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Midnight-Is it worth it?
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<blockquote data-quote="Trickstergod" data-source="post: 1352739" data-attributes="member: 10825"><p>The only real complaint I have is in regards to the Channeler class. After level 4-5, it starts to fall behind as a well-balanced class, in my opinion. </p><p></p><p>Other than that...it's really a great setting. Most everything fits in together and has its place (I normally hate gnomes, for example. In Midnight, they have their place, and I really dig them in the setting), there's a strong sense of culture which blends quite aptly from one into another, it is geared towards the PC's being truly special (via the Heroic paths) whose presence really makes a difference, and if this means much to you, outside of the three core D&D books, the only Midnight book you really need is the main hardcover. Everything else are just frills. </p><p></p><p>It goes a long way towards making even the task of killing orcs something that's really fun and gratifying once more, where it seems standard D&D has almost killed the joy of low-level adventuring. </p><p></p><p>It's definitely not for some people, but for those who can enjoy a dark game where being a hero actually means something for its rarity and difficulty, well, Midnight's the way to go. There's a great deal of depth in it that's often lacking from other settings.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1352739, member: 10825"] The only real complaint I have is in regards to the Channeler class. After level 4-5, it starts to fall behind as a well-balanced class, in my opinion. Other than that...it's really a great setting. Most everything fits in together and has its place (I normally hate gnomes, for example. In Midnight, they have their place, and I really dig them in the setting), there's a strong sense of culture which blends quite aptly from one into another, it is geared towards the PC's being truly special (via the Heroic paths) whose presence really makes a difference, and if this means much to you, outside of the three core D&D books, the only Midnight book you really need is the main hardcover. Everything else are just frills. It goes a long way towards making even the task of killing orcs something that's really fun and gratifying once more, where it seems standard D&D has almost killed the joy of low-level adventuring. It's definitely not for some people, but for those who can enjoy a dark game where being a hero actually means something for its rarity and difficulty, well, Midnight's the way to go. There's a great deal of depth in it that's often lacking from other settings. [/QUOTE]
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