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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Midnight: First Impressions of Campaign Book
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<blockquote data-quote="gambler1650" data-source="post: 845762" data-attributes="member: 11033"><p>Ok.. One question as I go through the Magic chapter... I'm still not convinced I understand the Channeler class's examples for what level spells they can cast. It states that you add +1 to the character's level if they have more channeler levels than other levels to determine what level spell they can cast. First, I think this probably means what spells they can _learn_ (technically not a difference given the magic system, but the change in how it's worded can make one think they're separate things). In general, to learn a spell, you have to have double the number of class levels (any class level) as the spell's level. Easy enough.</p><p></p><p>I think one of the examples is wrong though under the Channeler's info. Summarized:</p><p></p><p>1st Level Channeler (1 level + 1 for more channeler levels than others) = 2 / 2 = 1st level spells can be learned (and cast). This is what the book says.</p><p></p><p>3rd level channeler (3 levels + 1) = 4 / 2 = 2nd level spells can be learned and cast. This is what the book says.</p><p></p><p><span style="color: red">2nd level channeler / 1st level rogue (3 levels + 1) = 4 / 2 = 2nd level spells can be learned and cast. The book says 3rd level spells can be cast</span></p><p></p><p>1st level channeler / 2nd level rogue (3 levels) = 3 / 2 = 1.5 rounded to 1.. 1st level spells can be cast. This is what the book says. </p><p></p><p>I take it that example three is wrong?</p><p></p><p>Ritual magic's wording is a bit confusing on first reading. It states that the purpose is to greatly reduce spell energy needed and then gives a chart that shows spell damage taken dependent on the spell level cast. A quick overview of the magic system for those not familiar.. Each character has a certain number of spell points. Each spell cast drains a number of spell points equal to its level. When there are no spell points left, each spell drains temporary constitution points equal to its spell level (called Spell Damage). Back to Ritual Magic, nowhere does it state that spell energy is reduced to 0 and to just use the chart, but that's the assumption I made since it doesn't say how much to reduce the spell energy of each spell. I assume the interpretation I came up with is the correct one? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gambler1650, post: 845762, member: 11033"] Ok.. One question as I go through the Magic chapter... I'm still not convinced I understand the Channeler class's examples for what level spells they can cast. It states that you add +1 to the character's level if they have more channeler levels than other levels to determine what level spell they can cast. First, I think this probably means what spells they can _learn_ (technically not a difference given the magic system, but the change in how it's worded can make one think they're separate things). In general, to learn a spell, you have to have double the number of class levels (any class level) as the spell's level. Easy enough. I think one of the examples is wrong though under the Channeler's info. Summarized: 1st Level Channeler (1 level + 1 for more channeler levels than others) = 2 / 2 = 1st level spells can be learned (and cast). This is what the book says. 3rd level channeler (3 levels + 1) = 4 / 2 = 2nd level spells can be learned and cast. This is what the book says. [color=red]2nd level channeler / 1st level rogue (3 levels + 1) = 4 / 2 = 2nd level spells can be learned and cast. The book says 3rd level spells can be cast[/color] 1st level channeler / 2nd level rogue (3 levels) = 3 / 2 = 1.5 rounded to 1.. 1st level spells can be cast. This is what the book says. I take it that example three is wrong? Ritual magic's wording is a bit confusing on first reading. It states that the purpose is to greatly reduce spell energy needed and then gives a chart that shows spell damage taken dependent on the spell level cast. A quick overview of the magic system for those not familiar.. Each character has a certain number of spell points. Each spell cast drains a number of spell points equal to its level. When there are no spell points left, each spell drains temporary constitution points equal to its spell level (called Spell Damage). Back to Ritual Magic, nowhere does it state that spell energy is reduced to 0 and to just use the chart, but that's the assumption I made since it doesn't say how much to reduce the spell energy of each spell. I assume the interpretation I came up with is the correct one? :) [/QUOTE]
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