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Midnight: First Impressions of Campaign Book
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<blockquote data-quote="Toric_Arthendain" data-source="post: 852086" data-attributes="member: 9833"><p>Wow, it's cool to see all this interest developing in the new Midnight setting!</p><p></p><p>I bought it exactly a week ago and I have to say that I absolutely love it! The similarities to Tolkien, Martin and many other fantasy authors and series are one of the things that I find appealing about the setting. In my opinion, it succeeds because it is so much different from the other D&D settings on the market.</p><p></p><p>Midnight is the first gaming sourcebook that I have read cover to cover over the course of a week. Usually when I buy a new book it takes longer to get through it. The writing in Midnight is consistently good and there are very few editing problems, which makes reading the book a pleasure. I love the "new" concepts like spell energy, barter system with gold being nearly worthless, ritual magic and spell talismans, and things of this nature. The setting itself is awesome. As I said before, the similarities to the settings created by several modern fantasy authors make Midnight even more appealing to me.</p><p></p><p>I started a new Midnight campaign this past Sunday for my regular group and they seemed to enjoy it. One wants to buy the book himself and another likes the idea of a rare magic/barter economy setting. The players started at first level and we played the adventure in the back of the book. In a five hour session, part of which was spent finalizing characters, we got about halfway through the adventure. I had three players (two other regular players were unable to make it but should be at future sessions). One played a dwarven fighter, another was a jungle elf channeler and the third was a Erenlander assassin (the class created by Green Ronin and published in one of their master class books, which I decided to allow in the Midnight setting with some modifications). They made good decisions through the first half of the adventure and seemed to enjoy themselves. They also got a taste of what the setting is like and got to do some bartering, which helped set the mood.</p><p></p><p>Anyway, Midnight has quickly become my favorite D&D 3e setting and is easily the best book I have purchased in the last year. Kudos to the design team, excellent work!</p><p></p><p>Toric</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 852086, member: 9833"] Wow, it's cool to see all this interest developing in the new Midnight setting! I bought it exactly a week ago and I have to say that I absolutely love it! The similarities to Tolkien, Martin and many other fantasy authors and series are one of the things that I find appealing about the setting. In my opinion, it succeeds because it is so much different from the other D&D settings on the market. Midnight is the first gaming sourcebook that I have read cover to cover over the course of a week. Usually when I buy a new book it takes longer to get through it. The writing in Midnight is consistently good and there are very few editing problems, which makes reading the book a pleasure. I love the "new" concepts like spell energy, barter system with gold being nearly worthless, ritual magic and spell talismans, and things of this nature. The setting itself is awesome. As I said before, the similarities to the settings created by several modern fantasy authors make Midnight even more appealing to me. I started a new Midnight campaign this past Sunday for my regular group and they seemed to enjoy it. One wants to buy the book himself and another likes the idea of a rare magic/barter economy setting. The players started at first level and we played the adventure in the back of the book. In a five hour session, part of which was spent finalizing characters, we got about halfway through the adventure. I had three players (two other regular players were unable to make it but should be at future sessions). One played a dwarven fighter, another was a jungle elf channeler and the third was a Erenlander assassin (the class created by Green Ronin and published in one of their master class books, which I decided to allow in the Midnight setting with some modifications). They made good decisions through the first half of the adventure and seemed to enjoy themselves. They also got a taste of what the setting is like and got to do some bartering, which helped set the mood. Anyway, Midnight has quickly become my favorite D&D 3e setting and is easily the best book I have purchased in the last year. Kudos to the design team, excellent work! Toric [/QUOTE]
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