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<blockquote data-quote="boredgremlin" data-source="post: 3321418" data-attributes="member: 31646"><p>I was building up a midnight game for a while. I was going to base it out of the gnome city where there are all those smuggling tunnels for the elves and resistance. One of the first adventures was going to involve the players stealing a wagon full of spear heads and axeheads. After which they had to hide the stuff in an old series of tunnels that had been discovered by orcs years ago and sealed off. The tunnels are regularly patrolled but still better then leaving the gear out in the open. That part of the adventure was going to involve the stealthier characters hiding the goods as well as possible and maybe silencing a few gaurds or sentries in the tunnels. </p><p></p><p> The next adventure or two were going to involve running the goods up the Eren river by varius gnome boats and some overland movement around choke points to eventually reach the pirate fleet of humans on the inner sea. </p><p></p><p> Oh and stealing the goods in the first place likely involved murdering the weapon smith who was a willing collaborator. He was hoping to impress the legates enough to make him a sherriff in his home town. He didnt care about the resistance, believing the war was long over and people should strive to be the best servants of Izradore they could be so that one day they might be granted freedom as full servants of his, just like the orcs. He also believed all the rumors and horrible stories about the fey spread by the legates. He was travelling with the gear because he had asked to be part of the war against the elves and was going to serve the orc army more directly... along with a few men of his village who felt the same way he did.</p><p></p><p> I figured the players would try thier best to save the guy in thier initial attack on the small caravan along with his fellows. Then after the orcs are dead the guy will try to convince them to hide the bodies (orcs arent really worthy servants of Izradore and he didnt like them) and come with him to deliver the gear and repent for thier evil deeds against Lord Izradore by joining the fight against the wicked elves. </p><p></p><p> Any attempt to take the weapons anywhere but the elvish front lead to him and his fellows fighting to defend the supplies. I was going to punctuate any conversation with him with memories (liberally described in detail) the players had of traitors who had told on people they knew, and the death and suffering perpetrated and assisted by various people who were either too cowardly to fight or who had outright betrayed people to the Legates and Orcs. </p><p></p><p> I figured these first few adventures would do a good job of illustrating the unique and grim feel of Midnight.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 3321418, member: 31646"] I was building up a midnight game for a while. I was going to base it out of the gnome city where there are all those smuggling tunnels for the elves and resistance. One of the first adventures was going to involve the players stealing a wagon full of spear heads and axeheads. After which they had to hide the stuff in an old series of tunnels that had been discovered by orcs years ago and sealed off. The tunnels are regularly patrolled but still better then leaving the gear out in the open. That part of the adventure was going to involve the stealthier characters hiding the goods as well as possible and maybe silencing a few gaurds or sentries in the tunnels. The next adventure or two were going to involve running the goods up the Eren river by varius gnome boats and some overland movement around choke points to eventually reach the pirate fleet of humans on the inner sea. Oh and stealing the goods in the first place likely involved murdering the weapon smith who was a willing collaborator. He was hoping to impress the legates enough to make him a sherriff in his home town. He didnt care about the resistance, believing the war was long over and people should strive to be the best servants of Izradore they could be so that one day they might be granted freedom as full servants of his, just like the orcs. He also believed all the rumors and horrible stories about the fey spread by the legates. He was travelling with the gear because he had asked to be part of the war against the elves and was going to serve the orc army more directly... along with a few men of his village who felt the same way he did. I figured the players would try thier best to save the guy in thier initial attack on the small caravan along with his fellows. Then after the orcs are dead the guy will try to convince them to hide the bodies (orcs arent really worthy servants of Izradore and he didnt like them) and come with him to deliver the gear and repent for thier evil deeds against Lord Izradore by joining the fight against the wicked elves. Any attempt to take the weapons anywhere but the elvish front lead to him and his fellows fighting to defend the supplies. I was going to punctuate any conversation with him with memories (liberally described in detail) the players had of traitors who had told on people they knew, and the death and suffering perpetrated and assisted by various people who were either too cowardly to fight or who had outright betrayed people to the Legates and Orcs. I figured these first few adventures would do a good job of illustrating the unique and grim feel of Midnight. [/QUOTE]
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