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[Midnight] Escape from Shadow – OOC
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<blockquote data-quote="hbarsquared" data-source="post: 2120152" data-attributes="member: 4550"><p>Wow, I'm gone for two days, and already we have a plan for bringing down the One God! I'm going to have to put some extra effort into making Torak believe that he won't, in fact, get even close. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>And thanks for your faith, <strong>Dirigible</strong>. (By the way, I'm also <strong>sylantar</strong> over at AtS. Maybe I should try out a couple of ideas I posted over there. Such as the band of Fell halflings with their respective fighting styles from <em>Steel and Shadow</em> . . .)</p><p></p><p>And now to get back on track.</p><p></p><p><strong>Dirgible</strong> was right about the spell list, sorry I didn't catch it before. Deleting <em>ray of frost</em> and <em>burning hands</em>, replacing with <em>prestidigitation</em> and <em>cure light wounds</em>, respectively, on the character thread.</p><p></p><p>Anyone have any other changes to make?</p><p></p><p>And as for character play . . .</p><p></p><p>No one will know each other to start off and no one will have common backgrounds (except those invented arbitrarily by the DM . . .) Therefore, characters will only know each other by how the players portray them. <strong>Rikandur Azebol</strong>, if you want Torak to be intelligent, but perceived as a brute, make sure to play him that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Teaser will be up soon, as well as the introductory <strong>M<span style="font-size: 10px">IDNIGHT</span></strong> post. This will also let you know where your characters are starting off, from where the slave ship has left, and so on.</p><p></p><p>Check out my <a href="http://www.enworld.org/showthread.php?t=124556" target="_blank">Story Hour</a>, too, which I am updating today!</p><p></p><p>Phew, that's it for now.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 2120152, member: 4550"] Wow, I'm gone for two days, and already we have a plan for bringing down the One God! I'm going to have to put some extra effort into making Torak believe that he won't, in fact, get even close. :] And thanks for your faith, [b]Dirigible[/b]. (By the way, I'm also [b]sylantar[/b] over at AtS. Maybe I should try out a couple of ideas I posted over there. Such as the band of Fell halflings with their respective fighting styles from [i]Steel and Shadow[/i] . . .) And now to get back on track. [b]Dirgible[/b] was right about the spell list, sorry I didn't catch it before. Deleting [i]ray of frost[/i] and [i]burning hands[/i], replacing with [i]prestidigitation[/i] and [i]cure light wounds[/i], respectively, on the character thread. Anyone have any other changes to make? And as for character play . . . No one will know each other to start off and no one will have common backgrounds (except those invented arbitrarily by the DM . . .) Therefore, characters will only know each other by how the players portray them. [b]Rikandur Azebol[/b], if you want Torak to be intelligent, but perceived as a brute, make sure to play him that way. ;) Teaser will be up soon, as well as the introductory [b]M[size=2]IDNIGHT[/size][/b] post. This will also let you know where your characters are starting off, from where the slave ship has left, and so on. Check out my [url=http://www.enworld.org/showthread.php?t=124556]Story Hour[/url], too, which I am updating today! Phew, that's it for now. [/QUOTE]
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