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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Midnight: First Impressions of Campaign Book
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<blockquote data-quote="gambler1650" data-source="post: 862812" data-attributes="member: 11033"><p>Heck, I almost worry they're overpowered compared to a fighter. Assuming they have a good spellcasting attribute score, and the additional weapon proficiency feats that many of the races have, they have better hit dice, probably better capability to cast spells <em>and</em> will be pretty decent at a weapon compared to a usual wizard. I assume that the racial proficiencies in a weapon override the class proficiencies (or at least are in addition to them), so for example, my Snow Elf channeler doesn't have to spend a feat to be proficient with a longbow. Not to mention, not having to prepare spells in advance. The only thing I can see that they might be worse than a Wizard in is world related. A) They're a target for the minions of Izrador (and can be detected), and B) Places to learn new spells from, scrolls, etc, will be more limited so over time they'll have less ability to learn new spells, and C) No access to certain low level spells in standard AD&D until higher levels (Magic Missile at 7th level for instance). And of course, the races most proficient as a channeler are often also those that are most hunted by Izrador. Still... statwise, they seem a heck of a lot more powerful than a Wizard at the lower levels, which by definition makes them more powerful than the other basic classes (rogue, fighter and barbarian). This isn't a complaint, just an observation, and again I assume that the balancing comes from the risk such characters come under. That risk assumes however that the main campaign takes place in areas like the plains, rather than in the Erethor for instance.</p><p></p><p></p><p></p><p>Continuing from my last comment... I'm planning to re-read the sourcebook this coming weekend (another first for me!), but wouldn't magic items and scrolls be more common in Erethor given the elves have a more magical bent? Therefore one might expect an elven Channeler to be required to have Read Magic, at least if he's one of the Wood Elves (sorry, don't have the racial names down yet.. I know the Jungle Elves are the Danisil). Maybe that would be a subtle check on the initial power level of an elven channeler if they were required to choose "Read Magic" at the first level of Channeler. Just a thought, and one I might institute as a house rule if you think it's valid, since I'm leaning towards an extended part of the campaign I'm trying to set up, being in the Erethor (at least after the first few adventures).</p><p></p><p>Finally, an unrelated question about icewood bows. No price multiplier is given that I could recall. I assume these are items that should only be available after a quest or performing an act of great valor that would result in 'rewards' from, say, Aradil? Rather than being able to have them as part of the first level equipment purchased with the starting 'gold', that is.</p></blockquote><p></p>
[QUOTE="gambler1650, post: 862812, member: 11033"] Heck, I almost worry they're overpowered compared to a fighter. Assuming they have a good spellcasting attribute score, and the additional weapon proficiency feats that many of the races have, they have better hit dice, probably better capability to cast spells [i]and[/i] will be pretty decent at a weapon compared to a usual wizard. I assume that the racial proficiencies in a weapon override the class proficiencies (or at least are in addition to them), so for example, my Snow Elf channeler doesn't have to spend a feat to be proficient with a longbow. Not to mention, not having to prepare spells in advance. The only thing I can see that they might be worse than a Wizard in is world related. A) They're a target for the minions of Izrador (and can be detected), and B) Places to learn new spells from, scrolls, etc, will be more limited so over time they'll have less ability to learn new spells, and C) No access to certain low level spells in standard AD&D until higher levels (Magic Missile at 7th level for instance). And of course, the races most proficient as a channeler are often also those that are most hunted by Izrador. Still... statwise, they seem a heck of a lot more powerful than a Wizard at the lower levels, which by definition makes them more powerful than the other basic classes (rogue, fighter and barbarian). This isn't a complaint, just an observation, and again I assume that the balancing comes from the risk such characters come under. That risk assumes however that the main campaign takes place in areas like the plains, rather than in the Erethor for instance. Continuing from my last comment... I'm planning to re-read the sourcebook this coming weekend (another first for me!), but wouldn't magic items and scrolls be more common in Erethor given the elves have a more magical bent? Therefore one might expect an elven Channeler to be required to have Read Magic, at least if he's one of the Wood Elves (sorry, don't have the racial names down yet.. I know the Jungle Elves are the Danisil). Maybe that would be a subtle check on the initial power level of an elven channeler if they were required to choose "Read Magic" at the first level of Channeler. Just a thought, and one I might institute as a house rule if you think it's valid, since I'm leaning towards an extended part of the campaign I'm trying to set up, being in the Erethor (at least after the first few adventures). Finally, an unrelated question about icewood bows. No price multiplier is given that I could recall. I assume these are items that should only be available after a quest or performing an act of great valor that would result in 'rewards' from, say, Aradil? Rather than being able to have them as part of the first level equipment purchased with the starting 'gold', that is. [/QUOTE]
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