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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Midnight: First Impressions of Campaign Book
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<blockquote data-quote="FFG Greg" data-source="post: 849464" data-attributes="member: 10808"><p>Sauron is, of course, the main inspiration. But one of the reasons the basic premise of Midnight is so accessible (the dark lord wins) is that so much of our epic fantasy literature has a "dark lord." LotR, Memory, Sorrow and Thorn, Thomas Covenant, Shanara, Wheel of Time...you name it, if it's modern epic fantasy, it probably has a dark lord.</p><p></p><p></p><p></p><p>The Fortress Wall is a cool historical element and a plausible excuse to scatter dungeons around the frontier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Again, this is pretty common in fantasy literature. The details of the path probably owe more to Wheel of Time and Robin Hobb's "Farseer" novels than Martin's stuff.</p><p></p><p></p><p></p><p>We tried to make Midnight a richly historical setting, and invasions and migrations (and the consequent wars and newly emerging cultures and nations) are an important element in history. One could find parallels in our own history, as well as in much of the fantasy literature (the Numenorean's migration to Middle-earth and the nations of Men they sired being one prominent example).</p><p></p><p>That said, yes this aspect of Midnight shares a common theme with the First Men and Andals in A Game of Thrones. There's a similar historical and cultural tension between the "old ways" of the Dorns and the "modernity" of the Sarcosans.</p><p></p><p></p><p></p><p>I can see that, though I don't think the author (Jeff Barber) has gotten that far in A Song of Ice and Fire yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Greg</p><p>FFG</p></blockquote><p></p>
[QUOTE="FFG Greg, post: 849464, member: 10808"] Sauron is, of course, the main inspiration. But one of the reasons the basic premise of Midnight is so accessible (the dark lord wins) is that so much of our epic fantasy literature has a "dark lord." LotR, Memory, Sorrow and Thorn, Thomas Covenant, Shanara, Wheel of Time...you name it, if it's modern epic fantasy, it probably has a dark lord. The Fortress Wall is a cool historical element and a plausible excuse to scatter dungeons around the frontier. :) Again, this is pretty common in fantasy literature. The details of the path probably owe more to Wheel of Time and Robin Hobb's "Farseer" novels than Martin's stuff. We tried to make Midnight a richly historical setting, and invasions and migrations (and the consequent wars and newly emerging cultures and nations) are an important element in history. One could find parallels in our own history, as well as in much of the fantasy literature (the Numenorean's migration to Middle-earth and the nations of Men they sired being one prominent example). That said, yes this aspect of Midnight shares a common theme with the First Men and Andals in A Game of Thrones. There's a similar historical and cultural tension between the "old ways" of the Dorns and the "modernity" of the Sarcosans. I can see that, though I don't think the author (Jeff Barber) has gotten that far in A Song of Ice and Fire yet. :) Greg FFG [/QUOTE]
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