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Midnight: First Impressions of Campaign Book
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<blockquote data-quote="danbala" data-source="post: 851714" data-attributes="member: 8464"><p>I understand you suspicion of online reviews. In my opinion, the favorable online reviews I've seen have been accurate. (Gambler gave a long (and mostly accurate) review on this webite.) Midnight is a good campaign setting.</p><p></p><p>From my perspective, if there is a drawback to the world its that it strongly parallels Tolkien in some places where I would have preferred some divergence. (Which is not to say that it steals from this source, as Midnight also has allot of creative and original work.) The problem that I have with these frequent parallels is that they provide players with a basis to make certain conclusions simply by their knowledge of LotR when they might not otherwise have a reason to know such things.</p><p></p><p>For example, I prefer elves to be mysterious and aloof to other races with their ways and customs to start out as a mystery. In Midnight, the elves live in the forest -- in a forest city, in fact -- and are ruled by a "witch queen." Many other details of elf life are very similar to Tolkein. For me, this makes the elves less mysterious to the new players as they could pretty much guess these things from the outset. Likewise, the dwarves are pretty much in a situation identical to the Moria dwarves in LotR. </p><p></p><p>This is a particular problem with Izrador, imho. As the mysterious Big Bad behind the scenes his name should be well known but his nature and workings should be a mystery. However, he is very similar to the Big Bads of Tolkein and the players will be able to make a lot of correct of assumptions about him based on that source. (The authors did create a unique motivation for him though, that I won't ruin here).</p><p></p><p>Personally, I would have preferred a few more curve balls being thrown to confound player assumption. The halfling slaves are a good example. Orcs relationship to dwarves (rather than elves) is another example.</p><p></p><p>But again, this is more of a minor quibble than a serious flaw. I like the setting and will probably be running it soon (albeit with a few twists, of course).</p></blockquote><p></p>
[QUOTE="danbala, post: 851714, member: 8464"] I understand you suspicion of online reviews. In my opinion, the favorable online reviews I've seen have been accurate. (Gambler gave a long (and mostly accurate) review on this webite.) Midnight is a good campaign setting. From my perspective, if there is a drawback to the world its that it strongly parallels Tolkien in some places where I would have preferred some divergence. (Which is not to say that it steals from this source, as Midnight also has allot of creative and original work.) The problem that I have with these frequent parallels is that they provide players with a basis to make certain conclusions simply by their knowledge of LotR when they might not otherwise have a reason to know such things. For example, I prefer elves to be mysterious and aloof to other races with their ways and customs to start out as a mystery. In Midnight, the elves live in the forest -- in a forest city, in fact -- and are ruled by a "witch queen." Many other details of elf life are very similar to Tolkein. For me, this makes the elves less mysterious to the new players as they could pretty much guess these things from the outset. Likewise, the dwarves are pretty much in a situation identical to the Moria dwarves in LotR. This is a particular problem with Izrador, imho. As the mysterious Big Bad behind the scenes his name should be well known but his nature and workings should be a mystery. However, he is very similar to the Big Bads of Tolkein and the players will be able to make a lot of correct of assumptions about him based on that source. (The authors did create a unique motivation for him though, that I won't ruin here). Personally, I would have preferred a few more curve balls being thrown to confound player assumption. The halfling slaves are a good example. Orcs relationship to dwarves (rather than elves) is another example. But again, this is more of a minor quibble than a serious flaw. I like the setting and will probably be running it soon (albeit with a few twists, of course). [/QUOTE]
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