 40 ft. [B]AC:[/B] 14, touch 14, flat-footed 10 [B]Base Attack:[/B] +1, grapple +3 [B]Attack:[/B] +3 melee (1d3+2/x2, unarmed) [B]Full Attack:[/B] +3 melee (1d3+2/x2, unarmed) [B]Saving Throws:[/B] Fortitude +3, Reflex +4, Will +2 [B]Abilities:[/B] Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 10 [B]Skills[/B]: Climb +8, Handle Animal +4, Heal +6, Hide +10, Knowledge (nature) +4, Move Silently +10, Profession (hunter) +6, Spot +6, Survival +6, Swim +8. [B]Feats[/B]: Track, Athletic, Stealthy. [B]Heroic Path[/B]: [i]Burst[/i] 1/day: Increase land speed by 10 ft. as a swift action for one round [B]Racial Traits[/B]: +2/-2 to any two abilities 2 Bonus feats at 1st level 8 extra skill points at 1st level, 2 extra skill points per level 4 Bonus ranks in one Craft or Profession skill Knowledge (Central Erenland) as class skill [B]Class Abilities[/B]: Wild Empathy: d20 + wildlander level + Cha bonus to influence animals like Diplomacy Wildlander trait: Quick Stride (Ex): +10 ft. speed when wearing light or no armor [b]Physical Description[/b]: Abdiel, at 5'11" and 185lbs, is of average height and weight for an Erenlander. He has relatively pale skin that is currently deeply tanned from spending all of his time outside. He has short, wavy auburn hair, and piercing green eyes. Not having access to any blades to shave with, he has a scraggly beard that is finally starting to fill in. His back is covered in scars from the lashings that he has received at the hands of his captors. The upper part of his left forearm is covered in a strange patterned, almost tribal, tattoo, which he has had as long as he can remember. Abdiel is currently 18 years old. [b]Background[/b]: [sblock] Abdiel does not remember much of his early childhood, he has vague memories of flames engulfing a building, a voyage in a stuffy, cramped and noisy boat, and a long voyage across the plains. His only reminders of that time are the strange tattoo that cover his upper left arm and a slight aversion to fire. His childhood was spent in the refugee hamlet of Merranham, a small collection of buildings just within the Eastern border of Erethor near the Westlands. Since the village was inhabited mainly by children, along with a few, mostly elderly adults, there was very little manpower available to clear the land for farming. This meant that most of the people lived from small plots of vegetables along with whatever they could hunt or gather from their surroundings. Since the hamlet had little impact on the nearby environment, the local elven tribe let them live peacefully. Abdiel spent much of his time running through the woods, climbing trees, swimming in the nearby river, befriending animals, hunting and gathering food. He was a great provider, he seemed to have a knack for being able to catch game that eluded everyone else, climb to the very highest branches of the trees to get the eggs in the nests that no one else could reach, and follow trails that no one else could find. He made many friends, often being the first to greet those that sought the hamlet for refuge. By the time he was 15, Abdiel was the fastest, strongest man in Merranham, and indeed in the entire region. That fall, at the festival of Zimra, the harvest festival, an event where people from all of the nearby villages came to meet, trade and rejoice, a tournament was held for all of the single men of age, in which the winner would be allowed to chose any single woman to have as his wife. The contest was an obstacle course, which involved tree climbing, swimming, foot races, as well as an archery competition [Think of the modern Biathlon]. Abdiel entered and won the competition. As his wife, he selected Brianna, a pretty, sweet freckled girl of 14, with flaming red hair, hazel eyes and a dazzling smile, whom he had fallen in love with the year before. They were very happy, and by the harvest festival of the next year, they were the proud parents of beautiful twin girls, Kiana and Kyra. Life could not get any better. Being the strongest, fastest, wisest male in the village, as well as its best provider, he was, for all intents and purposes, the leader of the village. Life could not get any better. In fact, it got much, much worse. At the zenith of the arc of Hisha, the winter solstice, Abdiel's life changed forever. A patrol of orcs on their way back to their camp came across the hamlet of Merranham. The party of orcs was too much for the valiant, but overmatched, defenders of the village and everyone was either killed or enslaved. Brianna and the twins were captured and sent to a female prison camp, while Abdiel was sent to a male prison camp. This was the last time that he ever saw his wife and children. Abdiel has spent the last two years working in prison camps. He has made a number of unsuccessful attempts to run away and now bears the scars as a reminder of his failures. He believes that he will need partners in order to be able to successfully escape, and stay out of, these prison camps. He is currently searching for like-minded individuals who's abilities will complement his so that he can escape and try to find Briana, Kiana and Kyra. [/sblock] [b]Personality[/b]: Abdiel is a very determined man, anything that he sets his mind to, he will accomplish ... eventually. While he is currently a little depressed, he is an eternal optimist believing that good things come to those who persevere. He believes in personal freedom and the greater good. He is not necessarily looking to defeat the dark lord, he is simply looking for a normal happy life with his family and friend around him. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Midnight] Escape from Shadow – Character thread
Top